gb-player/ui/run.go

76 lines
1.4 KiB
Go

package ui
import (
"fmt"
"log"
"runtime"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
var renderer *sdl.Renderer
var font *ttf.Font
func init() {
runtime.LockOSThread()
}
func Run(romPath string) {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatal(err)
}
defer sdl.Quit()
if err := ttf.Init(); err != nil {
log.Fatal((err))
}
defer ttf.Quit()
window, err := sdl.CreateWindow(
"GB Player",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
panic(err)
}
defer window.Destroy()
renderer, err = sdl.CreateRenderer(window, -1, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
renderer.RenderSetVSync(true)
font, err = ttf.OpenFont("SourceCodePro.ttf", 18)
if err != nil {
log.Fatal(err)
}
defer font.Close()
font.SetStyle(ttf.STYLE_BOLD)
controller := NewController(renderer)
controller.Start(romPath)
}
func drawDebugWindow(fps float64) {
// FPS
textSurface, err := font.RenderUTF8Blended(fmt.Sprintf("FPS: %.2f", fps), sdl.Color{R: 0, G: 0, B: 0, A: 255})
if err != nil {
log.Fatal(err)
}
defer textSurface.Free()
textTexture, err := renderer.CreateTextureFromSurface(textSurface)
if err != nil {
log.Fatal(err)
}
defer textTexture.Destroy()
textRect := sdl.Rect{X: 0, Y: 0, W: textSurface.W, H: textSurface.H}
renderer.Copy(textTexture, nil, &textRect)
}