Rework the color reduction algorithm:
* Split clusters according to their volume (narrow covering) instead of occurence count. This ensures clusters representating a lot of colors are split; and a lot of pixels with near colors are grouped together, which is what we want for low-color work. * Rework memory management of clusters. Some of them were not malloc'ed but put on the stack, and then inserted in the list. Also avoid copying+deleting a cluster in CT_Get, return the original instead. * Use an union in the cluster struct to pack it a bit, since some data is used only in the color reduction phase, and some only in the palette lookup. The result is maybe slower, but looks much, much better. Fixes issues 63 and 441. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1878 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
parent
dae1bc856b
commit
0236d5342a
161
src/op_c.c
161
src/op_c.c
@ -439,18 +439,20 @@ ENDCRUSH:
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g=(c->vmax-c->vmin);
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b=(c->bmax-c->bmin);
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c->data.cut.volume = r*g*b;
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if (g>=r)
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{
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// G>=R
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if (g>=b)
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{
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// G>=R et G>=B
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c->plus_large=1;
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c->data.cut.plus_large=1;
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}
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else
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{
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// G>=R et G<B
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c->plus_large=2;
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c->data.cut.plus_large=2;
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}
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}
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else
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@ -459,12 +461,12 @@ ENDCRUSH:
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if (r>=b)
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{
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// R>G et R>=B
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c->plus_large=0;
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c->data.cut.plus_large=0;
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}
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else
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{
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// R>G et R<B
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c->plus_large=2;
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c->data.cut.plus_large=2;
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}
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}
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}
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@ -504,12 +506,9 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
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r>>=16;
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g>>=8;
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// We tried to split on red, but found half of the pixels with r = rmin
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// so we enforce some split to happen anyway, instead of creating an empty
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// c2 and c1 == c
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if (r==c->rmin)
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r++;
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// More than half of the cluster pixel have r = rmin. Ensure we split somewhere anyway.
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if (r == c->rmin) r++;
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c1->Rmin=c->Rmin; c1->Rmax=r-1;
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c1->rmin=c->rmin; c1->rmax=r-1;
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@ -547,9 +546,8 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
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}
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r>>=16; g>>=8;
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if (g==c->vmin)
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g++;
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if (g == c->vmin) g++;
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c1->Rmin=c->Rmin; c1->Rmax=c->Rmax;
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c1->rmin=c->rmin; c1->rmax=c->rmax;
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@ -586,9 +584,8 @@ void Cluster_split(T_Cluster * c, T_Cluster * c1, T_Cluster * c2, int hue,
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}
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r>>=16; g>>=8;
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if (b==c->bmin)
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b++;
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if (b == c->bmin) b++;
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c1->Rmin=c->Rmin; c1->Rmax=c->Rmax;
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c1->rmin=c->rmin; c1->rmax=c->rmax;
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@ -630,10 +627,10 @@ void Cluster_compute_hue(T_Cluster * c,T_Occurrence_table * to)
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}
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}
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c->r=(cumul_r<<to->red_r)/c->occurences;
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c->g=(cumul_g<<to->red_g)/c->occurences;
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c->b=(cumul_b<<to->red_b)/c->occurences;
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RGB_to_HSL(c->r, c->g, c->b, &c->h, &s, &c->l);
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c->data.pal.r=(cumul_r<<to->red_r)/c->occurences;
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c->data.pal.g=(cumul_g<<to->red_g)/c->occurences;
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c->data.pal.b=(cumul_b<<to->red_b)/c->occurences;
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RGB_to_HSL(c->data.pal.r, c->data.pal.g, c->data.pal.b, &c->data.pal.h, &s, &c->data.pal.l);
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}
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@ -659,6 +656,15 @@ void CS_Check(T_Cluster_set* cs)
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}
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*/
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/*
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void Cluster_Print(T_Cluster* node)
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{
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printf("R %d %d\tG %d %d\tB %d %d\n",
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node->Rmin, node->Rmax, node->Gmin, node->Vmax,
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node->Bmin, node->Bmax);
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}
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*/
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/// Setup the first cluster before we start the operations
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/// This one covers the full palette range
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void CS_Init(T_Cluster_set * cs, T_Occurrence_table * to)
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@ -703,7 +709,6 @@ T_Cluster_set * CS_New(int nbmax, T_Occurrence_table * to)
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n = NULL;
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}
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}
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return n;
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}
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@ -723,39 +728,13 @@ void CS_Delete(T_Cluster_set * cs)
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/// Pop a cluster from the cluster list
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void CS_Get(T_Cluster_set * cs, T_Cluster * c)
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{
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T_Cluster* current = cs->clusters;
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T_Cluster* prev = NULL;
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// Search a cluster with at least 2 distinct colors so we can split it
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// Clusters are sorted by number of occurences, so a cluster may end up
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// with a lot of pixelsand on top of the list, but only one color. We can't
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// split it in that case. It should probably be stored on a list of unsplittable
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// clusters to avoid running on it again on each iteration.
