(internal) Skins have their own GUI color indices : avoids sharing/restoring MC_ colors
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1121 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
parent
1a2ac678e0
commit
036d8008cb
79
buttons.c
79
buttons.c
@ -994,13 +994,6 @@ void Add_font_or_skin(const char *name)
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}
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// declared in windows.c for remap
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extern byte Old_black;
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extern byte Old_dark;
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extern byte Old_light;
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extern byte Old_white;
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extern byte Old_trans;
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// Callback to display a skin name in the list
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void Draw_one_skin_name(word x, word y, word index, byte highlighted)
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{
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@ -1009,8 +1002,7 @@ void Draw_one_skin_name(word x, word y, word index, byte highlighted)
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if (Skin_files_list.Nb_elements)
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{
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current_item = Get_item_by_index(&Skin_files_list, index);
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// We use Old_ colors because previewing a skin mess up MC_ ...
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Print_in_window(x,y,current_item->Short_name, Old_black, (highlighted)?Old_dark:Old_light);
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Print_in_window(x,y,current_item->Short_name, MC_Black, (highlighted)?MC_Dark:MC_Light);
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}
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}
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@ -1058,13 +1050,6 @@ void Button_Skins(void)
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selected_font = Find_file_in_fileselector(&Font_files_list, Config.Font_file);
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// Do this before setting up the skin list because it will redraw itself using the old colors...
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Old_black = MC_Black;
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Old_dark = MC_Dark;
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Old_light = MC_Light;
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Old_white = MC_White;
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Old_trans = MC_Trans;
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// --------------------------------------------------------------
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@ -1119,7 +1104,7 @@ void Button_Skins(void)
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for (y = 14, offs_y = 0; offs_y < 16; offs_y++, y++)
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for (x = 6, x_pos = 0; x_pos<173; x_pos++, x++)
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Pixel_in_window(x, y, Gfx->preview[offs_y][x_pos]);
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Pixel_in_window(x, y, Gfx->Preview[offs_y][x_pos]);
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Update_window_area(0, 0, Window_width, Window_height);
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@ -1147,23 +1132,27 @@ void Button_Skins(void)
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if (gfx == NULL) // Error
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{
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Verbose_error_message(Gui_loading_error_message);
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// Update preview
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Window_rectangle(4, 14, 174, 16, MC_Light);
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}
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// Update preview
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// The new palette is not in place but the skin is loaded using the
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// new color indexes, so we have to reverse-remap it...
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for (y = 14, offs_y = 0; offs_y < 16; offs_y++, y++)
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for (x = 6, x_pos = 0; x_pos<173; x_pos++, x++)
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{
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if (gfx->preview[offs_y][x_pos] == MC_Black)
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Pixel_in_window(x, y, Old_black);
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else if (gfx->preview[offs_y][x_pos] == MC_Dark)
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Pixel_in_window(x, y, Old_dark);
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else if (gfx->preview[offs_y][x_pos] == MC_Light)
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Pixel_in_window(x, y, Old_light);
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else if (gfx->preview[offs_y][x_pos] == MC_White)
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Pixel_in_window(x, y, Old_white);
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}
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else
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{
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// Update preview
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// The new palette is not in place but the skin is loaded using the
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// new color indexes, so we have to reverse-remap it...
