Properly set icon for SDL2. Also use the .png which is better resolution
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								src/init.c
									
									
									
									
									
								
							
							
						
						
									
										174
									
								
								src/init.c
									
									
									
									
									
								
							@ -3092,177 +3092,3 @@ void Init_paintbrushes(void)
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    Paintbrush[index].Offset_Y=(Paintbrush[index].Height>>1);
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  }
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}
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/// Set application icon(s)
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void Define_icon(void)
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{
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#ifdef WIN32
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  // Specific code for Win32:
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  // Load icon from embedded resource.
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  // This will provide both the 16x16 and 32x32 versions.
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  do
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  {
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    HICON hicon;
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    HRSRC hresource;
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    HINSTANCE hInstance;
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    LPVOID lpResIconDir;
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    LPVOID lpResIcon16;
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    LPVOID lpResIcon32;
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    HGLOBAL hMem;
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    WORD nID;
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    hInstance = (HINSTANCE)GetModuleHandle(NULL);
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    if (hInstance==NULL)
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      break;
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    // Icon is resource #1
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    hresource = FindResource(hInstance, 
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      MAKEINTRESOURCE(1), 
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      RT_GROUP_ICON);
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    if (hresource==NULL)
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      break;
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    // Load and lock the icon directory. 
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    hMem = LoadResource(hInstance, hresource); 
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    if (hMem==NULL)
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      break;
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    lpResIconDir = LockResource(hMem);
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    if (lpResIconDir==NULL)
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      break;
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    //
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    // 16x16
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    //
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    // Get the identifier of the 16x16 icon
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    nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE, 
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        16, 16, LR_DEFAULTCOLOR); 
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    if (nID==0)
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      break;
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    // Find the bits for the nID icon. 
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    hresource = FindResource(hInstance, 
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        MAKEINTRESOURCE(nID), 
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        MAKEINTRESOURCE((long)RT_ICON)); 
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    if (hresource==NULL)
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      break;
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    // Load and lock the icon. 
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    hMem = LoadResource(hInstance, hresource); 
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    if (hMem==NULL)
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      break;
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    lpResIcon16 = LockResource(hMem);
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    if (lpResIcon16==NULL)
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      break;
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    // Create a handle to the icon. 
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    hicon = CreateIconFromResourceEx((PBYTE) lpResIcon16, 
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        SizeofResource(hInstance, hresource), TRUE, 0x00030000, 
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        16, 16, LR_DEFAULTCOLOR); 
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    if (hicon==NULL)
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      break;
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    // Set it
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#if defined(USE_SDL) || defined(USE_SDL2)
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		SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICONSM, (LONG_PTR)hicon);
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#else
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    // TODO
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#endif
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    //
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    // 32x32
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    //
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    // Get the identifier of the 32x32 icon
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    nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE, 
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        32, 32, LR_DEFAULTCOLOR); 
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    if (nID==0)
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      break;
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    // Find the bits for the nID icon. 
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    hresource = FindResource(hInstance, 
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        MAKEINTRESOURCE(nID), 
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        MAKEINTRESOURCE((long)RT_ICON)); 
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    if (hresource==NULL)
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      break;
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    // Load and lock the icon. 
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    hMem = LoadResource(hInstance, hresource); 
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    if (hMem==NULL)
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      break;
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    lpResIcon32 = LockResource(hMem);
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    if (lpResIcon32==NULL)
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      break;
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    // Create a handle to the icon. 
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    hicon = CreateIconFromResourceEx((PBYTE) lpResIcon32, 
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        SizeofResource(hInstance, hresource), TRUE, 0x00030000, 
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        32, 32, LR_DEFAULTCOLOR); 
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    if (hicon==NULL)
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      break;
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    // Set it
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#if defined(USE_SDL) || defined(USE_SDL2)
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		SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICON, (LONG_PTR)hicon);
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#else
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    // TODO
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#endif
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		// Success
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		return;
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  } while (0);
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  // Failure: fall back on normal SDL version:
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#endif
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  // General version: Load icon from the file gfx2.gif
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#if defined(USE_SDL) || defined(USE_SDL2)
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  {
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    char icon_path[MAX_PATH_CHARACTERS];
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    SDL_Surface * icon;
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    sprintf(icon_path, "%s%s", Data_directory, "gfx2.gif");
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    icon = IMG_Load(icon_path);
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    if (icon && icon->w == 32 && icon->h == 32)
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    {
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      Uint32 pink;
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      pink = SDL_MapRGB(icon->format, 255, 0, 255);
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      if (icon->format->BitsPerPixel == 8)
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      {
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        // 8bit image: use color key
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#if defined(USE_SDL)
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        SDL_SetColorKey(icon, SDL_SRCCOLORKEY, pink);
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        SDL_WM_SetIcon(icon,NULL);
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#else
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        SDL_SetColorKey(icon, SDL_TRUE, pink);
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        //SDL_SetWindowIcon(SDL_Window*  window, icon);
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#endif
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      }
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      else
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      {
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        // 24bit image: need to build a mask on magic pink
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        byte *icon_mask;
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        int x,y;
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        icon_mask=malloc(128);
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        memset(icon_mask,0,128);
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        for (y=0;y<32;y++)
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          for (x=0;x<32;x++)
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            if (Get_SDL_pixel_hicolor(icon, x, y) != pink)
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              icon_mask[(y*32+x)/8] |=0x80>>(x&7);
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#if defined(USE_SDL)
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        SDL_WM_SetIcon(icon,icon_mask);
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#else
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        //SDL_SetWindowIcon(SDL_Window*  window, icon);
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#endif
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        free(icon_mask);
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        icon_mask = NULL;
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      }
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      SDL_FreeSurface(icon);
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    }
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  }
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#endif
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}
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@ -70,4 +70,7 @@ void GFX2_UpdateScreen(void);
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HWND GFX2_Get_Window_Handle(void);
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#endif
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/// Set application icon(s)
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void Define_icon(void);
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#endif // SCREEN_H_INCLUDED
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										184
									
