From 1570975949e5e10412b32d334c65d891150d4152 Mon Sep 17 00:00:00 2001 From: Adrien Destugues Date: Wed, 21 Jan 2009 19:10:50 +0000 Subject: [PATCH] Removing the english doc since it has been moved inside the wiki. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@549 416bcca6-2ee7-4201-b75f-2eb2f807beb1 --- doc/doc_eng.txt | 1983 ----------------------------------------------- 1 file changed, 1983 deletions(-) delete mode 100644 doc/doc_eng.txt diff --git a/doc/doc_eng.txt b/doc/doc_eng.txt deleted file mode 100644 index 4e7afbe0..00000000 --- a/doc/doc_eng.txt +++ /dev/null @@ -1,1983 +0,0 @@ - ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ - ³ ÜÜÜÜ ÜÜÜÜ ÜÜÜ ÜÜÜÜÜ Ü Ü ÜÜÜÜ ³ - ³ Û Û Û Û Û Û ßÜ Üß Û ³ - ³ Û ÜÜ ÛÜÜÜß ÛÜÜÜÛ ÛÜÜ ßÜß Üßß ³ - ³ Û Û Û ßÜ Û Û Û Û Û Û .00 ³ - ³ ßÜÜÜÛ Û Û Û Û Û Û Û ÛÜÜÜÜ ³ - ³ ³ - ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ - - - GRAFX 2.00 á96.5% - - - USER'S MANUAL - - - - ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ - ³ CONTENTS ³ - ³ ÍÍÍÍÍÍÍÍ ³ - ³ ³ - ³ - Presentation ³ - ³ - Required equipment ³ - ³ - Configuration files ³ - ³ - Available options ³ - ³ - Let's talk about $$$, baby ³ - ³ - Drawing tips ³ - ³ - Trouble-shooting/General hints/FAQ ³ - ³ ³ - ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ - - - - -Presentation: -ÍÍÍÍÍÍÍÍÍÍÍÍÍ - - This program is designed for drawing 256-color pictures in a huge range of - resolutions (actually, there are 60 with some coming from the Amiga world). - No one can contest that most of the beautiful GFX of the Scene were drawn - on Amiga. But these GFX are in video resolutions that aren't the common PC - modes. So we wanted to make the first paint program on PC that could - visualize those pictures, and that could allow you, of course, to draw yours - in the video mode that you want. - - This program was first shown at the Wired'96 where it met a big success - (bigger than all our expects) so we hope you'll like it too. - - It's made up of many drawing tools, effects and menus. All the effects - will work with any drawing tool. - - This software has been created for YOU, PC users who envy Amiga owners - for their fantastic paint programs. This software doesn't pretend to replace - the best programs on Amiga, but it modestly tries to fill the gap between PC - and Amiga in the field of bitmap drawing. - If you dream about a very useful option we haven't thought of yet, do not - hesitate to tell us. If we also think it can be useful, and above all if it - is possible to include it in the program :), then we'll implement it as soon - as possible. - - - - -Required equipment: -ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ - - To run GrafX2, you'll need: - - - a PC (386DX or higher), - - DOS 5 or higher (maybe it works with DOS 3.1 but we don't remember which - functions of the INT 21h we use), - - a VGA compatible video card (a VLB or PCI card is strongly recommended) - - a mouse (and its driver), - - 3 Megabytes of RAM (can work with less if you use the DOS4GW or Windows - disk-cache). - - But if you want to use it more efficiently, you'll need: - - - at least a 486DXý66 (to improve global speed), - - at least 8 Mb of RAM for grabbing very big brushes and to use multi-undo, - - a VESA 1.2 (or later) compatible video card (to access more video modes). - - - - -Configuration files: -ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ - - GrafX2 needs two files to store its configuration: 'GFX2.INI' and - 'GFX2.CFG'. - - GFX2.INI: - ÄÄÄÄÄÄÄÄÄ - - This file contains the parameters defined in the settings menu and some - others. You may edit this file with any standard ASCII editor. - When you click on Reload in the settings menu, all the data contained in - this file are restored. When you click on Save or when you quit the - program with the Auto-save option on, all the current parameters are - written into (updated in) this file. - - If you corrupted this file and don't manage to fix the problem, then - delete it and run GFXCFG.EXE. It will automatically create a default - initialization file when it is absent. - - - GFX2.CFG: - ÄÄÄÄÄÄÄÄÄ - - This file contains the keyboard configuration plus the state of the - following variables in the program: - þ video modes - þ shade tables - þ stencil - þ mask - þ gradients - - All these variables are saved when clicking on the Save button in the - settings menu or when exiting the program with the Auto-save option on. - However, when you click on Reload in the settings menu, only the state - of each video mode is restored. - - Note: the GFX2_FRA.CFG file is a default configuration file for AZERTY - keyboards. If you have got an AZERTY keyboard, you may replace the - GFX2.CFG file by GFX2_FRA.CFG. - - Important: from version 2.00 á95.5%, .CFG files will have ascending - compatibility. This means that you'll be able to retrieve most of their - contents from a release to another by copying your old .CFG file into - your new GrafX2 directory and running GFXCFG.EXE. Indeed, this program - will convert your old file for it is usable by the new version of GrafX2. - But copying a .CFG file from an earlier version than version 95.5% won't - work. Moreover, (I don't see why you would do that, but...) copying a - recent .CFG file to an older version shouldn't work neither. - - - Note: We highly recommand not to modify the keys related to the mouse - emulation in the GFXCFG program because the values you could use may inter- - fere with the keyboard shortcuts used in the menus. - - - - -Available options: -ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ - - The different options available in GrafX2 will be listed and detailed - below. They will be described as follows: - - ÉÍÍÍÍËÍÍÍÍËÍúúúÍ» ÉÍÍÍÍ» - º 1 º 3 º º triangular buttons will º1 / º - º º º º be detailed like this: º / 2º - ÌÍÍÍÍÎÍÍÍÍÎÍúúú͹ ÈÍÍÍͼ - º 2 º 4 º º - º º º º - ÈÍÍÍÍÊÍÍÍÍÊÍúúúͼ - - - 1 - Paintbrushes - 2 - Adjust picture / Effects on the picture - 3 - Hand-drawing - 4 - Splines - 5 - Lines - 6 - Spray - 7 - Floodfill - 8 - Polygons / Polyforms - 9 - Polyfills / Filled polyforms - 10 - Empty rectangles - 11 - Filled rectangles - 12 - Empty circles/ellipses - 13 - Filled circles/ellipses - 14 - Rectangles with gradation - 15 - Gradation menu - 16 - Spheres / Ellipses with gradation - 17 - Brush grabbing / restore - 18 - Polyformed brush grabbing (lasso) / restore - 19 - Brush effects - 20 - Drawing modes - 21 - Text - 22 - Magnifier mode / Menu - 23 - Pipette / Invert colors - 24 - Screen size / Safety resolution - 25 - Spare page / Copy current to spare - 26 - Save picture / Autosave - 27 - Load picture / Reload - 28 - Settings - 29 - Clear picture - 30 - Help / Statistics - 31 - Oops (Undo/Redo) - 32 - Kill current page - 33 - Quit program - 34 - Palette menu - 35 - Scroll palette left / right - 36 - Palette window - 37 - Hide menu - - - - When you will use any drawing tool, left-clicking will draw with the Fore - color while right-clicking will draw with the Back-color. - - When dialog boxes or windows will come on the screen, Cancel (or No) will - always be emulated by the key, and OK (or Yes) by the key. - - In the different menus, the titles of the buttons that contain an under- - lined letter can be emulated by pressing this letter on the keyboard. - - In some menus, you can select a color range in the palette. This means - that you can click on a color and move the mouse to another by maintaining - the button pressed to select a color range. - - - - 1 - Paintbrushes: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Displays a menu where you can choose the shape of your paintbrush. - - Paintbrushes are sorted by family. You can see some paintbrushes of - the same family but