gb-player/main.go
2025-08-05 13:47:32 +02:00

92 lines
1.9 KiB
Go

package main
import (
"fmt"
"log"
"runtime"
"gb-player/gb"
"github.com/veandco/go-sdl2/sdl"
)
func init() {
runtime.LockOSThread()
}
func main() {
cartridge := gb.Insert("rom.gb")
fmt.Println("Title:", cartridge.Title)
fmt.Println("Mapper:", cartridge.Mapper)
fmt.Println("Licensee:", cartridge.Licensee)
fmt.Println("Super Game Boy support?", cartridge.SGBSupport)
fmt.Println("ROM size:", cartridge.ROMSize, "bytes")
fmt.Println("RAM size:", cartridge.RAMSize)
fmt.Println("Publication destination:", cartridge.Destination)
fmt.Println("ROM version:", cartridge.Version)
fmt.Println()
cpu := gb.Reset()
fmt.Println("Program counter:", cpu.PC)
gb.Tick(&cpu)
fmt.Println("Program counter:", cpu.PC)
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatal(err)
}
defer sdl.Quit()
window, err := sdl.CreateWindow(
"GB Player",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
panic(err)
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
renderer.RenderSetVSync(true)
renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
var frameCount uint32 = 0
var startTicks = sdl.GetTicks()
running := true
for running {
// frameStartTime := sdl.GetTicks()
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
println("Quit")
running = false
break
}
}
renderer.Clear()
renderer.Present()
// Calculate framerate
frameCount++
currentTicks := sdl.GetTicks()
elapsed := currentTicks - startTicks
if elapsed >= 1000 {
fps := float32(frameCount) / (float32(elapsed) / 1000.0)
fmt.Printf("FPS: %.2f\n", fps)
// Reset counters
frameCount = 0
startTicks = currentTicks
}
}
}