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for (y = 14, offs_y = 0; offs_y < 16; offs_y++, y++)
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for (x = 6, x_pos = 0; x_pos<173; x_pos++, x++)
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{
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if (gfx->Preview[offs_y][x_pos] == gfx->Color_black)
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Pixel_in_window(x, y, MC_Black);
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else if (gfx->Preview[offs_y][x_pos] == gfx->Color_dark)
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Pixel_in_window(x, y, MC_Dark);
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else if (gfx->Preview[offs_y][x_pos] == gfx->Color_white)
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Pixel_in_window(x, y, MC_White);
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else if (gfx->Preview[offs_y][x_pos] == gfx->Color_light)
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Pixel_in_window(x, y, MC_Light);
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}
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}
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Update_window_area(4, 14, 174, 16);
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break;
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@ -1192,15 +1181,26 @@ void Button_Skins(void)
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if(clicked_button == 1)
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{
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byte * new_font;
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byte * new_font;
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if (gfx != NULL)
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{
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if (gfx != NULL)
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{
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free(Gfx);
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Gfx = gfx;
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free(Config.Skin_file);
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Config.Skin_file = strdup(skinsdir);
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Config.Fav_menu_colors[0] = gfx->Default_palette[gfx->Color_black];
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Config.Fav_menu_colors[1] = gfx->Default_palette[gfx->Color_dark];
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Config.Fav_menu_colors[2] = gfx->Default_palette[gfx->Color_light];
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Config.Fav_menu_colors[3] = gfx->Default_palette[gfx->Color_white];
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MC_Black = gfx->Color_black;
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MC_Dark = gfx->Color_dark;
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MC_Light = gfx->Color_light;
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MC_White = gfx->Color_white;
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MC_Trans = gfx->Color_trans;
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}
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// (Re-)load the selected font
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new_font = Load_font(Get_item_by_index(&Font_files_list,selected_font)->Full_name);
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@ -1223,13 +1223,6 @@ void Button_Skins(void)
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// and remap the skin
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Compute_optimal_menu_colors(Main_palette);
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} else {
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// Get the initial colors back
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MC_Black = Old_black;
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MC_Dark = Old_dark;
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MC_Light = Old_light;
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MC_White = Old_white;
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MC_Trans = Old_trans;
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}
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Close_window();
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79
init.c
79
init.c
@ -123,11 +123,11 @@ byte GUI_seek_right(SDL_Surface *gui, int *start_x, int start_y, byte neutral_co
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return 1;
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}
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byte Read_GUI_block(SDL_Surface *gui, int start_x, int start_y, void *dest, int width, int height, char * section, int type)
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byte Read_GUI_block(T_Gui_skin *gfx, SDL_Surface *gui, int start_x, int start_y, void *dest, int width, int height, char * section, int type)
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{
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// type: 0 = normal GUI element, only 4 colors allowed
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// type: 1 = mouse cursor, 4 colors allowed + transparent
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// type: 2 = brush icon or sieve pattern (only MC_White and MC_Trans)
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// type: 2 = brush icon or sieve pattern (only gui->Color_white and gui->Color_trans)
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// type: 3 = raw bitmap (splash screen)
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byte * dest_ptr=dest;
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@ -147,28 +147,28 @@ byte Read_GUI_block(SDL_Surface *gui, int start_x, int start_y, void *dest, int
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for (x=start_x; x<start_x+width; x++)
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{
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color=Get_SDL_pixel_8(gui,x,y);
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if (type==0 && (color != MC_Black && color != MC_Dark && color != MC_Light && color != MC_White))