with different sizes. There is at least one paint- - brush from each family displayed in this menu. - Here is the list of all the different paintbrush families: - - ÛÛÛÛÛÛÛ ÛÛÛ Û Û Û Û Û Û Û Û - ÛÛÛÛÛÛÛ ÛÛÛÛÛ Û Û Û Û Û Û ÛÛÛ Û Û - ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ Û Û Û Û Û Û Û Û ÛÛÛÛÛ Û - ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ Û Û Û Û Û Û ÛÛÛÛÛÛÛ - ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ Û Û Û Û Û Û Û Û ÛÛÛÛÛ Û Û Û - ÛÛÛÛÛÛÛ ÛÛÛÛÛ Û Û Û Û Û Û ÛÛÛ - ÛÛÛÛÛÛÛ ÛÛÛ Û Û Û Û Û Û Û Û Û - - Square Disc Sieve Sieve Diamond Random - square disc shaped - ______________________________________________________________ - - Û Û Û Û Û Û - Û Û Û Û Û Û - Û Û Û Û Û Û - ÛÛÛÛÛÛÛ Û Û Û Û ÛÛÛÛÛÛÛ - Û Û Û Û Û Û - Û Û Û Û Û Û - Û Û Û Û Û Û - - Horiz. Vertical Slash Back- Cross X Cross + - bar bar slash - - The 3 last paintbrushes in the menu belong to the "miscellaneous" - family and their size cannot be modified. - - - Right click: - ============> - - Transforms your current user-defined brush into a paintbrush. This is - actually a "monochromisation" of your user-defined brush. This means - that every color of the brush that aren't the Back-color will be set to - the Fore-color. But this option doesn't alter the brush: you'll just - have to right-click on the "Get brush" buttons to get your brush back. - - - Note: When you press (not in the menu) the key (default value), - the current paintbrush becomes the smallest member of the "Disc" family: - i.e one pixel. - - - - 2 - Adjust picture / Effects on the picture: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Allows you to scroll the picture to re-center your graph for example. - - Any part of the picture that goes out of the image by a side comes - back by the opposite one. - - It is assimilated to the drawing tools family. - - - Right click: - ============> - - *** Not implemented yet *** - - - - 3 - Hand-drawing: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Selects the current hand-drawing mode as the active drawing tool. - There are 3 hand-drawing modes: - - - Continuous hand-drawing: as you move the mouse, the paintbrush is - regularily pasted on the picture. This drawing tool allows to change - the fore and back colors when being in use. - - - Discontinuous hand-drawing: as you move the mouse, the paintbrush is - pasted on the picture every time a delay is passed (actually, the - delay is 1 VBL (vertical blanking)). This drawing tool allows to - change the fore and back colors when being in use. - - - Dot by dot hand-drawing: the paintbrush is only pasted at the - position where you first clicked. - - - Right click: - ============> - - Toggles the different hand-drawing modes and activates, at the same - time, the hand-drawing tool. - - - - 4 - Splines: - ÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Selects the current curve-drawing mode as the active drawing tool. - There are 2 different curve-drawing modes: - - - 4 control points curves: define the basic line like a classical - line, then move, with the left mouse button, the inner control - points to choose the shape of your curve. When the curve has the - shape you want, click with the right mouse button to draw it - definitively. - - - 3 control points curves: the same as above, but you'll have only one - inner control point to place. Moreover, the spline will be traced - just after placing this point. - - - Right click: - ============> - - Toggles the different curve-drawing modes and activates, at the same - time, the curve-drawing tool. - - - - 5 - Lines: - ÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Selects the current line-drawing mode as the active drawing tool. - There are 3 line-drawing modes: - - - Classical lines: when first clicking on the picture, you'll define - the start of the line. Maintain your click to choose the end of the - line and release the mouse button to set it. - - - Knotted lines: works like classical lines, but the end of your line - will automatically become the start of the next one. When you want - to stop chaining lines, use the opposite mouse button. "The opposite - button" means that if you started to draw lignes with the left - button (Fore-color), you'll have to stop the procedure with the - right button; and conversely. - - - Concentric lines: when first clicking on the picture, you'll define - the center of the lines. In fact, the center is defined by the - position of the mouse when you release the mouse button. Then you - can draw lines from the center to the current mouse position by - clicking. To stop drawing concentric lines, use the opposite mouse - button. This drawing tool allows to change the fore and back colors - when being in use. - - - Right click: - ============> - - Toggles the different line-drawing modes and activates, at the same - time, the line-drawing tool. - - - - 6 - Spray: - ÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Selects the spray as the active drawing tool. This drawing tool allows - to change the fore and back colors when being in use. - - - Right click: - ============> - - Displays a menu where you can configure the spray: - - - Size: Defines the diameter of the circle in which will effectively - fit the spray. - - - Delay: Defines the number of VBLs that will be waited for between - two flows of spray. - - - Mode: Defines whether you want to use a monochrome spray or a multi- - colored one. - - - Mono-flow: Defines the number of paintbrushes that will be pasted in - the circle of the spray at each cycle. - - - Palette: Left-click on a color of the palette to see how much it - will be used in the multicolored flow, and modify it by using the - gauge on the right. If the flow of this color was equal to 0, then - the "Init" value will be applied. Or set the flow of a color to 0 by - clicking on it with the right mouse button. - - - Clear: Removes all the colors from the multicolored flow. - Actually, this puts a 0 value in the use of each color. - - - Init: Allows you to define a value that will be set to the color you - click on in the palette if its value is equal to 0. This permits to - tag a set of colors more quickly. - - - +1,-1,x2,ö2: Modify the values of all the tagged colors (and only - them). - - - Tip: If you often use the Shade mode, and are bored to click many - times on a color to reach the color you want, you can define a - spray with "Size"=1, "Mono-flow"=1, and "Delay"=2 (or more, - according to your reflexes). And then, you'll just have to click - a few hundredths of second to modify a color. - - - - 7 - Floodfill: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Selects the filler as the active drawing tool. The filler, as any - drawing tool, will be affected by all the effects! - - Note that only the visible part of the picture will be filled (as - every other drawing tools, the floodfill only alters the visible part of - the picture; this avoids unwanted effects that wouldn't be controlled by - the user). - - - Right click: - ============> - - Selects the color replacement as the active drawing tool. - - Any rule has its exceptions and this one doesn't depart from that. - Indeed, this tool is the only one to be affected by no effect (except - Stencil) and to be able to modify non visible parts of the picture. - The function of this tool being replacing all the occurences of a - color in the picture by another, if would have been a shame to limit - modifications only to the visible part of the picture. - - - - 8 - Polygons / Polyforms: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Selects the polygons as the active drawing tool. - - This works just like knotted-lines but loops the extremities when - you're finished. - - - Right