								
								src/sdlscreen.c
									
									
									
									
									
								
							
							
						
						
									
										184
									
								
								src/sdlscreen.c
									
									
									
									
									
								
							@ -26,6 +26,7 @@
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#include <stdlib.h>
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#include <SDL.h>
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#include <SDL_endian.h>
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#include <SDL_image.h>
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#if defined(__WIN32__)
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    #include <windows.h>
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#endif
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@ -69,6 +70,7 @@ static SDL_Surface * Screen_SDL = NULL;
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static SDL_Window * Window_SDL = NULL;
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static SDL_Renderer * Renderer_SDL = NULL;
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static SDL_Texture * Texture_SDL = NULL;
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static SDL_Surface * icon = NULL;
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#endif
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volatile int Allow_colorcycling=1;
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@ -146,6 +148,7 @@ void GFX2_Set_mode(int *width, int *height, int fullscreen)
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  {
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    Window_SDL = SDL_CreateWindow("GrafX2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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                                  *width, *height, (fullscreen?SDL_WINDOW_FULLSCREEN:SDL_WINDOW_RESIZABLE));
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    SDL_SetWindowIcon(Window_SDL, icon);
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    Renderer_SDL = SDL_CreateRenderer(Window_SDL, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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  }
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  //else
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@ -280,7 +283,7 @@ void Flush_update(void)
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  }
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  Status_line_dirty_begin=25;
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  Status_line_dirty_end=0;
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    #endif
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}
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@ -415,7 +418,7 @@ void Set_SDL_pixel_8(SDL_Surface *bmp, int x, int y, byte color)
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dword Get_SDL_pixel_hicolor(const SDL_Surface *bmp, int x, int y)
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{
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  byte * ptr;
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  switch(bmp->format->BytesPerPixel)
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  {
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    case 4:
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@ -443,7 +446,7 @@ dword Get_SDL_pixel_hicolor(const SDL_Surface *bmp, int x, int y)
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void Get_SDL_Palette(const SDL_Palette * sdl_palette, T_Palette palette)
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{
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  int i;
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  for (i=0; i<256; i++)
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  {
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    palette[i].R=sdl_palette->colors[i].r;
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@ -474,12 +477,12 @@ void Clear_border(byte color)
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{
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  int width;
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  int height;
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  // This function can be called before the graphics mode is set.
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  // Nothing to do then.
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  if (!Screen_SDL)
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    return;
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  width = Screen_SDL->w - Screen_width*Pixel_width;
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  height = Screen_SDL->h - Screen_height*Pixel_height;
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  if (width)
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@ -509,7 +512,7 @@ void Clear_border(byte color)
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#else
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// TODO
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#endif
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  }  
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  }
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}
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#ifdef WIN32
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@ -534,3 +537,172 @@ void Allow_drag_and_drop(int flag)
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  (void)flag; // unused
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  #endif
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}
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/// Set application icon(s)
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void Define_icon(void)
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{
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#ifdef WIN32
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  // Specific code for Win32:
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  // Load icon from embedded resource.
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  // This will provide both the 16x16 and 32x32 versions.
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  do
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  {
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    HICON hicon;
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    HRSRC hresource;
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    HINSTANCE hInstance;
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    LPVOID lpResIconDir;
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    LPVOID lpResIcon16;
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    LPVOID lpResIcon32;
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    HGLOBAL hMem;
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    WORD nID;
