More work on List controls. Used in GUI Skin selector now
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@879 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
parent
7f3fd42f77
commit
0d54a9524f
228
buttons.c
228
buttons.c
@ -958,60 +958,50 @@ void Button_Settings(void)
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Set_number_of_backups(Config.Max_undo_pages);
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}
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// Add a skin to the list
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void Add_skin(const char *name)
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{
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char * fname;
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#define FILESEL_Y 52
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void Display_skins_list(short offset_first, short selector_offset)
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//
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// offset_first = Décalage entre le premier fichier visible dans le
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// sélecteur et le premier fichier de la liste
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//
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// selector_offset = Décalage entre le premier fichier visible dans le
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// sélecteur et le fichier sélectionné dans la liste
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//
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Add_element_to_list(name, 0);
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Filelist_nb_elements++;
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// Cut the long name to keep only filename (no directory)
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fname = Find_last_slash(Filelist->Full_name);
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if (fname[0]=='\0')
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return;
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strcpy(Filelist->Full_name, fname+1);
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// Reformat the short name
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strcpy(Filelist->Short_name,Format_filename(Filelist->Full_name, 0));
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}
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T_Fileselector_item * Get_selected_skin(word index)
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{
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T_Fileselector_item * current_item;
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byte index; // index du fichier qu'on affiche (0 -> 9)
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byte text_color;
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byte background_color;
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// Fast-forward to the requested item.
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current_item=Filelist;
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for (;index>0;index--)
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current_item=current_item->Next;
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// I know it's highly inefficient (O(n²)) but there shouldn't be dozens
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// of skins in the directory...
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return current_item;
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}
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// Callback to display a skin name in the list
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void Draw_one_skin_name(word x, word y, word index, byte highlighted)
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{
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T_Fileselector_item * current_item;
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// On vérifie s'il y a au moins 1 fichier dans la liste:
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if (Filelist_nb_elements>0)
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{
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// On commence par chercher à pointer sur le premier fichier visible:
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current_item=Filelist;
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for (;offset_first>0;offset_first--)
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current_item=current_item->Next;
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// Pour chacun des 10 éléments inscriptibles à l'écran
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for (index=0;index<10;index++)
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{
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// S'il est sélectionné:
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if (!selector_offset)
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{
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text_color=MC_White;
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background_color=MC_Light;
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}
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else
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{
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text_color=MC_Light;
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background_color=MC_Black;
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}
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// On affiche l'élément
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Print_in_window(8,FILESEL_Y+2+index*8,current_item->Short_name,text_color,background_color);
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// On passe à la ligne suivante
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selector_offset--;
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current_item=current_item->Next;
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if (!current_item)
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break;
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} // End de la boucle d'affichage
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} // End du test d'existence de fichiers
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current_item = Get_selected_skin(index);
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Print_in_window(x,y,current_item->Short_name, MC_Black, (highlighted)?MC_Dark:MC_Light);
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}
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}
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/// Skin selector window
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void Button_Skins(void)
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@ -1021,16 +1011,35 @@ void Button_Skins(void)
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char quicksearch_filename[MAX_PATH_CHARACTERS]="";
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char * most_matching_filename;
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char skinsdir[MAX_PATH_CHARACTERS];
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DIR* Repertoire_Courant; //Répertoire courant
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DIR* current_directory; //Répertoire courant
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struct dirent* entry; // Structure de lecture des éléments
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struct stat Infos_enreg;
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char * current_path;
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static int selector_position=0;
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T_Config Config_choisie = Config;
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T_Dropdown_button* font_dropdown;
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T_Dropdown_button* cursor_dropdown;
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T_Dropdown_button * font_dropdown;
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T_Dropdown_button * cursor_dropdown;
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T_List_button * skin_list;
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T_Scroller_button * file_scroller;
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#define FILESEL_Y 52
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// --- Read the contents of skins/ directory ------------------
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// Here we use the same data container as the fileselectors.
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// Reinitialize the list
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Free_fileselector_list();
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Filelist_nb_elements=0;
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// Browse the "skins" directory
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strcpy(skinsdir,Data_directory);
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strcat(skinsdir,"skins");
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// Add each found file to the list
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For_each_file(skinsdir, Add_skin);
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// Sort it
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Sort_list_of_files();
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// --------------------------------------------------------------
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Open_window(178,155,"Skins");
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// Frames
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@ -1043,75 +1052,41 @@ void Button_Skins(void)
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// Ok button
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Window_set_normal_button(6,136, 51,14,"OK" ,0,1,SDLK_RETURN); // 1
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// Fileselector
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Window_set_special_button(9,FILESEL_Y+2,144,80); // 2
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// Scroller du fileselector
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file_scroller = Window_set_scroller_button(160,FILESEL_Y+1,82,1,10,0); // 3
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// List of skins
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skin_list = Window_set_list_button(
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// Fileselector
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Window_set_special_button(9,FILESEL_Y+2,144,80), // 2
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// Scroller du fileselector
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(file_scroller = Window_set_scroller_button(160,FILESEL_Y+1,82,Filelist_nb_elements,10,selector_position)), // 3
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Draw_one_skin_name); // 4
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// Boutons de fontes
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font_dropdown = Window_set_dropdown_button(60,19,70,11,0,(Config_choisie.Font==0)?"Classic":"Fun ",1,0,1,RIGHT_SIDE|LEFT_SIDE); // 4
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font_dropdown = Window_set_dropdown_button(60,19,70,11,0,(Config_choisie.Font==0)?"Classic":"Fun ",1,0,1,RIGHT_SIDE|LEFT_SIDE); // 5
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Window_dropdown_add_item(font_dropdown,0,"Classic");
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Window_dropdown_add_item(font_dropdown,1,"Fun ");
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// Cancel
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Window_set_normal_button(62,136, 51,14,"Cancel",0,1,SDLK_ESCAPE); // 5
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Window_set_normal_button(62,136, 51,14,"Cancel",0,1,SDLK_ESCAPE); // 6
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// Button item du curseur
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if(Config_choisie.Cursor==0)
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cursor_dropdown = Window_set_dropdown_button(60,34,104,11,0,"Solid ",1,0,1,RIGHT_SIDE|LEFT_SIDE); // 6
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cursor_dropdown = Window_set_dropdown_button(60,34,104,11,0,"Solid ",1,0,1,RIGHT_SIDE|LEFT_SIDE); // 7
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else if(Config_choisie.Cursor==1)
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cursor_dropdown = Window_set_dropdown_button(60,34,104,11,0,"Transparent",1,0,1,RIGHT_SIDE|LEFT_SIDE); // 6
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cursor_dropdown = Window_set_dropdown_button(60,34,104,11,0,"Transparent",1,0,1,RIGHT_SIDE|LEFT_SIDE); // 7
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else
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cursor_dropdown = Window_set_dropdown_button(60,34,104,11,0,"Thin ",1,0,1,RIGHT_SIDE|LEFT_SIDE); // 6
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cursor_dropdown = Window_set_dropdown_button(60,34,104,11,0,"Thin ",1,0,1,RIGHT_SIDE|LEFT_SIDE); // 7
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Window_dropdown_add_item(cursor_dropdown,0,"Solid ");
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Window_dropdown_add_item(cursor_dropdown,1,"Transparent");
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Window_dropdown_add_item(cursor_dropdown,2,"Thin ");
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strcpy(skinsdir,Data_directory);
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strcat(skinsdir,"skins");
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chdir(skinsdir);
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getcwd(skinsdir,256);
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// Affichage des premiers fichiers visibles:
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// Ensuite, on vide la liste actuelle:
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Free_fileselector_list();
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// Après effacement, il ne reste ni fichier ni répertoire dans la liste
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Filelist_nb_elements=0;
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// On lit tous les répertoires:
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current_path=getcwd(NULL,0);
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Repertoire_Courant=opendir(current_path);
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while ((entry=readdir(Repertoire_Courant)))
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{
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stat(entry->d_name,&Infos_enreg);
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if (S_ISREG(Infos_enreg.st_mode) && //Il s'agit d'un fichier
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(Config.Show_hidden_files || //Il n'est pas caché
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!isHidden(entry)))
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{
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// On rajoute le fichier à la liste
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Add_element_to_list(entry->d_name, 0);
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Filelist_nb_elements++;
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}
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}
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closedir(Repertoire_Courant);
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free(current_path);
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Sort_list_of_files();
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file_scroller->Nb_elements=Filelist_nb_elements;
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file_scroller->Position=Main_fileselector_position;
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Compute_slider_cursor_height(file_scroller);
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Window_draw_slider(file_scroller);
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// Select the current skin (we know it does exist, so no need to do a
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// nearest match search)
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Highlight_file(Config_choisie.SkinFile);
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//Highlight_file(Config_choisie.SkinFile);
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// On efface les anciens noms de fichier:
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Window_rectangle(8-1,FILESEL_Y-1,144+2,80+2,MC_Black);
