use SDL2 Drop Event when available
Signed-off-by: Thomas Bernard <miniupnp@free.fr>
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										18
									
								
								src/input.c
									
									
									
									
									
								
							@ -1039,6 +1039,24 @@ int Get_input(int sleep_time)
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          #endif
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          // End of Joystick handling
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#if defined(USE_SDL2)
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          case SDL_DROPFILE:
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              GFX2_Log(GFX2_DEBUG, "SDL_DROPFILE: %s\n", event.drop.file);
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              Drop_file_name = strdup(event.drop.file);
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              SDL_free(event.drop.file);
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              break;
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          case SDL_DROPTEXT:
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              GFX2_Log(GFX2_DEBUG, "SDL_DROPTEXT: \"%s\"\n", event.drop.file);
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              SDL_free(event.drop.file);
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              break;
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          case SDL_DROPBEGIN:
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              GFX2_Log(GFX2_DEBUG, "SDL_DROPBEGIN\n");
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              break;
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          case SDL_DROPCOMPLETE:
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              GFX2_Log(GFX2_DEBUG, "SDL_DROPCOMPLETE\n");
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              break;
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#endif
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          case SDL_SYSWMEVENT:
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#ifdef __WIN32__
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              if(event.syswm.msg->msg  == WM_DROPFILES)
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@ -538,6 +538,11 @@ HWND GFX2_Get_Window_Handle(void)
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/// Activates or desactivates file drag-dropping in program window.
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void Allow_drag_and_drop(int flag)
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{
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#if defined(USE_SDL2)
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  // SDL 2.x
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  SDL_EventState(SDL_DROPFILE, flag ? SDL_ENABLE : SDL_DISABLE);
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#else
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  // SDL 1.x
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  // Inform Windows that we accept drag-n-drop events or not
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#ifdef __WIN32__
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  DragAcceptFiles(GFX2_Get_Window_Handle(), flag?TRUE:FALSE);
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@ -545,6 +550,7 @@ void Allow_drag_and_drop(int flag)
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  #else
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  (void)flag; // unused
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#endif
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#endif
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}
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/// Set application icon(s)
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