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if (type==0 && (color != gfx->Color_black && color != gfx->Color_dark && color != gfx->Color_light && color != gfx->Color_white))
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{
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sprintf(Gui_loading_error_message, "Error in skin file: Was looking at %d,%d for a %d*%d object (%s) but at %d,%d a pixel was found with color %d which isn't one of the GUI colors (which were detected as %d,%d,%d,%d.\n",
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start_x, start_y, height, width, section, x, y, color, MC_Black, MC_Dark, MC_Light, MC_White);
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start_x, start_y, height, width, section, x, y, color, gfx->Color_black, gfx->Color_dark, gfx->Color_light, gfx->Color_white);
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return 1;
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}
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if (type==1 && (color != MC_Black && color != MC_Dark && color != MC_Light && color != MC_White && color != MC_Trans))
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if (type==1 && (color != gfx->Color_black && color != gfx->Color_dark && color != gfx->Color_light && color != gfx->Color_white && color != gfx->Color_trans))
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{
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sprintf(Gui_loading_error_message, "Error in skin file: Was looking at %d,%d for a %d*%d object (%s) but at %d,%d a pixel was found with color %d which isn't one of the mouse colors (which were detected as %d,%d,%d,%d,%d.\n",
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start_x, start_y, height, width, section, x, y, color, MC_Black, MC_Dark, MC_Light, MC_White, MC_Trans);
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start_x, start_y, height, width, section, x, y, color, gfx->Color_black, gfx->Color_dark, gfx->Color_light, gfx->Color_white, gfx->Color_trans);
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return 1;
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}
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if (type==2)
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{
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if (color != MC_White && color != MC_Trans)
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if (color != gfx->Color_white && color != gfx->Color_trans)
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{
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sprintf(Gui_loading_error_message, "Error in skin file: Was looking at %d,%d for a %d*%d object (%s) but at %d,%d a pixel was found with color %d which isn't one of the brush colors (which were detected as %d on %d.\n",
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start_x, start_y, height, width, section, x, y, color, MC_White, MC_Trans);
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start_x, start_y, height, width, section, x, y, color, gfx->Color_white, gfx->Color_trans);
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return 1;
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}
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// Conversion en 0/1 pour les brosses monochromes internes
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color = (color != MC_Trans);
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color = (color != gfx->Color_trans);
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}
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*dest_ptr=color;
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dest_ptr++;
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@ -177,12 +177,12 @@ byte Read_GUI_block(SDL_Surface *gui, int start_x, int start_y, void *dest, int
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return 0;
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}
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byte Read_GUI_pattern(SDL_Surface *gui, int start_x, int start_y, word *dest, char * section)
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byte Read_GUI_pattern(T_Gui_skin *gfx, SDL_Surface *gui, int start_x, int start_y, word *dest, char * section)
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{
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byte buffer[256];
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int x,y;
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if (Read_GUI_block(gui, start_x, start_y, buffer, 16, 16, section, 2))
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if (Read_GUI_block(gfx, gui, start_x, start_y, buffer, 16, 16, section, 2))
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return 1;
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for (y=0; y<16; y++)
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@ -209,7 +209,7 @@ void Center_GUI_cursor(T_Gui_skin *gfx, byte *cursor_buffer, int cursor_number)
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{
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for (y=0;y<29;y++)
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{
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if (cursor_buffer[y*29+start_x]!=MC_Trans)
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if (cursor_buffer[y*29+start_x]!=gfx->Color_trans)
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{
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found=1;
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break;
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@ -224,7 +224,7 @@ void Center_GUI_cursor(T_Gui_skin *gfx, byte *cursor_buffer, int cursor_number)
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{
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for (x=0;x<29;x++)
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{
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if (cursor_buffer[start_y*29+x]!=MC_Trans)
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if (cursor_buffer[start_y*29+x]!=gfx->Color_trans)
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{
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found=1;
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break;
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@ -271,8 +271,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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Get_SDL_Palette(SDLPal, gfx->Default_palette);
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// Carré "noir"
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MC_Black = Get_SDL_pixel_8(gui,cursor_x,cursor_y);
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Fav_menu_colors[0] = gfx->Default_palette[MC_Black];
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gfx->Color_black = Get_SDL_pixel_8(gui,cursor_x,cursor_y);
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do
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{
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if (++cursor_x>=gui->w)
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@ -281,10 +280,9 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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return 1;
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}
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color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
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} while(color==MC_Black);
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} while(color==gfx->Color_black);
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// Carré "foncé"
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MC_Dark=color;
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Fav_menu_colors[1] = gfx->Default_palette[MC_Dark];
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gfx->Color_dark = color;
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do
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{
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if (++cursor_x>=gui->w)
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@ -293,10 +291,9 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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return 1;
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}
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color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
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} while(color==MC_Dark);
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} while(color==gfx->Color_dark);
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// Carré "clair"
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MC_Light=color;
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Fav_menu_colors[2] = gfx->Default_palette[MC_Light];
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gfx->Color_light = color;
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do
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{
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if (++cursor_x>gui->w)
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@ -305,10 +302,9 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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return 1;
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}
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color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
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} while(color==MC_Light);
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} while(color==gfx->Color_light);
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// Carré "blanc"
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MC_White=color;
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Fav_menu_colors[3] = gfx->Default_palette[MC_White];
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gfx->Color_white = color;
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do
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{
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if (++cursor_x>=gui->w)
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@ -317,9 +313,9 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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return 1;
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}
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color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
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} while(color==MC_White);
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} while(color==gfx->Color_white);
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// Carré "transparent"
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MC_Trans=color;
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gfx->Color_trans=color;
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do
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{
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if (++cursor_x>=gui->w)
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@ -328,14 +324,14 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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return 1;
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}
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color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
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} while(color==MC_Trans);
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} while(color==gfx->Color_trans);
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// Reste : couleur neutre
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neutral_color=color;
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cursor_x=0;
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cursor_y=1;
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while ((color=Get_SDL_pixel_8(gui,cursor_x,cursor_y))==MC_Black)
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while ((color=Get_SDL_pixel_8(gui,cursor_x,cursor_y))==gfx->Color_black)
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{
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cursor_y++;
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if (cursor_y>=gui->h)
