#ifndef CAMERA_H #define CAMERA_H #include "ray.h" class camera { public: camera() { lower_left_corner = vec3(-2.0, -1.0, -1.0); horizontal = vec3(4.0, 0.0, 0.0); vertical = vec3(0.0, 2.0, 0.0); origin = vec3(0.0, 0.0, 0.0); } ray get_ray(float u, float v) { return ray(origin, lower_left_corner + u * horizontal + v * vertical - origin); } vec3 origin; vec3 lower_left_corner; vec3 horizontal; vec3 vertical; }; #endif