Eliminated some alien tab characters in source file windows.c
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1294 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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59f2c45c43
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windows.c
156
windows.c
@ -1046,44 +1046,44 @@ byte Confirmation_box(char * message)
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/// Window that allows you to enter a single value
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/// Window that allows you to enter a single value
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int Requester_window(char* message, int initial_value)
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int Requester_window(char* message, int initial_value)
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{
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{
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short clicked_button = 0;
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short clicked_button = 0;
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word window_width;
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word window_width;
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char str[10];
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char str[10];
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window_width=(strlen(message)<<3)+20;
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window_width=(strlen(message)<<3)+20;
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if (window_width<120)
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if (window_width<120)
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window_width = 120;
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window_width = 120;
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Open_window(window_width, 60, "Request");
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Open_window(window_width, 60, "Request");
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Print_in_window((window_width>>1)-(strlen(message)<<2), 20, message,
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Print_in_window((window_width>>1)-(strlen(message)<<2), 20, message,
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MC_Black, MC_Light);
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MC_Black, MC_Light);
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sprintf(str, "%d", initial_value);
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sprintf(str, "%d", initial_value);
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Window_set_input_button(10, 37, 4); // 1
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Window_set_input_button(10, 37, 4); // 1
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Print_in_window(11, 39, str, MC_Black, MC_Light);
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Print_in_window(11, 39, str, MC_Black, MC_Light);
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Window_set_normal_button(60 ,37,40,14,"OK",1,1,SDLK_y); // 2
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Window_set_normal_button(60 ,37,40,14,"OK",1,1,SDLK_y); // 2
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Window_set_normal_button(130,37,60,14,"Cancel" ,1,1,SDLK_n); // 3
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Window_set_normal_button(130,37,60,14,"Cancel" ,1,1,SDLK_n); // 3
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Update_rect(Window_pos_X, Window_pos_Y, Menu_factor_X * window_width,
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Update_rect(Window_pos_X, Window_pos_Y, Menu_factor_X * window_width,
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Menu_factor_Y * 60);
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Menu_factor_Y * 60);
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Display_cursor();
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Display_cursor();
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do
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do
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{
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{
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clicked_button = Window_clicked_button();
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clicked_button = Window_clicked_button();
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if (clicked_button == 1)
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if (clicked_button == 1)
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Readline(11, 39, str, 4, 1);
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Readline(11, 39, str, 4, 1);
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if (Key == SDLK_ESCAPE) clicked_button = 2;
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if (Key == SDLK_ESCAPE) clicked_button = 2;
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}
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}
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while (clicked_button <= 0);
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while (clicked_button <= 0);
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Key = 0;
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Key = 0;
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Close_window();
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Close_window();
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Display_cursor();
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Display_cursor();
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return clicked_button==2?-1:atoi(str);
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return clicked_button==2?-1:atoi(str);
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}
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}
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@ -1743,12 +1743,12 @@ void Change_magnifier_factor(byte factor_index)
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// Values that need to be computed before switching to the new zoom factor
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// Values that need to be computed before switching to the new zoom factor
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if (Cursor_in_menu || !Main_magnifier_mode)
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if (Cursor_in_menu || !Main_magnifier_mode)
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{
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{
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center_x = Main_magnifier_offset_X + (Main_magnifier_width / 2);
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center_x = Main_magnifier_offset_X + (Main_magnifier_width / 2);
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center_y = Main_magnifier_offset_Y + (Main_magnifier_height / 2);
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center_y = Main_magnifier_offset_Y + (Main_magnifier_height / 2);
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} else {
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} else {
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// Zoom to cursor
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// Zoom to cursor
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center_x = (Paintbrush_X - Main_magnifier_offset_X) / (float)Main_magnifier_width;
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center_x = (Paintbrush_X - Main_magnifier_offset_X) / (float)Main_magnifier_width;
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center_y = (Paintbrush_Y - Main_magnifier_offset_Y) / (float)Main_magnifier_height;
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center_y = (Paintbrush_Y - Main_magnifier_offset_Y) / (float)Main_magnifier_height;
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}
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}
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Main_magnifier_factor=ZOOM_FACTOR[factor_index];