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do
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{
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if ( (current->rmin < current->rmax) ||
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(current->vmin < current->vmax) ||
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(current->bmin < current->bmax) )
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break;
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prev = current;
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} while((current = current -> next));
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// copy it to c
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*c = *current;
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// remove it from the list
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cs->nb--;
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if(prev)
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prev->next = current->next;
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else
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cs->clusters = current->next;
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free(current);
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current = NULL;
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void CS_Get(T_Cluster_set * cs, T_Cluster ** c)
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{
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// Just remove and return the first cluster, which has the biggest volume.
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*c = cs->clusters;
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cs->clusters = (*c)->next;
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--cs->nb;
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}
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@ -765,8 +744,8 @@ void CS_Set(T_Cluster_set * cs,T_Cluster * c)
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T_Cluster* current = cs->clusters;
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T_Cluster* prev = NULL;
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// Search the first cluster that is smaller than ours (less pixels)
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while (current && current->occurences > c->occurences)
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// Search the first cluster that is smaller than ours
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while (current && current->data.cut.volume > c->data.cut.volume)
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{
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prev = current;
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current = current->next;
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@ -796,31 +775,43 @@ void CS_Set(T_Cluster_set * cs,T_Cluster * c)
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// At the same time, put the split clusters in the color tree for later palette lookup
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void CS_Generate(T_Cluster_set * cs, T_Occurrence_table * to, CT_Tree* colorTree)
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{
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T_Cluster current;
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T_Cluster Nouveau1;
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T_Cluster Nouveau2;
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T_Cluster* current;
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T_Cluster* Nouveau1 = malloc(sizeof(T_Cluster));
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T_Cluster* Nouveau2 = malloc(sizeof(T_Cluster));
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// There are less than 256 boxes
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while (cs->nb<cs->nb_max)
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{
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// Get the biggest one
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CS_Get(cs,¤t);
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//Cluster_Print(current);
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// We're going to split, so add the cluster to the colortree
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CT_set(colorTree,current.Rmin, current.Gmin, current.Bmin,
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current.Rmax, current.Vmax, current.Bmax, 0);
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CT_set(colorTree,current->Rmin, current->Gmin, current->Bmin,
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current->Rmax, current->Vmax, current->Bmax, 0);
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// Split it
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Cluster_split(¤t, &Nouveau1, &Nouveau2, current.plus_large, to);
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if (current->data.cut.volume <= 1)
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{
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// Sorry, but there's nothing more to split !
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// The biggest cluster only has one color...
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free(current);
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break;
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}
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Cluster_split(current, Nouveau1, Nouveau2, current->data.cut.plus_large, to);
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free(current);
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// Pack the 2 new clusters (the split may leave some empty space between the
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// box border and the first actual pixel)
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Cluster_pack(&Nouveau1, to);
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Cluster_pack(&Nouveau2, to);
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Cluster_pack(Nouveau1, to);
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Cluster_pack(Nouveau2, to);
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// Put them back in the list
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CS_Set(cs,&Nouveau1);
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CS_Set(cs,&Nouveau2);
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if (Nouveau1->occurences != 0)
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CS_Set(cs,Nouveau1);
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if (Nouveau2->occurences != 0)
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CS_Set(cs,Nouveau2);
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}
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}
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@ -856,7 +847,7 @@ void CS_Sort_by_chrominance(T_Cluster_set * cs)
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// Find his position in the new list
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for (place = newlist; place != NULL; place = place->next)
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{
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if (place->h > nc->h) break;
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if (place->data.pal.h > nc->data.pal.h) break;
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prev = place;
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}
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@ -890,7 +881,7 @@ void CS_Sort_by_luminance(T_Cluster_set * cs)
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// Find its position in the new list
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for (place = newlist; place != NULL; place = place->next)
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{
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if (place->l > nc->l) break;
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if (place->data.pal.l > nc->data.pal.l) break;
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prev = place;
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}
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@ -916,9 +907,9 @@ void CS_Generate_color_table_and_palette(T_Cluster_set * cs,CT_Tree* tc,T_Compon
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for (index=0;index<cs->nb;index++)
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{
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palette[index].R=current->r;
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palette[index].G=current->g;
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palette[index].B=current->b;
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palette[index].R=current->data.pal.r;
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palette[index].G=current->data.pal.g;
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palette[index].B=current->data.pal.b;
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CT_set(tc,current->Rmin, current->Gmin, current->Bmin,
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current->Rmax, current->Vmax, current->Bmax, index);
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@ -933,9 +924,9 @@ void CS_Generate_color_table_and_palette(T_Cluster_set * cs,CT_Tree* tc,T_Compon
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void GS_Init(T_Gradient_set * ds,T_Cluster_set * cs)
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{
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ds->gradients[0].nb_colors=1;
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ds->gradients[0].min=cs->clusters->h;
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ds->gradients[0].max=cs->clusters->h;
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ds->gradients[0].hue=cs->clusters->h;