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@ -348,13 +344,13 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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// Menu
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if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "menu"))
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return 1;
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if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Menu_block, MENU_WIDTH, MENU_HEIGHT,"menu",0))
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if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Menu_block, MENU_WIDTH, MENU_HEIGHT,"menu",0))
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return 1;
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cursor_x += MENU_WIDTH;
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if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "logo"))
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return 1;
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if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->preview, 173, 16, "logo", 0))
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if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Preview, 173, 16, "logo", 0))
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return 1;
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cursor_y+=MENU_HEIGHT;
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@ -371,7 +367,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "effect sprite"))
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return 1;
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}
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if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Effect_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "effect sprite",0))
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if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Effect_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "effect sprite",0))
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return 1;
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cursor_x+=MENU_SPRITE_WIDTH;
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}
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@ -390,7 +386,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "mouse cursor"))
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return 1;
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}
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if (Read_GUI_block(gui, cursor_x, cursor_y, mouse_cursor_area, 29, 29, "mouse cursor",1))
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if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, mouse_cursor_area, 29, 29, "mouse cursor",1))
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return 1;
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Center_GUI_cursor(gfx, (byte *)mouse_cursor_area,i);
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cursor_x+=29;
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@ -410,7 +406,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "menu sprite"))
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return 1;
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}
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if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Menu_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "menu sprite",1))
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if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Menu_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "menu sprite",1))
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return 1;
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cursor_x+=MENU_SPRITE_WIDTH;
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}
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@ -432,7 +428,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "brush icon"))
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return 1;
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}
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if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Paintbrush_sprite[i], PAINTBRUSH_WIDTH, PAINTBRUSH_HEIGHT, "brush icon",2))
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if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Paintbrush_sprite[i], PAINTBRUSH_WIDTH, PAINTBRUSH_HEIGHT, "brush icon",2))
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return 1;
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cursor_x+=PAINTBRUSH_WIDTH;
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}
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@ -451,7 +447,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
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if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "sprite drive"))
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return 1;
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}
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if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Icon_sprite[i], ICON_SPRITE_WIDTH, ICON_SPRITE_HEIGHT, "sprite drive",1))
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if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Icon_sprite[i], ICON_SPRITE_WIDTH, ICON_SPRITE_HEIGHT, "sprite drive",1))
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return 1;
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cursor_x+=ICON_SPRITE_WIDTH;
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}
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@ -461,7 +457,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
|
||||
|
||||
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "logo menu"))
|
||||
return 1;
|
||||
if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Logo_grafx2, 231, 56, "logo menu",3))
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Logo_grafx2, 231, 56, "logo menu",3))
|
||||
return 1;
|
||||
cursor_y+=56;
|
||||
|
||||
@ -478,7 +474,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
|
||||
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "sieve pattern"))
|
||||
