fix in Render_text_SFont()
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@ -726,7 +726,6 @@ byte *Render_text_SFont(const char *str, int font_number, int *width, int *heigh
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{
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Warning("Failed to allocate text surface");
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SFont_FreeFont(font);
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Free_GFX2_Surface(font_surface);
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return NULL;
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}
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// Fill with transparent color
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