Smoothing, QuickShade.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@117 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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								divers.c
									
									
									
									
									
								
							
							
						
						
									
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							@ -525,8 +525,7 @@ void Copier_image_dans_brosse(short Debut_X,short Debut_Y,short Brosse_Largeur,s
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byte Lit_pixel_dans_ecran_feedback (word X,word Y)
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{
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        UNIMPLEMENTED
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        return 0;
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	return *(FX_Feedback_Ecran+Y*Principal_Largeur_image+X);
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}
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dword Round_div(dword Numerateur,dword Diviseur)
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								op_c.c
									
									
									
									
									
								
							
							
						
						
									
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								op_c.c
									
									
									
									
									
								
							@ -146,8 +146,6 @@ byte TC_Get(Table_conversion * t,int r,int v,int b)
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  // On recherche la couleur la plus proche dans la table de conversion
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  indice=(r<<t->dec_r) | (v<<t->dec_v) | (b<<t->dec_b);
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  if(r!=0 && v != 0 && b != 0)
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  	printf("%d %d %d %d\n",indice,r,v,b);
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  return t->table[indice];
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}
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@ -266,6 +264,11 @@ void TO_Compter_occurences(Table_occurence * t,Bitmap24B image,int taille)
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  Bitmap24B ptr;
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  int indice;
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  DEBUG("reduction",t->red_r);
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  DEBUG("decalage rouge",t->dec_r);
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  DEBUG("decalage vert",t->dec_v);
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  DEBUG("decalage bleu",t->dec_b);
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  for (indice=taille,ptr=image;indice>0;indice--,ptr++)
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    TO_Inc(t,ptr->R,ptr->V,ptr->B);
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}
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