click: - ============> - - Selects the polyforms as the active drawing tool. - - This works like a combination of free-hand drawing and knotted-lines. - If you keep the mouse button pressed, you'll draw as if you were in - free-hand drawing mode. And, if you release the mouse button, it will - work like knotted lines. - - Click on the opposite mouse button (i.e.: click right if you started - to draw with the left mouse button, and vice versa) to terminate the - operation. The two extremities will be linked automatically. - - - - 9 - Polyfills / Filled polyforms: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Work exactly the same way as the polygons et polyforms above, but fill - in the interior of the drawn shapes. - - - - 10 - Empty rectangles: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Any click: - ==========> - - Selects the empty rectangles as the active drawing tool. - - Set a corner of a rectangle. Maintain the click to move the opposite - corner and release the mouse button to set it definitively. - - - - 11 - Filled rectangles: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Any click: - ==========> - - Selects the filled rectangles as the active drawing tool. - - Works like an empty rectangle. - - - - 12 - Empty circles/ellipses: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Selects the empty circles as the active drawing tool. - - Position the center of the cercle and maintain the mouse button to - select its radius. - - - Right click: - ============> - - Selects the empty ellipses as the active drawing tool. - - Position the center of the cercle and maintain the mouse button to - select its dimensions. - - - - 13 - Filled circles/ellipses: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Work like empty circles and ellipses. - - - - 14 - Rectangles with gradation: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - *** Not implemented yet *** - - - - 15 - Gradation menu: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Any click: - ==========> - - Opens a window where you can define the way gradations are processed. - The different sections of this menu are: - - - Direction (arrow): Switches the direction of the gradation. - - - Dithering method: Toggles the 3 following methods: - - No dithering - - Basical dithering - - Enhanced dithering - - - Mix: Mixes the gradation with a more or less random factor. - - - Palette: Select a color range to build a gradation. - - - Index scroller: Defines the current gradation among a set of 16 that - will be memorised. - - - - 16 - Spheres / Ellipses with gradation: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Selects the spheres as the active drawing tool. - - Position the center of the sphere and maintain the mouse button to - select its radius. Then place the spot-light. - - - Right click: - ============> - - Selects the ellipses with gradation as the active drawing tool. - - *** The current version of this tool isn't the right one; *** - *** so we'll explain how to use it when it will be done *** - - - If you trace a sphere or an ellipse with gradation with the right mouse - button, the result will be the same figure filled with the Back-color. - - - - 17 - Brush grabbing / restore: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Engages a brush grabbing. - - Click on a corner of the rectangle containing the brush then maintain - the click to define the opposite corner of the rectangle. Release the - mouse button to grab the brush. Performing this operation with the right - mouse button will erase the area where the brush was grabbed with the - Back-color. - - - Right click: - ============> - - Restores the old brush. - - - - 18 - Polyformed brush grabbing (Lasso) / restore: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Grabs a brush of any shape by defining a polyform (please refer to - section 8 for more explanations). - - - Right click: - ============> - - Restores the old brush (same as above). - - - - 19 - Brush effects: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Any click: - ==========> - - Displays a menu where the following options are available: - - - X: Flip-X. - - - Y: Flip-Y. - - - Rotate by 90ø: Rotates the brush by an angle of 90 degrees. - - - Rotate by 180ø: Rotates the brush by an angle of 180 degrees. - - - Rotate by any angle: Triggers an interactive operation that allows - you to rotate the brush. For this, start by placing the center or - rotation with the left mouse button (if, at this moment, you press - the right button, the operation with be cancelled). After that, you - can define the angle of rotation as many times as you want by moving - the mouse and left-clicking. Then validate with the right button - when you are satisfied. - Meanwhile, you can press on the 8 outer digits of the numeric pad - for defining angles multiple of 45ø: - 135ø 90ø 45ø - \ | / - '7' '8' '9' - 180ø -'4' '6'- 0ø - '1' '2' '3' - / | \ - 225ø 270ø 315ø - - - - Stretch: Triggers an interactive operation that enables you to stretch - the brush. For this, start by placing the upper-left cornerof the - brush with the left mouse button (if, at this moment, you press the - right button, the operation will be cancelled). after that, you can - place the opposite corner as many times as you need, then validate - with the right mouse button when you are satisfied. If you place - this point at coordinates inferior to the ones of the first point, - the brush will be inverted. - Meanwhile, you can press the following keys whose effects are: - 'D' : double the brush in X and Y - 'H' : reduce the brush by half in X and Y - 'X' : double the brush in X - 'Shift+X': reduce the brush by half in X - 'Y' : double the brush in Y - 'Shift+Y': reduce the brush by half in Y - 'N' : restore the normal size of the brush (can be useful - because it's the only way for cancelling) - - - Distort: *** Not implemented yet *** - - - Outline: - This option permits to draw the outlines of the brush with the Fore- - color. - - - Nibble: - This option "nibbles" the outlines of the brush. It's in some way - the opposite effect of the Outline option. - - - Recolorize: Remaps the brush so that it looks like it would in the - spare page, using the current palette. - - - Get brush colors: Transfers the spare page's colors used by the - brush to the current palette. - - - Brush handle: Allows you to choose where to place the handle of the - brush. - - - Load / Save: load or save a brush from disk. - - - - 20 - Drawing modes: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - This button opens a menu where you can switch on or off the different - drawing modes. ([F1]-[F9] keys correspond to the 9 buttons) - - In this menu, the "All off" button switches all the drawing modes off. - The [Del] key is the keyboard shortcut for this button. - - The "Feedback" button is only used in "Shade", "Quick-shade, "Transpa- - rency" and "Smooth" modes. When it is set, it means that the _current_ - state of the picture has to be taken into account for the effect instead - of the state in which the image was when you started to click for drawing. - The best, as often, is that you try by yourself with and without Feedback - to see the difference. - - The other buttons are the following: - - - * Shade mode / Menu: - -------------------- - - It consists in increasing or decreasing the color number within a user- - defined range. This shows its real dimension when used with a range of - colors that shade off. Then, you can work on a part of your picture where - colors belong to the same range without having to change your brush color - all the time. - You can choose the incrementation or decrementation of the color by - pressing the left or right mouse button while drawing. If you click on a - color that does not belong to the range, it will remain unchanged. - - Left click: - ============> - - Switches the Shade mode. - - - Right click: - ============> - - Opens a menu where you can define one table of shades within a range - of 8 memorised by the program. - The different sections of this menu are: - - - Palette: You can define in it the color blocks that will be inserted - into the table of shades. - - - Scroller: Used to change flick through the tables of shades. - - - table of shades definition area: The 512 squares should be widely - sufficient to define the different shades since every 256 colors of - the palette cannot be present more than once in each table. - - - A window (on the top-right side) permits to visualize the different - shades defined in he current table. - - - Copy: Copy the contents of the table in a buffer. - (Each time you open this menu, the current table is automatically - transfered into this buffer). - - - Paste: Copy the contents of the buffer above in the current table. - - - Clear: Reset the "shades" table. - - - Insert: Used to insert the block selected in the palette at the - cursor's position in the table of shades. - IF you click with the left mouse button on this button THEN - IF a block of more than one color is selected in the table THEN - It is deleted and the block defined in the palette is inserted. - ELSE - The block defined in the palette is inserted at the postion just - before the selected square. - END IF - ELSE - The block defined in the palette is inserted by erasing the colors - following the beginning of the bloc selected in the table. - END IF - - - Delete: Delete the block selected in the table. - - - Blank: Follows this algorithm: - IF you click with the left mouse button on this button THEN - Replace the block selected in the table by blank squares. - ELSE - IF a block of more than one color is selected in the table THEN - Insert blank squares to the left and to the right of the block. - (this is useful for isolating a shade quickly) - ELSE - Insert blank squares to the left of the selected square. - END IF - END IF - - - Invert: Invert the order of the block selected in the table. - - - Swap: Allows you you move a block (this exchanges it with what is - where you want to move it). - - - Undo: Cancel the last modification of the table. - - - The 2 numbers displayed on the right of these buttons are: - (above) - the number of the color selected in the palette if only - one color is selected. - (below) - the number of the color contained in a square in the - shades table if this square is the only one selected. - - - The "mode" button displays 3 different modes: - "Normal": - Shades in the range and saturates to its boundaries. - "Loop": - Shades in the range and loops if boundaries are passed. - "No saturation": - Shades in the range and doesn't saturate if boundaries are passed. - If the Step (see below) is set to 1, this option does exactly the - same as the Normal mode. - - - Set/Disable: If you want to define several shades in the same table - but you'd like these shades not to be effective at the same time, you - can mask (disable) some parts of the table so that they will be - interpreted a blank squares. - To do that, select a block in the table of shades and click on "Set". - The block will be underlined with a white line; this means that it is - disabled. - - - Clear/Enable: This does exactly the opposite as the button above. - - - Step: Defines the step of incrementation of the shade. The bigger, - the faster you run through the colors of the shade. - For example: if the step is 2 and that you have defined a shade with - the colors 0,1,4,5,9 and that you click on a pixel of color 1, it will - take the value 5 which is 2 positions next in the la table. - - (We are sorry for these technical considerations quite far from a - purely artistic point of view; but know that this effect is really very - useful and it is preferable that you understand its whole functionment - if you want to fully take advantage of it). - - - - * Quick-shade mode / Menu: - -------------------------- - - This drawing mode has about the same effect as Shade mode's except that - it is faster to configurate but a little bit less powerful. - When you draw on a color of the image which is between the fore- and the - back-color in the palette, the color tends towards the fore-color - (according to the step defined) if you draw with the left mouse button, or - it tends towards the back-color if you are using the right mouse button. - - Left click: - ============> - - Switches the Quick-shade mode. - - - Right click: - ============> - - Opens a menu with a few parameters that mean exactly the same as in - the menu of Shade mode. These parameters are the step and the loop/satu- - ration mode (normal, loop, no saturation). - - - - * Stencil mode / Menu: - ---------------------- - - It is used to prevent some colors from being modified if you draw on - them. The main application of the stencil is when you want to change one - color or more into another. - - Left click: - ============> - - Switches the Stencil mode. - - - Right click: - ============> - - Opens a menu where you can define a stencil. - The different sections of this menu are: - - - Clear: No color is protected. - - - Invert: Colors that were protected are unprotected and vice versa. - - - Palette: Select colors that should be protected with the left mouse - button or unprotect colors with the right mouse button. - - - - * Mask mode / Menu: - ---------------------- - - This effect could have been called "True stencil" because it protects - some parts of the picture instead of some colors. The colors you tag - represent the pixels in the spare page, corresponding to the pixels in the - current page, that you don't want to alter. - For example, draw a simple white figure on a black background in the - spare page. Then, tag the black color in the menu of the Mask mode. When - you'll draw in the current page, only the pixels corresponding to the - white (non-black) ones in the spare page will be modified. - - Left click: - ============> - - Switches the Mask mode. - - - Right click: - ============> - - Opens a menu where you can set the colors of the Mask. - This menu works the same way as the one of the Stencil, so please - refer to the Stencil paragraph to know how to use it. - - - - * Grid mode / Menu: - ------------------- - - This is useful to snap the cursor to the cross-points of a grid. It's - generally used to draw a grid before drawing sprites of the same size such - as a font or tiles, or for drawing figures or grabbing brushes with their - dimensions multiple of the step of the grid.'); - - Left click: - ============> - - Switches the Grid mode. - - - Right click: - ============> - - Opens a menu where you can define the grid parameters. - These parameters are: - - - X,Y: Steps of the grid. - - - dX,dY: Offsets of the grid. - - - - * Sieve mode / Menu: - -------------------- - - This effect allows you, by defining a pattern, to draw only on - particular points of the picture. - If you are a Manga drawer, you might find this useful to make patterned - shades or color transitions. - - Left click: - ============> - - Switches the Sieve mode. - - - Right click: - ============> - - Opens a menu where you can define the Sieve parameters. - This menu consists in: - - - 16x16 drawing area: You can define a pattern in it (left click => - white pixel / right click => black pixel). - All the white pixels indicate that, when you'll draw, pixels will be - applied on the picture at the corresponding positions whereas black - pixels won't modify the picture: whites pixels are the "holes of the - sieve". - - - 12 default patterns: They can be copied to the drawing area. - - - "Transfer to brush": Copies the pattern to the brush (white pixels - => Fore-color / black pixels => Back-color). - - - "Get from brush": Puts the brush into the drawing area (back-color - => black pixels / others => white pixels). - - - Scrolling 4-arrows pad: Scrolls the pattern in the drawing area. - - - Resizing 4-arrows pad: Defines the dimensions of the pattern. - - - Default-value (black or white square): Indicates which value must be - inserted when you increase the dimensions of the pattern. - - - "Clear": Sets the whole pattern with the default value (see above). - - - "Invert": It... inverts :) ... black and white pixels. - - - - * Transparency mode (Colorize) / Menu: - -------------------------------------- - - This allows to mix the color(s) of the paintbrush with the colors of the - picture. It's used to make transparency effects like with watercolors. - - Left click: - ============> - - Switches the Transparency mode. - - - Right click: - ============> - - Opens a menu where you can define the Transparency parameters. - These parameters are: - - - Interpolation rate: Indicates the percentage of the applied color - that will be considered upon the replaced color. - - - Interpolation method: Uses an interpolation algorithm to compute the - color, according to the interpolation rate. - - - Additive method: Uses the lightest colors to choose the color to - apply. - For example: if you want to apply a color RGB:30,20,40 on a color - RGB:10,50,20, the color applied will be the one, in the palette, - that is the closest to the theoretic color RGB:30,50,40. - - - Subtractive method: uses the darkest colors to choose the color to - apply. - For example: if you want to apply a color RGB:30,20,40 on a color - RGB:10,50,20, the color applied will be the one, in the palette, - that is the closest to the theoretic color RGB:10,20,20. - - - - * Smooth mode / Menu: - --------------------- - - It provides an easy but not as efficient anti-aliasing as any artist's - touch. Anyway this effect finds a better use in making a blurry aspect. - - Left click: - ============> - - Switches the Smooth mode. - - - Right click: - ============> - - Opens a menu where you can define the Smooth matrix or choose one - among the 4 ones predefined. - The middle square represents the pixel on which you draw and the 8 - others represent the neighbour pixels. Then, the point on which one draw - will be replaced by the weighted average (according to values of each - squares) of the 9 defined points. - - - - * Smear mode / Menu: - --------------------- - - It smears pixels in the direction you are moving your paintbrush, just - as if you wanted to spread fresh paint with your fingers. You can combine - this effect with the transparency effect. - - Any click: - ==========> - - Switches the Smear mode. - - - - * Tiling mode / Menu: - --------------------- - - It consists in displaying parts of the brush that are adjusted on a - tiling when you are drawing. It's mainly used for quickly drawing a - background with a pattern, but there is a great number of other - possibilities. - - Left click: - ============> - - Switches the Tiling mode. - - - Right click: - ============> - - Opens a menu where you can define the Tiling parameters. - These parameters are the offsets of the tiling. - - - - 21 - Text: - ÄÄÄÄÄÄÄÄÄÄ - - *** Not implemented yet *** - - - - 22 - Magnifier mode / Menu: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Engages/Disengages the choice of the zoomed window. If you're already - in magnifier mode, you'll return to normal mode. - - - Right click: - ============> - - Displays a menu where you can choose the magnifying factor. - - - Note: When you are in Zoom mode, you can move the "split" bar by - clicking on it and moving your mouse left or right while holding the mouse - button down. - - - - 23 - Pipette / Invert colors: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Engages a color grabbing. - - Click on the picture to get the color of the pixel you're on. You can - either get a new Fore-color or Back-color with respectively left or - right mouse button. - - - Right click: - ============> - - Swap Fore-color and Back-color. - - - The color currently pointed will be displayed in the tool-bar right - after the coordinates. - If you click outside the picture, the color 0 will be returned. - - - - 24 - Screen size / Safety resolution: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Displays a menu where you can define the size of your picture (up to - 1024x768) by clicking in the boxes named "Width" and "Height"; and the - resolution in which you want to draw (in the list). - - Clicking on a resolution button with the right mouse button will not - only set the resolution of the screen, but also set the picture - dimensions to the screen ones. - - Resolutions written in dark gray are VESA modes that aren't supported - by your video card. If you have some modes like that, you should try to - run a VESA driver such as Univesa or Univbe before running the program. - If these modes still aren't available, then this means that your video - card really doesn't support them. - - The small buttons on the left-hand side of the lines in the list of - modes have been designed to allow you to disable some modes that are not - supported by your card. So, the modes that you will disable won't be - used when loading pictures with "Auto-set resolution" ON. - - When you click on one of these buttons, its color changes to one of - the 4 following. The signification for each color of these buttons is: - - - Light gray: The video mode is OK. It can be used by the auto-set - resolution option when you load picture, and you can select it in - the menu of resolutions. - - - White: It works exactly the same as above. Moreover, it allows you - to tag your favourite modes. Indeed, the huge number of video modes - makes it more difficult to find the mode your want in the list; so - you can tag your favoutite ones in white, so that it will be easier - to locate them. (Note: you cannot disable the standard 320x200 mode) - - - Dark gray: It allows you to indicate which modes are not really - perfect (flickering, not centered, etc...) but which can be used - even so. The difference with the light grey button is that these - modes won't be used by the auto-set resolution option. - - - Black: Use it for totally unsupported modes. Thus, these modes won't - be selected the "auto-set res." and the program will prevent you - from selecting them from the menu of resolutions. - - - Right click: - ============> - - Automaticaly switches to the 320x200 MCGA mode. - - - - 25 - Spare page / Copy current to spare: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Jumps to spare page. The current page is then considered as the new - spare page, and the spare page considered as the new current page. - - - Right click: - ============> - - Opens a menu where you can choose whether you want to copy the whole - picture (keyboard short-cut in this menu is [Return]), only the pixels, - only the palette, or only some colors. - In this last case, a second menu (stencil-like) will propose you to - tag the colors you want to copy (they are all selected by default). - Please refer to section "18 - Stencil" to know how to use this last - menu. - The last option the menu ("Copy palette and remap"), remaps the spare - page with the current palette and replicates this palette to the spare - page. This option is useful to quickly remap a picture with the palette - of another. - - - - 26 - Save picture / Autosave: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Displays a fileselector where the following options are available: - - - Drives: Allow you to change the current drive. You can use + - to change drives too. - - - Format: Allows you to choose the file format you want. (PAL and KCF - file formats are "palette" files). - - - Filename: Allows you to give a new name to the picture. If no - extension is given, the default (according to the format) will be - used. - - - File-list: Allows you to flick through the disk tree or to overwrite - an existing file. - - - Delete: Allows you to delete the item under the selection bar. - If the item is a directory, it must be empty to be removed. - - - Save: Saves the picture with the current filename, with the chosen - format and with the current comment (for PKM files). If the current - filename represents a directory, you'll enter it. - - - Comment (Txt): If you're using the PKM format, you can type in a - comment on your picture. - - Note: The Backspace key brings you directly to the parent directory. - Type in the 1st lettets of a filename you are looking for to - access it faster. - - - Right click: - ============> - - Save the current picture with its current filename, format and - comment. - - If the file already exists, a confirmation box will appear. - - - - 27 - Load picture / Reload: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - This works the same way as Save. - - You'll have access in the format selector to a "*.*" filter. And of - course, you won't be able to type in any comment. - - - Right click: - ============> - - Reloads the picture. - - If you want to load a picture and that you haven't saved the last - modifications of the current picture, a confirmation box will appear. - - - - 28 - Settings: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Any click: - ==========> - - Displays a menu where you can configure some miscellaneous elements of - the program: - - - Number of UNDO pages: indicates the total number of pages that - GrafX2 will memorize. Each time you modify the picture, its current - state is memorized in one of these pages. To flick through these - pages, use the "Oops" button (Undo/Redo). - - - Font: determines whether you want to use GrafX2 with a classical - font, or another one a bit funnier. - - - Mouse sensibility: Modifies the speed of the mouse. - - - Show/Hide in file list: Defines whether some particular files or - directories must be displayed by the fileselectors or not. - - - Show/Hide picture limits: Indicates if the picture boundaries must - be displayed when you are in a resolution bigger than the picture. - - - Clear palette: Indicates if loading a file with a palette of less - than 256 colors must erase the rest of the current palette (replace - by the black color). - - - Maximize preview: maximizes the preview of the pictures so that it - is as big as possible. If you're not in the same resolution as the - picture's one, it can try to correct the aspect ratio, but if the - picture does not fill the whole screen, it can be worse. - - - Backup: when you'll save a picture over an existing file, the - program will rename this file to "*.BAK" where * is the name of the - picture without its extension. If the backup file already exists in - the directory, it will be replaced. If you save a picture with the - name of the backup file, no backup file will be created (of course!) - ;). - - - Cursor: allows you to choose whether you prefer a solid cursor or a - transparent cursor. - - - Safety colors: Brings back the 4 default colors of the menus if you - run an operation that passes the image in less than four colors in - the palette editor. - - - Adjust brush pick: This option is used when you grab a brush in Grid - (Snap) mode. Then, the right-most and down-most pixels won't be - picked up with the rest of the brush. This option has been made - because, if people grab brushes in Grid mode, that's mostly when - they want to grab sprites. - For example: if you have 16x16 sprites on your page, you'll set the - grid mode to 16x16. But the cursor will snap at points like (0,0), - (16,0), (16,16) and so on... And the problem is that, from (0,0) to - (16,16), there are 17 pixels! But if you keep the adjust-brush-pick - option on, the unwanted pixels will be ignored. - Moreover, this option adjusts the brush handle so that the brush - still fits in the grid, instead of placing the handle in the center - of the brush. - - - Separate colors: Draws a squaring around the colors of the tool-bar. - - - Auto-set resolution: sets the best resolution for the loaded image. - - - Coordinates: Choose if you want to display relative or absolute - coordinates when using tools such as circles, rectangles, etc... - for example, if you draw a circle: if coords are relative, the - radius of the circle will be displayed, while in absolute coords, - the coordinates of the cursor will be displayed. - - - Reload: loads the previously saved configuration. - - - Auto-save: means that the configuration will be automatically saved - when you'll quit the program. - - - Save: saves the configuration at once. - - All modifications will be effective just after closing the menu. - - - - 29 - Clear picture: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Clears the picture with the color number 0. - - - Right click: - ============> - - Clears the picture with the Back-color. - - - - 30 - Help / Statistics: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Displays an info window where you'll find some credits, help about the - credits, different effects, greetings, registering... - - - Right click: - ============> - - Displays a window where you'll find miscellaneous informations about - the system. - - Note: you should take care to keep more than 128 Kb in order to let the - program run in a proper way. - - - - 31 - Oops (Undo/Redo): - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> Allows you to undo the last modification on the picture. - - Right click: - ============> Allows you to redo the last modification undone on the - picture. - - The maximum number of UNDO that you can perform can be defined in the - settings menu. - - Undo/Redo aren't effective after page switching, picture loading and - picture size modifications. - - - - 32 - Kill currenty page: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Any click: - ==========> - - Removes the current page from the list of "Undo" pages. This allows - you to free some memory if you need it. For instance, this will allow - you to delete the start-up page after having loaded an image. A message - will appear if you've already erased all the pages except the last one. - - Note: Another way to free some memory is to decrease the number of - "Undo" pages. Or else, if you have recentlt grabbed a very big - brush that you don't use any more, you can grab a new smaller one. - The memory allocated by the big brush will be thus freed. - - - - 33 - Quit program: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Any click: - ==========> - - Allows you to leave GrafX2. If there are unsaved modifications in the - current or spare page, a confirmation box will ask you if you really - want to quit GrafX2, if you want to save (Auto-save, no fileselector) or - if you want to stay in GrafX2. - - - - 34 - Palette menu: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Displays a menu where the following options are available: - - - Palette: Allows you to choose a color-block to edit. If you click - with the right mouse button, you'll choose a new Back-color. - - - RGB gauges: Allow you to modify the current selection. - - - "+" and "-": Allow you to lighten or darken the current selection. - - - Default: Restores the predifined GrafX2 palette. - - - Gray: Transforms the current selection into its gray-scaled - equivalent. - - - Negative: Transforms the current selection into its reverse video - equivalent. - - - Invert: Swaps the colors of the current selection so that the first - colors become the last ones. - - - X-Invert: Works as above but modifies the picture so that it looks - the same. - - - Swap: Swaps the current selection with another color-block. Click on - the beginning of the new color-block. - - - X-Swap: Works as above but modifies the picture so that it looks the - same. This may be useful if you want to sort your palette. - - - Copy: Copies the current selection to another color-block. Click on - the beginning of the new color-block. - - - Spread: Computes a gradation between two colors. If your selection - is only made up of one color, select the second color in the - palette. Otherwise, the two colors used will be its extremities. - - - Used: Indicates the number of colors used in the picture. - - - Zap unused: Erases the unused colors with copies of the current - selection. (The keyboard shortcut for this button is ). - - - Reduce: Allows you to reduce the palette to the number of colors you - want (and modifies the picture). - - - Undo: Allows you to recover the last modifications made on the - palette. If the last operation modified the picture, it won't - recover them: you'll have to click on Cancel to do so. - - - If you press , the program will replace, as well as - possible, some unused colors by the four default colors of the menu. - The image won't look altered because the modified colors (in the case - they were used on a few points) will be replaced by the closest colors - in the rest of the palette. - This option is really useful when you modify the palette so that there - are no colors that fit for the menu (eg: "Zap unused" while very little - colors are used in the picture; or "Reduce" with a very small number of - colors). - - If you press the key below or <,> (QWERTY), the menu will - disappear and you will be able to pick up a color from the picture - easily. Press to cancel. - - If only one color is selected (not a block), the <[> and <]> keys can - be used to select the previous or next Forecolor (Backcolor if you press - at the same time). - - Warning! If you press Undo after an action that modifies the picture - (X-Swap, X-Invert and Reduce colors), the picture won't be remapped as - it was just before this action. Only Cancel will. - - - Right click: - ============> - - Opens a menu from where you can access the following menus: - - - A menu in which you can select the colors that have not to be used - for smoothing, for the transparency mode and for remapping. - - - A menu in which you can define color series. - *** Not implemented yet *** - - - - 35 - Scroll palette left / right: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Scrolls the palette window in the right of the menu. - - - Right click: - ============> - - Same as above, but faster. - - - - 36 - Palette window: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Left click: - ============> - - Defines the Fore-color. - - - Right click: - ============> - - Defines the Back-color. - - - - 37 - Hide menu: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - Any click: - ==========> - - Allows you to hide the menu. If you do this, take care to watch before - the key to press to show the menu back (the default key is ). - - - - -Let's talk about $$$, baby: -ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ - - Please refer to the "Register?" section in the internal help of GrafX2. - - To sum up this section, let's just say that GrafX2 is freeware. But you - can anyway send us money, graphics, or just a postcard to show us that we - made a useful program. - - You must note that the version you have is already the "complete" version - (the same as the registered version) so we won't send you any other copy of - GrafX2. But if you register for one version, we'll consider that you won't - have to register for the next ones. - - - - -Drawing tips: -ÍÍÍÍÍÍÍÍÍÍÍÍÍ - - This section deals with tips that can help you to draw some cool effects, - or just to draw faster. - Note that, in most cases, these tips only make a big part of the work and - that you'll have to touch up in zoom mode if you want to draw a picture - worthy of the name! ;) - Moreover, if you've found out nice tips by yourself, and if you want to - share them with the others, don't hesitate to tell us. - - Anti-aliasing: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - This is not an effect proposed by GrafX2 but a drawing method. It - consists in placing medium colored pixels in the angles formed by - contrasted pixels for artistically smoothing their aspect. - From our point of view, this is essential for drawing really nice - pictures. - An easy but tiresome way (the best way!) is to start by adding 1 middle - color, then antialias the new colors "recursively" while you have - intermediate colors in your palette. - - ÛÛÛÛÛÛÛÛÛÛÛÛ - ÛÛÛÛÛÛÛÛÛÛÛÛ - - ÛÛÛÛÛÛÛÛ±±±±±±±± - ±±±±±±±±ÛÛÛÛÛÛÛÛ - - ÛÛÛÛ²²²²²±±±±°°°° - °°°°±±±±²²²²²ÛÛÛÛ - - - Smear mode combined with concentric lines: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - By combining this effect and this drawing tool, you can spread an area - from a central point. - If you aren't in high resolution, it can be useful to switch on the - transparency mode too (see next section). - - þ A possible application is to draw fluffy hair. For that, you can choose - one of the pre-defined paintbrushes loking like random points. According - to the hair density you wish to obtain, you can choose a paintbrush with - more or less points. Then, place the center of the concentric lines in the - middle of the plush, and rotate the mouse around it keeping the mouse - button pressed. - With the same method, by turning around more, you can manage to give - an explosion effect to an object. - - þ You can also create easily and quickly sun rays with this method. For - that, after having drawn the primary shape of the sun in the sky, choose - a paintbrush according to the size of the rays you want (but a small one - will often be prefered), and place the center of the lines in the center - of the sun. Then trace the ray at the length you want. If you didn't take - a big paintbrush, you'll be able first to draw an aura around the sun by - rotating quickly, and then to add more important rays with precision. - - - Smear mode combined with Transparency mode: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - This two drawing modes, once combined, permit to spread parts of the - picture as fresh paint. - It is recommanded to use the transparency method which consists in - interpolating with an opacity of about 60% and the effects "Feedback" on. - - þ As in the prvious section, it can be useful for drawing hair and - especially eyelashes if you have got a good palette (i.e. a palette that - contains color gradations between every colors you'll draw on during the - operation. - For drawing eyelashes for example, after having drawn the eye and the - eyelid, trace a quite thick black line representing the base of the eye- - lashes (this is that black line you'll spread out on the eyelid). Then, in - smear+transparency mode, draw with the freehand continuous tool (with a - small paintbrush: 1, 2 or 3 pixels wide according to what you draw: a face - or a close-up on an eye) starting from the base of the eyelashes in giving - their shape. You'll see your black bar looking more and more like eye- - lashes. - - þ One can also use these effects for mixing colors on the screen like - paint. For example, if one want