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ds->gradients[0].min=cs->clusters->data.pal.h;
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ds->gradients[0].max=cs->clusters->data.pal.h;
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ds->gradients[0].hue=cs->clusters->data.pal.h;
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// Et hop : le 1er ensemble de d‚grad‚s est initialis‚
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ds->nb=1;
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}
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@ -988,7 +979,7 @@ void GS_Generate(T_Gradient_set * ds,T_Cluster_set * cs)
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best_diff=99999999;
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for (id=0;id<ds->nb;id++)
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{
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diff=abs(current->h - ds->gradients[id].hue);
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diff=abs(current->data.pal.h - ds->gradients[id].hue);
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if ((best_diff>diff) && (diff<16))
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{
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best_gradient=id;
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@ -1000,13 +991,13 @@ void GS_Generate(T_Gradient_set * ds,T_Cluster_set * cs)
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if (best_gradient!=-1)
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{
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// On met … jour le d‚grad‚
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if (current->h < ds->gradients[best_gradient].min)
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ds->gradients[best_gradient].min=current->h;
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if (current->h > ds->gradients[best_gradient].max)
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ds->gradients[best_gradient].max=current->h;
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if (current->data.pal.h < ds->gradients[best_gradient].min)
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ds->gradients[best_gradient].min=current->data.pal.h;
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if (current->data.pal.h > ds->gradients[best_gradient].max)
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ds->gradients[best_gradient].max=current->data.pal.h;
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ds->gradients[best_gradient].hue=((ds->gradients[best_gradient].hue*
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ds->gradients[best_gradient].nb_colors)
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+current->h)
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+current->data.pal.h)
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/(ds->gradients[best_gradient].nb_colors+1);
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ds->gradients[best_gradient].nb_colors++;
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}
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@ -1015,18 +1006,18 @@ void GS_Generate(T_Gradient_set * ds,T_Cluster_set * cs)
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// On cr‚e un nouveau d‚grad‚
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best_gradient=ds->nb;
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ds->gradients[best_gradient].nb_colors=1;
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ds->gradients[best_gradient].min=current->h;
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ds->gradients[best_gradient].max=current->h;
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ds->gradients[best_gradient].hue=current->h;
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ds->gradients[best_gradient].min=current->data.pal.h;
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ds->gradients[best_gradient].max=current->data.pal.h;
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ds->gradients[best_gradient].hue=current->data.pal.h;
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ds->nb++;
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}
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current->h=best_gradient;
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current->data.pal.h=best_gradient;
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} while((current = current->next));
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// On redistribue les valeurs dans les clusters
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current = cs -> clusters;
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do
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current->h=ds->gradients[current->h].hue;
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current->data.pal.h=ds->gradients[current->data.pal.h].hue;
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while((current = current ->next));
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}
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48
src/op_c.h
48
src/op_c.h
@ -65,26 +65,46 @@ typedef struct
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///////////////////////////////////////// Définition d'un ensemble de couleur
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typedef struct S_Cluster
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struct S_Cluster_CutData
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{
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int occurences; // Nb total d'occurences des couleurs de l'ensemble
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// informations used while median-cutting
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int volume; // volume of narrow covering (without margins where there are no pixels)
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// Widest component : 0 red, 1 green, 2 blue
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byte plus_large;
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};
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// Grande couverture
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byte Rmin,Rmax;
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byte Gmin,Vmax;
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byte Bmin,Bmax;
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// Couverture minimale
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byte rmin,rmax;
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byte vmin,vmax;
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byte bmin,bmax;
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byte plus_large; // Composante ayant la plus grande variation (0=red,1=green,2=blue)
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struct S_Cluster_PalData
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{
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// information used while color reducing
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byte r,g,b; // color synthétisant l'ensemble
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byte h; // Chrominance
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byte l; // Luminosité
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};
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union U_Cluster_Data
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{
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struct S_Cluster_CutData cut;
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struct S_Cluster_PalData pal;
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};
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typedef struct S_Cluster
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{
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struct S_Cluster* next;
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int occurences; // Numbers of pixels in picture part of this cluster
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// Narrow covering (remove margins that don't hold any pixel)
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byte rmin,rmax;
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byte vmin,vmax;
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byte bmin,bmax;
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// Wide covering (how far it extends before touching another cluster wide covering)
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byte Rmin,Rmax;
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byte Gmin,Vmax;
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byte Bmin,Bmax;
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union U_Cluster_Data data;
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} T_Cluster;
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@ -156,7 +176,7 @@ void Cluster_compute_hue(T_Cluster * c,T_Occurrence_table * to);
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void CS_Init(T_Cluster_set * cs,T_Occurrence_table * to);
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T_Cluster_set * CS_New(int nbmax,T_Occurrence_table * to);
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void CS_Delete(T_Cluster_set * cs);
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void CS_Get(T_Cluster_set * cs,T_Cluster * c);
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void CS_Get(T_Cluster_set * cs,T_Cluster ** c);
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void CS_Set(T_Cluster_set * cs,T_Cluster * c);
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void CS_Generate(T_Cluster_set * cs,T_Occurrence_table * to, CT_Tree* colorTree);
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void CS_Compute_colors(T_Cluster_set * cs,T_Occurrence_table * to);
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