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    hInstance = (HINSTANCE)GetModuleHandle(NULL);
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    if (hInstance==NULL)
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      break;
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    // Icon is resource #1
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    hresource = FindResource(hInstance,
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      MAKEINTRESOURCE(1),
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      RT_GROUP_ICON);
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    if (hresource==NULL)
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      break;
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    // Load and lock the icon directory.
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    hMem = LoadResource(hInstance, hresource);
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    if (hMem==NULL)
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      break;
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    lpResIconDir = LockResource(hMem);
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    if (lpResIconDir==NULL)
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      break;
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    //
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    // 16x16
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    //
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    // Get the identifier of the 16x16 icon
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    nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE,
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        16, 16, LR_DEFAULTCOLOR);
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    if (nID==0)
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      break;
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    // Find the bits for the nID icon.
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    hresource = FindResource(hInstance,
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        MAKEINTRESOURCE(nID),
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        MAKEINTRESOURCE((long)RT_ICON));
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    if (hresource==NULL)
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      break;
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    // Load and lock the icon.
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    hMem = LoadResource(hInstance, hresource);
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    if (hMem==NULL)
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      break;
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    lpResIcon16 = LockResource(hMem);
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    if (lpResIcon16==NULL)
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      break;
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    // Create a handle to the icon.
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    hicon = CreateIconFromResourceEx((PBYTE) lpResIcon16,
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        SizeofResource(hInstance, hresource), TRUE, 0x00030000,
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        16, 16, LR_DEFAULTCOLOR);
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    if (hicon==NULL)
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      break;
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    // Set it
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		SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICONSM, (LONG_PTR)hicon);
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    //
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    // 32x32
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    //
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    // Get the identifier of the 32x32 icon
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    nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE,
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        32, 32, LR_DEFAULTCOLOR);
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    if (nID==0)
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      break;
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    // Find the bits for the nID icon.
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    hresource = FindResource(hInstance,
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        MAKEINTRESOURCE(nID),
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        MAKEINTRESOURCE((long)RT_ICON));
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    if (hresource==NULL)
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      break;
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    // Load and lock the icon.
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    hMem = LoadResource(hInstance, hresource);
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    if (hMem==NULL)
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      break;
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    lpResIcon32 = LockResource(hMem);
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    if (lpResIcon32==NULL)
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      break;
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    // Create a handle to the icon.
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    hicon = CreateIconFromResourceEx((PBYTE) lpResIcon32,
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        SizeofResource(hInstance, hresource), TRUE, 0x00030000,
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        32, 32, LR_DEFAULTCOLOR);
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    if (hicon==NULL)
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      break;
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    // Set it
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		SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICON, (LONG_PTR)hicon);
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		// Success
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		return;
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  } while (0);
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  // Failure: fall back on normal SDL version:
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#endif
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  // General version: Load icon from file
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  {
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    char icon_path[MAX_PATH_CHARACTERS];
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#if defined(USE_SDL)
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    SDL_Surface * icon;
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#endif
 | 
			