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Main_magnifier_factor=ZOOM_FACTOR[factor_index];
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@ -1758,14 +1758,14 @@ void Change_magnifier_factor(byte factor_index)
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{
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{
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// Recalculer le décalage de la loupe
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// Recalculer le décalage de la loupe
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// Centrage "brut" de lécran par rapport à la loupe
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// Centrage "brut" de lécran par rapport à la loupe
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if (Cursor_in_menu)
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if (Cursor_in_menu)
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{
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{
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Main_magnifier_offset_X=center_x-(Main_magnifier_width>>1);
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Main_magnifier_offset_X=center_x-(Main_magnifier_width>>1);
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Main_magnifier_offset_Y=center_y-(Main_magnifier_height>>1);
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Main_magnifier_offset_Y=center_y-(Main_magnifier_height>>1);
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} else {
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} else {
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Main_magnifier_offset_X = Paintbrush_X - center_x * Main_magnifier_width ;
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Main_magnifier_offset_X = Paintbrush_X - center_x * Main_magnifier_width ;
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Main_magnifier_offset_Y = Paintbrush_Y - center_y * Main_magnifier_height ;
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Main_magnifier_offset_Y = Paintbrush_Y - center_y * Main_magnifier_height ;
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}
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}
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// Correction en cas de débordement de l'image
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// Correction en cas de débordement de l'image
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if (Main_magnifier_offset_X+Main_magnifier_width>Main_image_width)
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if (Main_magnifier_offset_X+Main_magnifier_width>Main_image_width)
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Main_magnifier_offset_X=Main_image_width-Main_magnifier_width;
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Main_magnifier_offset_X=Main_image_width-Main_magnifier_width;
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@ -1930,17 +1930,17 @@ void Display_cursor(void)
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start_y=Mouse_Y-Gfx->Cursor_offset_Y[temp];
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start_y=Mouse_Y-Gfx->Cursor_offset_Y[temp];
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for (y_pos=start_y,counter_y=0; counter_y<15 && y_pos < Screen_height;
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for (y_pos=start_y,counter_y=0; counter_y<15 && y_pos < Screen_height;
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y_pos++,counter_y++)
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y_pos++,counter_y++)
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{
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{
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if( y_pos < 0 ) continue;
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if( y_pos < 0 ) continue;
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for (x_pos=start_x,counter_x=0;
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for (x_pos=start_x,counter_x=0;
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counter_x<15 && x_pos < Screen_width; x_pos++,counter_x++)
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counter_x<15 && x_pos < Screen_width; x_pos++,counter_x++)
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{
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{
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if( x_pos < 0 ) continue;
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if( x_pos < 0 ) continue;
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color=Gfx->Cursor_sprite[temp][counter_y][counter_x];
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color=Gfx->Cursor_sprite[temp][counter_y][counter_x];
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Cursor_background[counter_y][counter_x]=Read_pixel(x_pos,y_pos);
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Cursor_background[counter_y][counter_x]=Read_pixel(x_pos,y_pos);
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if (color!=MC_Trans)
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if (color!=MC_Trans)
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Pixel(x_pos,y_pos,color);
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Pixel(x_pos,y_pos,color);
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}
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}
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}
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}
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@ -2001,17 +2001,17 @@ void Display_cursor(void)
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for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
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for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
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{
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{
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if(y_pos<0) continue;
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if(y_pos<0) continue;
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if(y_pos>=Screen_height) break;
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if(y_pos>=Screen_height) break;
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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{
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{
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if(x_pos<0) continue;
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if(x_pos<0) continue;
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if(x_pos>=Screen_width) break;
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if(x_pos>=Screen_width) break;
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color=Gfx->Cursor_sprite[temp][counter_y][counter_x];
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color=Gfx->Cursor_sprite[temp][counter_y][counter_x];
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// On sauvegarde dans Cursor_background pour restaurer plus tard
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// On sauvegarde dans Cursor_background pour restaurer plus tard
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Cursor_background[counter_y][counter_x]=Read_pixel(x_pos,y_pos);
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Cursor_background[counter_y][counter_x]=Read_pixel(x_pos,y_pos);
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if (color!=MC_Trans)
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if (color!=MC_Trans)
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Pixel(x_pos,y_pos,color);
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Pixel(x_pos,y_pos,color);
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}
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}
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}
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}
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Update_rect(Max(start_x,0),Max(start_y,0),counter_x,counter_y);
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Update_rect(Max(start_x,0),Max(start_y,0),counter_x,counter_y);
