fix in Render_text_SFont()
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				@ -726,7 +726,6 @@ byte *Render_text_SFont(const char *str, int font_number, int *width, int *heigh
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  {
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					  {
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    Warning("Failed to allocate text surface");
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					    Warning("Failed to allocate text surface");
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    SFont_FreeFont(font);
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					    SFont_FreeFont(font);
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    Free_GFX2_Surface(font_surface);
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    return NULL;
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					    return NULL;
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  }
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					  }
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  // Fill with transparent color
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					  // Fill with transparent color
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