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//Window_rectangle(8-1,FILESEL_Y-1,144+2,80+2,MC_Black);
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// On affiche les nouveaux:
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Display_skins_list(Main_fileselector_position,Main_fileselector_offset);
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//Display_skins_list(Main_fileselector_position,Main_fileselector_offset);
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Window_redraw_list(skin_list);
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Update_window_area(0,0,Window_width, Window_height);
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@ -1123,42 +1098,19 @@ void Button_Skins(void)
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switch(clicked_button)
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{
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// 1: OK
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case 2 : // Zone d'affichage de la liste de fichiers
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Hide_cursor();
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temp=(((Mouse_Y-Window_pos_Y)/Menu_factor_Y)-FILESEL_Y)>>3;
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if (temp>=Filelist_nb_elements)
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temp=Filelist_nb_elements-1;
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if (temp>=0)
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{
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// On met à jour le décalage
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Main_fileselector_offset=temp;
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// On affiche à nouveau la liste
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Display_skins_list(Main_fileselector_position,Main_fileselector_offset);
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// On vient de changer de nom de fichier, donc on doit s'appreter
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// a rafficher une preview
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*quicksearch_filename=0;
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}
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Display_cursor();
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Wait_end_of_click();
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case 1 : // OK
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break;
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case 2 : // doesn't happen
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break;
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case 3 : // Scroller de fichiers
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Hide_cursor();
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Main_fileselector_position=Window_attribute2;
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// On affiche à nouveau la liste
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Display_skins_list(Main_fileselector_position,Main_fileselector_offset);
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Display_cursor();
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*quicksearch_filename=0;
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case 3 : // doesn't happen
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break;
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case 4 : // Font dropdown
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case 4 : // a file is selected
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break;
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case 5 : // Font dropdown
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Config_choisie.Font=Window_attribute2; // récupère le numéro de l'item selectionné
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break;
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// 5: Cancel
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case 6 : // Cursor
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case 7 : // Cursor
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Config_choisie.Cursor=Window_attribute2;
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break;
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}
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@ -1241,7 +1193,6 @@ void Button_Skins(void)
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}
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Key=0;
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break;
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*/
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default: // Autre => On se place sur le nom de fichier qui correspond
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if (clicked_button<=0)
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{
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@ -1273,11 +1224,12 @@ void Button_Skins(void)
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}
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else
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*quicksearch_filename=0;
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*/
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}
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}
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while ( (clicked_button!=1) && (Key!=SDLK_RETURN) && (clicked_button !=5) && (Key != SDLK_ESCAPE));
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while ( (clicked_button!=1) && (clicked_button !=6) && (Key != SDLK_ESCAPE));
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if(clicked_button == 1 || Key == SDLK_RETURN)
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if(clicked_button == 1)
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{
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T_Gui_skin * gfx = (T_Gui_skin *)malloc(sizeof(T_Gui_skin));
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if (gfx == NULL)
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@ -1286,8 +1238,10 @@ void Button_Skins(void)
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}
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else
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{
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strcpy(skinsdir,"skins/");
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Get_selected_item(Main_fileselector_position,Main_fileselector_offset,skinsdir+6,NULL);
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strcpy(skinsdir,"skins/");
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strcat(
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skinsdir,
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Get_selected_skin(skin_list->List_start+skin_list->Cursor_position)->Full_name);
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Load_graphics(gfx, skinsdir);
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if (0) // Error
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{
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@ -5496,6 +5450,8 @@ void Button_Text()
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font_list->List_start = list_start;
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font_list->Cursor_position = cursor_position;
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Window_redraw_list(font_list);
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Update_window_area(0,0,Window_width, Window_height);
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// str texte
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24
engine.c
24
engine.c
@ -1688,6 +1688,19 @@ T_List_button * Window_set_list_button(T_Special_button * entry_button, T_Scroll
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return temp;
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}
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void Window_redraw_list(T_List_button * list)
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{
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int i;
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for (i=Min(list->Scroller->Nb_visibles-1, list->Scroller->Nb_elements-1); i>=0; i--)
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{
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list->Draw_list_item(
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list->Entry_button->Pos_X,
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list->Entry_button->Pos_Y + i * 8,
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list->List_start + i,
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i == list->Cursor_position);
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}
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}
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//----------------------- Ouverture d'un pop-up -----------------------
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@ -2620,8 +2633,6 @@ short Window_clicked_button(void)
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}
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else if (list->Scroller->Number == clicked_button)
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{
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short i;
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// Click in the scroller part of a list
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if (list->List_start == list->Scroller->Position)
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return 0; // Didn't actually move
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@ -2631,14 +2642,7 @@ short Window_clicked_button(void)
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list->Cursor_position -= list->List_start;
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// Need to redraw all
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Hide_cursor();
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for (i=Min(list->Scroller->Nb_visibles-1, list->Scroller->Nb_elements-1); i>=0; i--)
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{
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list->Draw_list_item(
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list->Entry_button->Pos_X,
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list->Entry_button->Pos_Y + i * 8,
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list->List_start + i,
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i == list->Cursor_position);
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}
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Window_redraw_list(list);
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Display_cursor();
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}
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}
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1
engine.h
1
engine.h
@ -72,6 +72,7 @@ T_Dropdown_button * Window_set_dropdown_button(word x_pos,word y_pos,word width,
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void Window_dropdown_add_item(T_Dropdown_button * dropdown, word btn_number, const char *label);
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void Window_dropdown_clear_items(T_Dropdown_button * dropdown);
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T_List_button * Window_set_list_button(T_Special_button * entry_button, T_Scroller_button * scroller, Func_draw_list_item draw_list_item);
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void Window_redraw_list(T_List_button * list);
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byte Window_click_in_rectangle(short start_x,short start_y,short end_x,short end_y);
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short Wait_click_in_palette(T_Palette_button * button);
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void Get_color_behind_window(byte * color, byte * click);
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@ -207,7 +207,7 @@ void Read_list_of_files(byte selected_format)
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// Cette procédure charge dans la liste chainée les fichiers dont l'extension
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// correspond au format demandé.
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{
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DIR* Repertoire_Courant; //Répertoire courant
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DIR* current_directory; //Répertoire courant
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struct dirent* entry; // Structure de lecture des éléments
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char * filter = "*"; // Extension demandée
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struct stat Infos_enreg;
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@ -225,8 +225,8 @@ void Read_list_of_files(byte selected_format)
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// On lit tous les répertoires:
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current_path=getcwd(NULL,0);
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Repertoire_Courant=opendir(current_path);
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while ((entry=readdir(Repertoire_Courant)))
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current_directory=opendir(current_path);
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while ((entry=readdir(current_directory)))
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{
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// On ignore le répertoire courant
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if ( !strcmp(entry->d_name, "."))
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@ -264,7 +264,7 @@ void Read_list_of_files(byte selected_format)
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Filelist_nb_directories ++;
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#endif
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closedir(Repertoire_Courant);
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closedir(current_directory);
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free(current_path);
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Filelist_nb_elements=Filelist_nb_directories+Filelist_nb_files;
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10
io.c
10
io.c
@ -243,16 +243,16 @@ int File_length_file(FILE * file)
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void For_each_file(const char * directory_name, void Callback(const char *))
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{
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// Pour scan de répertoire
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DIR* Repertoire_Courant; //Répertoire courant
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DIR* current_directory; //Répertoire courant
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struct dirent* entry; // Structure de lecture des éléments
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char full_filename[MAX_PATH_CHARACTERS];
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int filename_position;
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strcpy(full_filename, directory_name);
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Repertoire_Courant=opendir(directory_name);
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if(Repertoire_Courant == NULL) return; // Répertoire invalide ...
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current_directory=opendir(directory_name);
|
||||
if(current_directory == NULL) return; // Répertoire invalide ...
|
||||
strcat(full_filename, PATH_SEPARATOR);
|
||||
filename_position = strlen(full_filename);
|
||||
while ((entry=readdir(Repertoire_Courant)))
|
||||
while ((entry=readdir(current_directory)))
|
||||
{
|
||||
struct stat Infos_enreg;
|
||||
strcpy(&full_filename[filename_position], entry->d_name);
|
||||
@ -262,6 +262,6 @@ void For_each_file(const char * directory_name, void Callback(const char *))
|
||||
Callback(full_filename);
|
||||
}
|
||||
}
|
||||
closedir(Repertoire_Courant);
|
||||
closedir(current_directory);
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user