return 1;
|
||||
}
|
||||
if (Read_GUI_pattern(gui, cursor_x, cursor_y, gfx->Sieve_pattern[i],"sieve pattern"))
|
||||
if (Read_GUI_pattern(gfx, gui, cursor_x, cursor_y, gfx->Sieve_pattern[i],"sieve pattern"))
|
||||
return 1;
|
||||
cursor_x+=16;
|
||||
}
|
||||
@ -500,7 +496,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
|
||||
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "help font (norm)"))
|
||||
return 1;
|
||||
}
|
||||
if (Read_GUI_block(gui, cursor_x, cursor_y, &(gfx->Help_font_norm[i][0][0]), 6, 8, "help font (norm)",0))
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, &(gfx->Help_font_norm[i][0][0]), 6, 8, "help font (norm)",0))
|
||||
return 1;
|
||||
cursor_x+=6;
|
||||
}
|
||||
@ -522,7 +518,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
|
||||
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "help font (bold)"))
|
||||
return 1;
|
||||
}
|
||||
if (Read_GUI_block(gui, cursor_x, cursor_y, &(gfx->Bold_font[i][0][0]), 6, 8, "help font (bold)",0))
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, &(gfx->Bold_font[i][0][0]), 6, 8, "help font (bold)",0))
|
||||
return 1;
|
||||
cursor_x+=6;
|
||||
}
|
||||
@ -557,15 +553,12 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
|
||||
else
|
||||
dest=&(gfx->Help_font_t1[char_1++][0][0]);
|
||||
|
||||
if (Read_GUI_block(gui, cursor_x, cursor_y, dest, 6, 8, "help font (title)",0))
|
||||
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, dest, 6, 8, "help font (title)",0))
|
||||
return 1;
|
||||
cursor_x+=6;
|
||||
}
|
||||
cursor_y+=8;
|
||||
|
||||
Current_help_section=0;
|
||||
Help_position=0;
|
||||
|
||||
gfx->Preset_paintbrush_width [ 0]= 1;
|
||||
gfx->Preset_paintbrush_height[ 0]= 1;
|
||||
gfx->Paintbrush_type [ 0]=PAINTBRUSH_SHAPE_SQUARE;
|
||||
|
||||
14
main.c
14
main.c
@ -550,6 +550,9 @@ int Init_program(int argc,char * argv[])
|
||||
|
||||
Analyze_command_line(argc,argv);
|
||||
|
||||
Current_help_section=0;
|
||||
Help_position=0;
|
||||
|
||||
// Load sprites, palette etc.
|
||||
strcpy(Gui_skin_file,Config.Skin_file);
|
||||
Gfx = Load_graphics(Gui_skin_file);
|
||||
@ -562,6 +565,17 @@ int Init_program(int argc,char * argv[])
|
||||
Error(ERROR_GUI_MISSING);
|
||||
}
|
||||
}
|
||||
Config.Fav_menu_colors[0] = Gfx->Default_palette[Gfx->Color_black];
|
||||
Config.Fav_menu_colors[1] = Gfx->Default_palette[Gfx->Color_dark];
|
||||
Config.Fav_menu_colors[2] = Gfx->Default_palette[Gfx->Color_light];
|
||||
Config.Fav_menu_colors[3] = Gfx->Default_palette[Gfx->Color_white];
|
||||
|
||||
MC_Black = Gfx->Color_black;
|
||||
MC_Dark = Gfx->Color_dark;
|
||||
MC_Light = Gfx->Color_light;
|
||||
MC_White = Gfx->Color_white;
|
||||
MC_Trans = Gfx->Color_trans;
|
||||
|
||||
// Infos sur les trames (Sieve)
|
||||
Sieve_mode=0;
|
||||
Copy_preset_sieve(0);
|
||||
|
||||
@ -433,9 +433,9 @@ void Set_nice_menu_colors(dword * color_usage,int not_picture)
|
||||
rgb[index].R=Main_palette[color].R;
|
||||
rgb[index].G=Main_palette[color].G;
|
||||
rgb[index].B=Main_palette[color].B;
|
||||
Main_palette[color].R=Fav_menu_colors[index].R;
|
||||
Main_palette[color].G=Fav_menu_colors[index].G;
|
||||
Main_palette[color].B=Fav_menu_colors[index].B;
|
||||
Main_palette[color].R=Config.Fav_menu_colors[index].R;
|
||||
Main_palette[color].G=Config.Fav_menu_colors[index].G;
|
||||
Main_palette[color].B=Config.Fav_menu_colors[index].B;
|
||||
}
|
||||
|
||||
// Maintenant qu'on a placé notre nouvelle palette, on va chercher quelles
|
||||
|
||||
12
struct.h
12
struct.h
@ -427,8 +427,18 @@ typedef struct
|
||||
T_Palette Default_palette;
|
||||
|
||||
/// Preview for displaying in the skin dialog
|
||||
byte preview[16][173];
|
||||
byte Preview[16][173];
|
||||
|
||||
/// Black GUI color index in skin palette
|
||||
byte Color_black;
|
||||
/// Dark GUI color index in skin palette
|
||||
byte Color_dark;
|
||||
/// Light GUI color index in skin palette
|
||||
byte Color_light;
|
||||
/// White GUI color index in skin palette
|
||||
byte Color_white;
|
||||
/// Transparent GUI color index in skin file
|
||||
byte Color_trans;
|
||||
|
||||
|
||||
} T_Gui_skin;
|
||||
|
||||
10
windows.c
10
windows.c
@ -2554,12 +2554,12 @@ void Compute_optimal_menu_colors(T_Components * palette)
|
||||
|
||||
// Recherche du noir
|
||||
Compute_4_best_colors_for_1_menu_color
|
||||
(Fav_menu_colors[0].R, Fav_menu_colors[0].G, Fav_menu_colors[0].B,palette,table);
|
||||
(Config.Fav_menu_colors[0].R, Config.Fav_menu_colors[0].G, Config.Fav_menu_colors[0].B,palette,table);
|
||||
MC_Black=table[0];
|
||||
|
||||
// Recherche du blanc
|
||||
Compute_4_best_colors_for_1_menu_color
|
||||
(Fav_menu_colors[3].R, Fav_menu_colors[3].G, Fav_menu_colors[3].B,palette,table);
|
||||
(Config.Fav_menu_colors[3].R, Config.Fav_menu_colors[3].G, Config.Fav_menu_colors[3].B,palette,table);
|
||||
if (MC_Black!=table[0])
|
||||
MC_White=table[0];
|
||||
else
|
||||
@ -2567,7 +2567,7 @@ void Compute_optimal_menu_colors(T_Components * palette)
|
||||
|
||||
// Recherche du gris clair
|
||||
Compute_4_best_colors_for_1_menu_color
|
||||
(Fav_menu_colors[2].R, Fav_menu_colors[2].G, Fav_menu_colors[2].B,palette,table);
|
||||
(Config.Fav_menu_colors[2].R, Config.Fav_menu_colors[2].G, Config.Fav_menu_colors[2].B,palette,table);
|
||||
if ( (MC_Black!=table[0]) && (MC_White!=table[0]) )
|
||||
MC_Light=table[0];
|
||||
else
|
||||
@ -2580,7 +2580,7 @@ void Compute_optimal_menu_colors(T_Components * palette)
|
||||
|
||||
// Recherche du gris foncé
|
||||
Compute_4_best_colors_for_1_menu_color
|
||||
(Fav_menu_colors[1].R, Fav_menu_colors[1].G, Fav_menu_colors[1].B,palette,table);
|
||||
(Config.Fav_menu_colors[1].R, Config.Fav_menu_colors[1].G, Config.Fav_menu_colors[1].B,palette,table);
|
||||
if ( (MC_Black!=table[0]) && (MC_White!=table[0]) && (MC_Light!=table[0]) )
|
||||
MC_Dark=table[0];
|
||||
else
|
||||
@ -2678,7 +2678,7 @@ void Remap_menu_sprites()
|
||||
// Skin preview
|
||||
for (j = 0; j < 173; j++)
|
||||
for (i = 0; i < 16; i++)
|
||||
Remap_pixel(&Gfx->preview[i][j]);
|
||||
Remap_pixel(&Gfx->Preview[i][j]);
|
||||
}
|
||||
Clear_border(MC_Black);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user