explicitely ignore SDL2 SDL_FINGERMOTION / SDL_FINGERDOWN / SDL_FINGERUP

This commit is contained in:
Thomas BERNARD 2019-01-04 22:45:07 +01:00
parent 8c03202df6
commit 12a775a2b8

View File

@ -1356,6 +1356,11 @@ int Get_input(int sleep_time)
GFX2_Log(GFX2_DEBUG, "SDL_DROPCOMPLETE\n");
break;
#endif
/// @todo We could do something with finger touch events
case SDL_FINGERDOWN:
case SDL_FINGERUP:
case SDL_FINGERMOTION:
break;
#endif
case SDL_SYSWMEVENT: