gb-player/ui/controller.go

87 lines
1.6 KiB
Go

package ui
import (
"gb-player/gb"
"github.com/veandco/go-sdl2/sdl"
)
type Controller struct {
renderer *sdl.Renderer
view *View
timestamp uint64
}
func NewController(renderer *sdl.Renderer) *Controller {
controller := Controller{}
controller.renderer = renderer
return &controller
}
func (c *Controller) Start(path string) {
console := gb.NewConsole(path)
c.view = NewView(c, console)
c.Run()
}
func (c *Controller) Step() {
timestamp := sdl.GetTicks64()
dt := timestamp - c.timestamp
c.view.Update(timestamp, dt)
}
func (c *Controller) Run() {
var fps float64
var frameCount uint32
var startTicks = sdl.GetTicks64()
var now, last uint64
// cartridge := gb.Insert(romPath)
// fmt.Println(cartridge)
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
println("Quit")
running = false
}
}
last = now
now = sdl.GetPerformanceCounter()
deltaTime := float64((now - last) * 1000.0 / sdl.GetPerformanceFrequency())
_ = deltaTime
// Clear screen
renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
renderer.Clear()
// Update state
c.Step()
rect := sdl.Rect{X: 100, Y: 100, W: 200, H: 150}
renderer.SetDrawColor(0, 0, 255, 255)
renderer.FillRect(&rect)
drawDebugWindow(fps)
// Present to screen
renderer.Present()
// Calculate framerate
frameCount++
currentTicks := sdl.GetTicks64()
elapsed := currentTicks - startTicks
if elapsed >= 1000 {
fps = float64(frameCount) / (float64(elapsed) / 1000.0)
// Reset counters
frameCount = 0
startTicks = currentTicks
}
}
}