#include "rt_weekend.h" #include #include #include #include #include #include #include #include "platform.h" const char *WindowTitle = "Ray Tracing in a Weekend"; const uint32_t TARGET_FRAME_RATE = 30; const uint32_t TICKS_PER_FRAME = 1000 / TARGET_FRAME_RATE; const uint32_t WINDOW_WIDTH = 500; const uint32_t WINDOW_HEIGHT = 250; global_variable bool Running = true; global_variable sdl_offscreen_buffer GlobalBackbuffer; void PluginUpdateAndRenderStub(plugin_offscreen_buffer *Buffer) { } internal sdl_window_dimension SDLGetWindowDimension(SDL_Window *Window) { sdl_window_dimension Result; SDL_GetWindowSize(Window, &Result.Width, &Result.Height); return(Result); } internal void SDLResizeTexture(sdl_offscreen_buffer *Buffer, SDL_Renderer *Renderer, int Width, int Height) { const int BytesPerPixel = 4; if(Buffer->Memory) { munmap(Buffer->Memory, Buffer->Height * Buffer->Pitch); } if(Buffer->Texture) { SDL_DestroyTexture(Buffer->Texture); } Buffer->Texture = SDL_CreateTexture(Renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, Width, Height); Buffer->Width = Width; Buffer->Height = Height; Buffer->Pitch = Width * BytesPerPixel; Buffer->Memory = mmap(0, Width * Height * BytesPerPixel, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); } internal void SDLUpdateWindow(SDL_Renderer *Renderer, sdl_offscreen_buffer Buffer) { SDL_UpdateTexture(Buffer.Texture, 0, Buffer.Memory, Buffer.Pitch); SDL_RenderCopy(Renderer, Buffer.Texture, 0, 0); SDL_RenderPresent(Renderer); } internal void HandleEvent(SDL_Event *Event) { switch(Event->type) { case SDL_QUIT: { Running = false; } break; case SDL_WINDOWEVENT: { switch (Event->window.event) { case SDL_WINDOWEVENT_EXPOSED: { SDL_Window *Window = SDL_GetWindowFromID(Event->window.windowID); SDL_Renderer *Renderer = SDL_GetRenderer(Window); SDLUpdateWindow(Renderer, GlobalBackbuffer); } break; } } } } inline time_t SDLGetLastModificationTime(const char *Filename) { time_t LastModificationTime = 0; // Find out plugin library's last modification time struct stat LibraryFileStat; if (stat(Filename, &LibraryFileStat) == 0) { LastModificationTime = LibraryFileStat.st_ctime; } else { printf("Could not read plugin library: %s\n", strerror(errno)); } return(LastModificationTime); } internal sdl_plugin_code SDLLoadPluginCode(const char *Filename) { sdl_plugin_code Result = {}; Result.UpdateAndRender = PluginUpdateAndRenderStub; Result.LastModificationTime = SDLGetLastModificationTime(Filename); const char *error; /* Load library */ Result.CodeLibrary = dlopen(Filename, RTLD_LAZY); if (Result.CodeLibrary) { dlerror(); Result.UpdateAndRender = (plugin_update_and_render *)dlsym(Result.CodeLibrary, "PluginUpdateAndRender"); if ((error = dlerror())) { fprintf(stderr, "Couldn't find PluginUpdateAndRender: %s\n", error); } } else { fprintf(stderr, "Couldn't open plugin library: %s\n", dlerror()); } return(Result); } internal void SDLUnloadPluginCode(sdl_plugin_code *Plugin) { if(Plugin->CodeLibrary) { dlclose(Plugin->CodeLibrary); } Plugin->UpdateAndRender = PluginUpdateAndRenderStub; } int main() { // Variables required to calculate framerate #define FPS_INTERVAL 1.0 uint32_t LastFrameEndTime = SDL_GetTicks(); uint32_t CurrentFPS = 0; uint32_t FramesElapsed = 0; uint32_t FramesMissed = 0; // Initialize SDL SDL_Window *Window = NULL; SDL_Renderer *Renderer = NULL; if (SDL_Init(SDL_INIT_VIDEO) != 0) { SDL_Log("Unable to initialize SDL: %s", SDL_GetError()); return 1; } // Create window Window = SDL_CreateWindow(WindowTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL); if (Window == NULL) { printf("Could not create window: %s\n", SDL_GetError()); SDL_Quit(); return 1; } // Create renderer Renderer = SDL_CreateRenderer(Window, -1, SDL_RENDERER_ACCELERATED); if (Renderer == NULL) { printf("Could not create renderer: %s\n", SDL_GetError()); SDL_DestroyWindow(Window); SDL_Quit(); return 1; } // Create texture sdl_window_dimension Dimension = SDLGetWindowDimension(Window); SDLResizeTexture(&GlobalBackbuffer, Renderer, Dimension.Width, Dimension.Height); // Load plugin code const char *PluginLibraryFilename = "librt_weekend.so"; sdl_plugin_code Plugin = SDLLoadPluginCode(PluginLibraryFilename); // Main loop while (Running) { uint32_t FrameStartTime = SDL_GetTicks(); // Live reloading time_t NewLastModificationTime = SDLGetLastModificationTime(PluginLibraryFilename); if(NewLastModificationTime > Plugin.LastModificationTime) { SDLUnloadPluginCode(&Plugin); Plugin = SDLLoadPluginCode(PluginLibraryFilename); } SDL_Event Event; while (SDL_PollEvent(&Event)) { HandleEvent(&Event); } // Display rendering information in Window title char WindowTitleBuffer[512]; sprintf(WindowTitleBuffer, "%s - %d x %d - %u fps - %d frames missed", WindowTitle, WINDOW_WIDTH, WINDOW_HEIGHT, CurrentFPS, FramesMissed); SDL_SetWindowTitle(Window, WindowTitleBuffer); plugin_offscreen_buffer Buffer = {}; Buffer.Memory = GlobalBackbuffer.Memory; Buffer.Width = GlobalBackbuffer.Width; Buffer.Height = GlobalBackbuffer.Height; Buffer.Pitch = GlobalBackbuffer.Pitch; Plugin.UpdateAndRender(&Buffer); SDLUpdateWindow(Renderer, GlobalBackbuffer); uint32_t FrameEndTime = SDL_GetTicks(); // Calculate framerate if (LastFrameEndTime < FrameEndTime - FPS_INTERVAL * 1000) { LastFrameEndTime = FrameEndTime; CurrentFPS = FramesElapsed; FramesElapsed = 0; } FramesElapsed++; // Cap framerate uint32_t FrameTicks = FrameEndTime - FrameStartTime; if (FrameTicks < TICKS_PER_FRAME) { // Wait remaining time SDL_Delay(TICKS_PER_FRAME - FrameTicks); } else { FramesMissed++; } } SDL_DestroyRenderer(Renderer); SDL_DestroyWindow(Window); SDL_Quit(); return 0; }