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@ -2030,16 +2030,16 @@ void Display_cursor(void)
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start_y=Mouse_Y-Gfx->Cursor_offset_Y[shape];
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start_y=Mouse_Y-Gfx->Cursor_offset_Y[shape];
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for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
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for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
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{
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{
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if(y_pos<0) continue;
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if(y_pos<0) continue;
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if(y_pos>=Screen_height) break;
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if(y_pos>=Screen_height) break;
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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{
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{
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if(x_pos<0) continue;
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if(x_pos<0) continue;
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if(x_pos>=Screen_width) break;
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if(x_pos>=Screen_width) break;
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color=Gfx->Cursor_sprite[shape][counter_y][counter_x];
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color=Gfx->Cursor_sprite[shape][counter_y][counter_x];
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// On sauvegarde dans Cursor_background pour restaurer plus tard
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// On sauvegarde dans Cursor_background pour restaurer plus tard
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Cursor_background[counter_y][counter_x]=Read_pixel(x_pos,y_pos);
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Cursor_background[counter_y][counter_x]=Read_pixel(x_pos,y_pos);
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if (color!=MC_Trans)
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if (color!=MC_Trans)
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Pixel(x_pos,y_pos,color);
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Pixel(x_pos,y_pos,color);
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}
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}
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}
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}
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@ -2235,7 +2235,7 @@ void Hide_cursor(void)
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for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
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for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
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{
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{
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if(y_pos < 0) continue;
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if(y_pos < 0) continue;
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if(y_pos>=Screen_height) break;
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if(y_pos>=Screen_height) break;
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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{
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{
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@ -2304,10 +2304,10 @@ void Hide_cursor(void)
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for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
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for (y_pos=start_y,counter_y=0;counter_y<15;y_pos++,counter_y++)
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{
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{
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if(y_pos<0) continue;
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if(y_pos<0) continue;
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if(y_pos>=Screen_height) break;
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if(y_pos>=Screen_height) break;
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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{
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{
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if(x_pos<0) continue;
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if(x_pos<0) continue;
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if(x_pos>=Screen_width) break;
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if(x_pos>=Screen_width) break;
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Pixel(x_pos,y_pos,Cursor_background[counter_y][counter_x]);
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Pixel(x_pos,y_pos,Cursor_background[counter_y][counter_x]);
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@ -2334,10 +2334,10 @@ void Hide_cursor(void)
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{
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{
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if(y_pos<0) continue;
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if(y_pos<0) continue;
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if(y_pos>=Screen_height) break;
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if(y_pos>=Screen_height) break;
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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for (x_pos=start_x,counter_x=0;counter_x<15;x_pos++,counter_x++)
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{
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{
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if(x_pos<0) continue;
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if(x_pos<0) continue;
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if(x_pos>=Screen_width) break;
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if(x_pos>=Screen_width) break;
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Pixel(x_pos,y_pos,Cursor_background[counter_y][counter_x]);
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Pixel(x_pos,y_pos,Cursor_background[counter_y][counter_x]);
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}
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}
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}
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}
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@ -2918,10 +2918,10 @@ void Remap_menu_sprites()
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for (i=0; i<ICON_SPRITE_WIDTH; i++)
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for (i=0; i<ICON_SPRITE_WIDTH; i++)
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Remap_pixel(&Gfx->Icon_sprite[k][j][i]);
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Remap_pixel(&Gfx->Icon_sprite[k][j][i]);
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// Skin preview
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// Skin preview
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for (j = 0; j < 173; j++)
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for (j = 0; j < 173; j++)
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for (i = 0; i < 16; i++)
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for (i = 0; i < 16; i++)
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Remap_pixel(&Gfx->Preview[i][j]);
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Remap_pixel(&Gfx->Preview[i][j]);
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}
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}
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Clear_border(MC_Black);
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Clear_border(MC_Black);
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}
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}
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