gb-player/ui/run.go

59 lines
977 B
Go

package ui
import (
"log"
"runtime"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
const (
windowWidth = 800
windowHeight = 600
)
func init() {
runtime.LockOSThread()
}
func Run(romPath string) {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatal(err)
}
defer sdl.Quit()
if err := ttf.Init(); err != nil {
log.Fatal((err))
}
defer ttf.Quit()
window, err := sdl.CreateWindow(
"GB Player",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
windowWidth, windowHeight,
sdl.WINDOW_SHOWN)
if err != nil {
panic(err)
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
renderer.RenderSetVSync(true)
font, err := ttf.OpenFont("SourceCodePro.ttf", 18)
if err != nil {
log.Fatal(err)
}
defer font.Close()
font.SetStyle(ttf.STYLE_BOLD)
controller := NewController(window, renderer, font)
controller.Start(romPath)
}