Properly set icon for SDL2. Also use the .png which is better resolution
This commit is contained in:
parent
53aa22263f
commit
099301721e
174
src/init.c
174
src/init.c
@ -3092,177 +3092,3 @@ void Init_paintbrushes(void)
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Paintbrush[index].Offset_Y=(Paintbrush[index].Height>>1);
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}
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}
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/// Set application icon(s)
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void Define_icon(void)
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{
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#ifdef WIN32
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// Specific code for Win32:
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// Load icon from embedded resource.
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// This will provide both the 16x16 and 32x32 versions.
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do
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{
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HICON hicon;
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HRSRC hresource;
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HINSTANCE hInstance;
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LPVOID lpResIconDir;
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LPVOID lpResIcon16;
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LPVOID lpResIcon32;
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HGLOBAL hMem;
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WORD nID;
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hInstance = (HINSTANCE)GetModuleHandle(NULL);
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if (hInstance==NULL)
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break;
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// Icon is resource #1
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hresource = FindResource(hInstance,
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MAKEINTRESOURCE(1),
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RT_GROUP_ICON);
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if (hresource==NULL)
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break;
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// Load and lock the icon directory.
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hMem = LoadResource(hInstance, hresource);
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if (hMem==NULL)
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break;
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lpResIconDir = LockResource(hMem);
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if (lpResIconDir==NULL)
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break;
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//
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// 16x16
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//
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// Get the identifier of the 16x16 icon
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nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE,
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16, 16, LR_DEFAULTCOLOR);
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if (nID==0)
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break;
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// Find the bits for the nID icon.
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hresource = FindResource(hInstance,
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MAKEINTRESOURCE(nID),
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MAKEINTRESOURCE((long)RT_ICON));
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if (hresource==NULL)
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break;
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// Load and lock the icon.
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hMem = LoadResource(hInstance, hresource);
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if (hMem==NULL)
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break;
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lpResIcon16 = LockResource(hMem);
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if (lpResIcon16==NULL)
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break;
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// Create a handle to the icon.
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hicon = CreateIconFromResourceEx((PBYTE) lpResIcon16,
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SizeofResource(hInstance, hresource), TRUE, 0x00030000,
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16, 16, LR_DEFAULTCOLOR);
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if (hicon==NULL)
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break;
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// Set it
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#if defined(USE_SDL) || defined(USE_SDL2)
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SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICONSM, (LONG_PTR)hicon);
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#else
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// TODO
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#endif
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//
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// 32x32
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//
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// Get the identifier of the 32x32 icon
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nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE,
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32, 32, LR_DEFAULTCOLOR);
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if (nID==0)
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break;
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// Find the bits for the nID icon.
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hresource = FindResource(hInstance,
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MAKEINTRESOURCE(nID),
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MAKEINTRESOURCE((long)RT_ICON));
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if (hresource==NULL)
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break;
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// Load and lock the icon.
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hMem = LoadResource(hInstance, hresource);
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if (hMem==NULL)
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break;
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lpResIcon32 = LockResource(hMem);
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if (lpResIcon32==NULL)
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break;
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// Create a handle to the icon.
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hicon = CreateIconFromResourceEx((PBYTE) lpResIcon32,
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SizeofResource(hInstance, hresource), TRUE, 0x00030000,
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32, 32, LR_DEFAULTCOLOR);
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if (hicon==NULL)
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break;
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// Set it
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#if defined(USE_SDL) || defined(USE_SDL2)
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SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICON, (LONG_PTR)hicon);
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#else
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// TODO
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#endif
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// Success
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return;
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} while (0);
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// Failure: fall back on normal SDL version:
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#endif
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// General version: Load icon from the file gfx2.gif
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#if defined(USE_SDL) || defined(USE_SDL2)
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{
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char icon_path[MAX_PATH_CHARACTERS];
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SDL_Surface * icon;
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sprintf(icon_path, "%s%s", Data_directory, "gfx2.gif");
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icon = IMG_Load(icon_path);
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if (icon && icon->w == 32 && icon->h == 32)
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{
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Uint32 pink;
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pink = SDL_MapRGB(icon->format, 255, 0, 255);
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if (icon->format->BitsPerPixel == 8)
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{
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// 8bit image: use color key
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#if defined(USE_SDL)
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SDL_SetColorKey(icon, SDL_SRCCOLORKEY, pink);
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SDL_WM_SetIcon(icon,NULL);
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#else
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SDL_SetColorKey(icon, SDL_TRUE, pink);
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//SDL_SetWindowIcon(SDL_Window* window, icon);
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#endif
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}
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else
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{
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// 24bit image: need to build a mask on magic pink
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byte *icon_mask;
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int x,y;
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icon_mask=malloc(128);
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memset(icon_mask,0,128);
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for (y=0;y<32;y++)
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for (x=0;x<32;x++)
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if (Get_SDL_pixel_hicolor(icon, x, y) != pink)
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icon_mask[(y*32+x)/8] |=0x80>>(x&7);
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#if defined(USE_SDL)
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SDL_WM_SetIcon(icon,icon_mask);
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#else
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//SDL_SetWindowIcon(SDL_Window* window, icon);
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#endif
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free(icon_mask);
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icon_mask = NULL;
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}
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SDL_FreeSurface(icon);
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}
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}
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#endif
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}
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@ -70,4 +70,7 @@ void GFX2_UpdateScreen(void);
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HWND GFX2_Get_Window_Handle(void);
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#endif
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/// Set application icon(s)
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void Define_icon(void);
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#endif // SCREEN_H_INCLUDED
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184
src/sdlscreen.c
184
src/sdlscreen.c
@ -26,6 +26,7 @@
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#include <stdlib.h>
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#include <SDL.h>
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#include <SDL_endian.h>
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#include <SDL_image.h>
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#if defined(__WIN32__)
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#include <windows.h>
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#endif
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@ -69,6 +70,7 @@ static SDL_Surface * Screen_SDL = NULL;
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static SDL_Window * Window_SDL = NULL;
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static SDL_Renderer * Renderer_SDL = NULL;
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static SDL_Texture * Texture_SDL = NULL;
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static SDL_Surface * icon = NULL;
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#endif
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volatile int Allow_colorcycling=1;
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@ -146,6 +148,7 @@ void GFX2_Set_mode(int *width, int *height, int fullscreen)
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{
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Window_SDL = SDL_CreateWindow("GrafX2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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*width, *height, (fullscreen?SDL_WINDOW_FULLSCREEN:SDL_WINDOW_RESIZABLE));
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SDL_SetWindowIcon(Window_SDL, icon);
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Renderer_SDL = SDL_CreateRenderer(Window_SDL, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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}
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//else
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@ -280,7 +283,7 @@ void Flush_update(void)
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}
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Status_line_dirty_begin=25;
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Status_line_dirty_end=0;
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#endif
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}
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@ -415,7 +418,7 @@ void Set_SDL_pixel_8(SDL_Surface *bmp, int x, int y, byte color)
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dword Get_SDL_pixel_hicolor(const SDL_Surface *bmp, int x, int y)
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{
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byte * ptr;
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switch(bmp->format->BytesPerPixel)
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{
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case 4:
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@ -443,7 +446,7 @@ dword Get_SDL_pixel_hicolor(const SDL_Surface *bmp, int x, int y)
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void Get_SDL_Palette(const SDL_Palette * sdl_palette, T_Palette palette)
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{
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int i;
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for (i=0; i<256; i++)
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{
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palette[i].R=sdl_palette->colors[i].r;
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@ -474,12 +477,12 @@ void Clear_border(byte color)
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{
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int width;
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int height;
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// This function can be called before the graphics mode is set.
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// Nothing to do then.
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if (!Screen_SDL)
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return;
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width = Screen_SDL->w - Screen_width*Pixel_width;
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height = Screen_SDL->h - Screen_height*Pixel_height;
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if (width)
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@ -509,7 +512,7 @@ void Clear_border(byte color)
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#else
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// TODO
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#endif
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}
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}
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}
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#ifdef WIN32
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@ -534,3 +537,172 @@ void Allow_drag_and_drop(int flag)
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(void)flag; // unused
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#endif
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}
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/// Set application icon(s)
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void Define_icon(void)
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{
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#ifdef WIN32
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// Specific code for Win32:
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// Load icon from embedded resource.
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// This will provide both the 16x16 and 32x32 versions.
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do
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{
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HICON hicon;
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HRSRC hresource;
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HINSTANCE hInstance;
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LPVOID lpResIconDir;
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LPVOID lpResIcon16;
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LPVOID lpResIcon32;
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HGLOBAL hMem;
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WORD nID;
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hInstance = (HINSTANCE)GetModuleHandle(NULL);
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if (hInstance==NULL)
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break;
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// Icon is resource #1
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hresource = FindResource(hInstance,
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MAKEINTRESOURCE(1),
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RT_GROUP_ICON);
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if (hresource==NULL)
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break;
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// Load and lock the icon directory.
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hMem = LoadResource(hInstance, hresource);
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if (hMem==NULL)
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break;
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lpResIconDir = LockResource(hMem);
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if (lpResIconDir==NULL)
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break;
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//
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// 16x16
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//
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// Get the identifier of the 16x16 icon
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nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE,
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16, 16, LR_DEFAULTCOLOR);
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if (nID==0)
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break;
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// Find the bits for the nID icon.
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hresource = FindResource(hInstance,
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MAKEINTRESOURCE(nID),
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MAKEINTRESOURCE((long)RT_ICON));
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if (hresource==NULL)
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break;
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// Load and lock the icon.
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hMem = LoadResource(hInstance, hresource);
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if (hMem==NULL)
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break;
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lpResIcon16 = LockResource(hMem);
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if (lpResIcon16==NULL)
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break;
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// Create a handle to the icon.
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hicon = CreateIconFromResourceEx((PBYTE) lpResIcon16,
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SizeofResource(hInstance, hresource), TRUE, 0x00030000,
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16, 16, LR_DEFAULTCOLOR);
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if (hicon==NULL)
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break;
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// Set it
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SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICONSM, (LONG_PTR)hicon);
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//
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// 32x32
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//
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// Get the identifier of the 32x32 icon
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nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE,
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32, 32, LR_DEFAULTCOLOR);
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if (nID==0)
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break;
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// Find the bits for the nID icon.
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hresource = FindResource(hInstance,
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MAKEINTRESOURCE(nID),
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MAKEINTRESOURCE((long)RT_ICON));
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if (hresource==NULL)
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break;
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// Load and lock the icon.
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hMem = LoadResource(hInstance, hresource);
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if (hMem==NULL)
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break;
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lpResIcon32 = LockResource(hMem);
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if (lpResIcon32==NULL)
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break;
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// Create a handle to the icon.
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hicon = CreateIconFromResourceEx((PBYTE) lpResIcon32,
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SizeofResource(hInstance, hresource), TRUE, 0x00030000,
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32, 32, LR_DEFAULTCOLOR);
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if (hicon==NULL)
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break;
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// Set it
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SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICON, (LONG_PTR)hicon);
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// Success
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return;
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} while (0);
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// Failure: fall back on normal SDL version:
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#endif
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// General version: Load icon from file
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{
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char icon_path[MAX_PATH_CHARACTERS];
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#if defined(USE_SDL)
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SDL_Surface * icon;
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#endif
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//sprintf(icon_path, "%s%s", Data_directory, "gfx2.gif"); // 32x32
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sprintf(icon_path, "%s%s", Data_directory, "gfx2.png"); // 48x48
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icon = IMG_Load(icon_path);
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if (icon != NULL)
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{
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Uint32 pink;
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pink = SDL_MapRGB(icon->format, 255, 0, 255);
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if (icon->format->BitsPerPixel == 8)
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{
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// NOTE : disable use of color key because of SDL/SDL2
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// get the transparency information from the .gif and .png
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// files by itself.
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// 8bit image: use color key
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#if defined(USE_SDL)
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//SDL_SetColorKey(icon, SDL_SRCCOLORKEY, pink);
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SDL_WM_SetIcon(icon, NULL);
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#else
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//SDL_SetColorKey(icon, SDL_TRUE, pink);
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#endif
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}
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else
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{
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// 24bit image: need to build a mask on magic pink
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byte *icon_mask;
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int x,y;
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icon_mask = malloc(icon->w * icon->h / 8);
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memset(icon_mask, 0, icon->w * icon->h / 8);
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for (y=0; y<icon->h; y++)
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for (x=0; x<icon->w; x++)
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if (Get_SDL_pixel_hicolor(icon, x, y) != pink)
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icon_mask[(y*icon->w+x)/8] |= 0x80 >> (x&7);
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#if defined(USE_SDL)
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SDL_WM_SetIcon(icon, icon_mask);
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#endif
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free(icon_mask);
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icon_mask = NULL;
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}
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#if defined(USE_SDL)
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SDL_FreeSurface(icon);
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#endif
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}
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}
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}
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@ -195,7 +195,7 @@ static LRESULT CALLBACK Win32_WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LP
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default:
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{
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char msg[256];
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snprintf(msg, sizeof(msg), "unknown Message : 0x%04x wParam=%08x lParam=%08x", uMsg, wParam, lParam);
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snprintf(msg, sizeof(msg), "unknown Message : 0x%04x wParam=%08x lParam=%08lx", uMsg, wParam, lParam);
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Warning(msg);
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}
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}
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@ -454,3 +454,9 @@ void Allow_drag_and_drop(int flag)
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{
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DragAcceptFiles(GFX2_Get_Window_Handle(), flag?TRUE:FALSE);
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}
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void Define_icon(void)
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{
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// Do nothing because the icon is set in the window class
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// see Init_Win32()
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}
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