		||||
    //sprintf(icon_path, "%s%s", Data_directory, "gfx2.gif"); // 32x32
 | 
			
		||||
    sprintf(icon_path, "%s%s", Data_directory, "gfx2.png"); // 48x48
 | 
			
		||||
    icon = IMG_Load(icon_path);
 | 
			
		||||
    if (icon != NULL)
 | 
			
		||||
    {
 | 
			
		||||
      Uint32 pink;
 | 
			
		||||
      pink = SDL_MapRGB(icon->format, 255, 0, 255);
 | 
			
		||||
 | 
			
		||||
      if (icon->format->BitsPerPixel == 8)
 | 
			
		||||
      {
 | 
			
		||||
        // NOTE : disable use of color key because of SDL/SDL2
 | 
			
		||||
        // get the transparency information from the .gif and .png
 | 
			
		||||
        // files by itself.
 | 
			
		||||
        // 8bit image: use color key
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
        //SDL_SetColorKey(icon, SDL_SRCCOLORKEY, pink);
 | 
			
		||||
        SDL_WM_SetIcon(icon, NULL);
 | 
			
		||||
#else
 | 
			
		||||
        //SDL_SetColorKey(icon, SDL_TRUE, pink);
 | 
			
		||||
#endif
 | 
			
		||||
      }
 | 
			
		||||
      else
 | 
			
		||||
      {
 | 
			
		||||
        // 24bit image: need to build a mask on magic pink
 | 
			
		||||
        byte *icon_mask;
 | 
			
		||||
        int x,y;
 | 
			
		||||
 | 
			
		||||
        icon_mask = malloc(icon->w * icon->h / 8);
 | 
			
		||||
        memset(icon_mask, 0, icon->w * icon->h / 8);
 | 
			
		||||
        for (y=0; y<icon->h; y++)
 | 
			
		||||
          for (x=0; x<icon->w; x++)
 | 
			
		||||
            if (Get_SDL_pixel_hicolor(icon, x, y) != pink)
 | 
			
		||||
              icon_mask[(y*icon->w+x)/8] |= 0x80 >> (x&7);
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
        SDL_WM_SetIcon(icon, icon_mask);
 | 
			
		||||
#endif
 | 
			
		||||
        free(icon_mask);
 | 
			
		||||
        icon_mask = NULL;
 | 
			
		||||
      }
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
      SDL_FreeSurface(icon);
 | 
			
		||||
#endif
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -195,7 +195,7 @@ static LRESULT CALLBACK Win32_WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LP
 | 
			
		||||
  default:
 | 
			
		||||
    {
 | 
			
		||||
      char msg[256];
 | 
			
		||||
      snprintf(msg, sizeof(msg), "unknown Message : 0x%04x wParam=%08x lParam=%08x", uMsg, wParam, lParam);
 | 
			
		||||
      snprintf(msg, sizeof(msg), "unknown Message : 0x%04x wParam=%08x lParam=%08lx", uMsg, wParam, lParam);
 | 
			
		||||
      Warning(msg);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@ -454,3 +454,9 @@ void Allow_drag_and_drop(int flag)
 | 
			
		||||
{
 | 
			
		||||
  DragAcceptFiles(GFX2_Get_Window_Handle(), flag?TRUE:FALSE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Define_icon(void)
 | 
			
		||||
{
 | 
			
		||||
  // Do nothing because the icon is set in the window class
 | 
			
		||||
  // see Init_Win32()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user