explicitely ignore SDL2 SDL_FINGERMOTION / SDL_FINGERDOWN / SDL_FINGERUP
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@ -1356,6 +1356,11 @@ int Get_input(int sleep_time)
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GFX2_Log(GFX2_DEBUG, "SDL_DROPCOMPLETE\n");
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GFX2_Log(GFX2_DEBUG, "SDL_DROPCOMPLETE\n");
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break;
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break;
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#endif
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#endif
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/// @todo We could do something with finger touch events
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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case SDL_FINGERMOTION:
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break;
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#endif
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#endif
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case SDL_SYSWMEVENT:
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case SDL_SYSWMEVENT:
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