gb-player/main.go
2025-08-06 18:44:00 +02:00

128 lines
2.4 KiB
Go

package main
import (
"fmt"
"log"
"runtime"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
var renderer *sdl.Renderer
var font *ttf.Font
func init() {
runtime.LockOSThread()
}
func main() {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatal(err)
}
defer sdl.Quit()
if err := ttf.Init(); err != nil {
log.Fatal((err))
}
defer ttf.Quit()
window, err := sdl.CreateWindow(
"GB Player",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
panic(err)
}
defer window.Destroy()
renderer, err = sdl.CreateRenderer(window, -1, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
renderer.RenderSetVSync(true)
font, err = ttf.OpenFont("SourceCodePro.ttf", 18)
if err != nil {
log.Fatal(err)
}
defer font.Close()
font.SetStyle(ttf.STYLE_BOLD)
var fps float64
var frameCount uint32
var startTicks = sdl.GetTicks64()
var now uint64
var last uint64
cartridge := Insert("rom.gb")
fmt.Println(cartridge)
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
println("Quit")
running = false
}
}
last = now
now = sdl.GetPerformanceCounter()
deltaTime := float64((now - last) * 1000.0 / sdl.GetPerformanceFrequency())
_ = deltaTime
// Clear screen
renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
renderer.Clear()
// Update state
rect := sdl.Rect{X: 100, Y: 100, W: 200, H: 150}
renderer.SetDrawColor(0, 0, 255, 255)
renderer.FillRect(&rect)
drawDebugWindow(fps)
// Present to screen
renderer.Present()
// Calculate framerate
frameCount++
currentTicks := sdl.GetTicks64()
elapsed := currentTicks - startTicks
if elapsed >= 1000 {
fps = float64(frameCount) / (float64(elapsed) / 1000.0)
// Reset counters
frameCount = 0
startTicks = currentTicks
}
}
}
func drawDebugWindow(fps float64) {
var textSurface *sdl.Surface
var textTexture *sdl.Texture
// FPS
textSurface, err := font.RenderUTF8Blended(fmt.Sprintf("FPS: %.2f", fps), sdl.Color{R: 0, G: 0, B: 0, A: 255})
if err != nil {
log.Fatal(err)
}
defer textSurface.Free()
textTexture, err = renderer.CreateTextureFromSurface(textSurface)
if err != nil {
log.Fatal(err)
}
defer textTexture.Destroy()
textRect := sdl.Rect{X: 0, Y: 0, W: textSurface.W, H: textSurface.H}
renderer.Copy(textTexture, nil, &textRect)
}