to draw a background made of abstract - shapes composed of color mixings, one can proceed like what follows: - - Define a palette containing a gradation between the different colors you - wish to use . - - Draw very vaguely the different colored areas with a big paintbrush (in - normal mode). - - With a smaller paintbrush, and with the spray, apply these same colors - but lighter or darker on the previously defined areas. - - Always with the same paintbrush in spray, but this time in smear mode - (not necessarily with transparency... but why not?), mix all these colors - on the screen to obtain a "multicolored pulp" vaguely conserving the - different color areas. - - At last, in Smear+Transparency mode, with a medium rounded paintbrush, - hand-draw by whirling or making waves, etc... conserving the same movement - to avoid breaks. This aims at eliminating the pixellisation made by the - spray and giving the final mixed paint aspect. - - Now, if it's ugly, it's either because my explanations are incomprehen- - sible, or because you have no talent! :p - - - Spray combined with shade mode: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - þ If you often use Shade mode, and you are tired of clicking plenty of - times on a pixel for reaching the color you want, you can define a spray - with "Size"=1, "Mono-flow"=1, and "Delay"=2 (or more, according to your - reflexes). Then you'll just have to click a few hundredth of second for - modifying a color. - - þ With a wider diameter, it permits to add granularity to a texture, - because placing lighter or darker pixels creates some ruggedness. - Different textures appropriated to this effect are: sand, rock, etc... - Of course, you'll need a color gradation corresponding to color of the - texture. - - þ You can also draw more elaborated textures - \ - using a paintbrush of the shape of a small curve \ \ - or line as these figures "try" to show. ;) ` \ - Thus, you can create textures of straw, hair, | \ - rock, marble (although hand-drawing would be - more recommanded than spray for this last one). - - - Shade mode used for replacing a color gradation by another one: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - þ If you drew something with colors belonging to a gradation and you'd - like to replace all these colors by the ones of another gradation (with - the same number of colors), proceed as follows: - - Define these 2 gradations in the same shade table in the shade menu - without separating them by a blank square. - - Set the "no saturation" shade mode. - - Define the step of the shade with the size of the two gradations (e.g.: - enter 16 if each gradation contains 16 colors). - - Now, you just have to draw on the area you want the colors to change - (with the left mouse button if you placed the gradation to replace first - in the shade table, or inversely). - - - Spheres combined with additive transparency mode: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - þ Starting from a dark background (if possible all of the same color), - trace overlapping spheres with their lighting point at their center. - You'll quickly obtain a "blob" effect. - - - How to draw drops: - ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ - - þ Here is a fast and efficient method to draw drops. - Just draw very bright pixels on the side of the drop where the main light - is, and less bright ones on the opposite side. Then draw shadows according - to the position of the light. - - Here are examples with a light ±±±±±±±±±±±± ±±±±±±±± - coming from the top-left corner. ±±±±±±±±±±±± ±±±±±±±± - (they are best viewed in 80x50 ±±±±²±°±±±±± ±±Û°±±±± - text mode) ±±±²Û°°±±±±± ±±±°²°±± - ±±±Û²°±²°±±± ±±±±°±±± - You may think that the smallest ±±±²±°²²°±±± ±±±±±±±± - drop doesn't really look like a ±±±±±²Û±°±±± ±±±±±±±± - drop, but draw it in graph mode ±±±±±°°°±±±± - and you'll see it DOES look ±±±±±±±±±±±± - like a drop. ±±±±±±±±±±±± - - If you don't trust me, then know that it's by looking at Lazur's graphs - that I found this method. And in a general way, it's always good to study - the work of the best artists to learn new techniques. - - - - -Trouble-shooting / General hints / FAQ: -ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ - - * Video card problems: - - - VESA modes are disabled by Windows NT. And it is said that it will be - the same under Windows 2000 (we haven't tried it yet, and we aren't in a - hurry!). - - - If your video card is not VESA compatible in hardware, you should try to - run a VESA driver such as Univesa or Univbe. - - - If your card is VESA compatible but doesn't display the screen correctly - in VESA resolutions, that's probably because they don't fulfil all the - criteria that we expect. The explanation is that, for a better efficiency, - we have had to neglect some specificities on some video cards. However, - we always try to improve the compatibility with any kind of the VESA - standard in each new version. - - - If you have an ATI Mach 64 video card (e.g. ATI Xpert), you should use - the m64vbe TSR supplied with the card to fully support our fancy XVESA - modes by typing "m64vbe vga". - - - * Memory problems: - - - Since the 94.666% version, we use the EOS dos-extender Copyright (c)1996 - Eclipse instead of the usual DOS4GW. The reason is that it is much - smaller in disk space (a smaller zip should please your phone bills) and - in memory (so you'll be able to run GrafX2 with more device handlers - using conventionnal memory). In addition, this dos-extender is inside - the main file, which reduces the number of files (your FAT will be happy - for that). - - The backdraw is that this dos-extender doesn't manage disk-cache. So, if - you haven't at least 4 Megabytes of RAM, you'll have to use the batch - file GFX2_MEM.BAT . - - Notice that: - - you'll have to configure this file according to the location of some - files in the tree of your hard-disk(s). - - you'll have to have the file DOS4GW.EXE somewhere in the tree of - your hard-disk(s). - - you'll need at least 16 Megabytes of free space on your current - hard-disk. - - If you ever encounter problems using GrafX2 (with at least 4 Megabytes - of RAM) that would vanish using GFX2_MEM, we would thank you to let us - know. - - EOS is a shareware dos-extender, with very interesting libraries for - music, graphism, ... for Watcom, Tasm or Masm applications. If you want - more informations on its features or its libraries, don't hesitate to - contact us in order to be put in relationship with its authors. - - - * Sound card problems: - - Q: No sound comes out from my Ultra-maxi-sound-blaster-galaxy-64-3D-pnp, - so what can I do? - A: Well... You must understand that this program is not a soundtracker nor - a music-player :) ... So if you want some music, you'll have either to - play modules with a good player that can run background (with a DOS - shell), or to switch your Hi-Fi on. - - - * Miscellaneous: - - - If you corrupted the GFX2.CFG file and that GrafX2 uses it as is, with - an incorrect behavior, don't hesitate to erase GFX2.CFG and to re-run - GFXCFG to create a new correct one. Indeed, the only tests of validity - we do on the configuration file are checking its size and its version - number. - - - It may happen that you get a version already configured by one of your - friends who could have used some "Windows 95" keys while you haven't got - such keyboard yourself. In this case, you'll have to reconfigure these - combinations using GFXCFG. - - - * Frequently asked questions: - - Q: How can I set the dimensions of the picture? - A: We thought it was obvious that you had to click in the areas where the - dimensions are written in the resolution menu (Width & Height) but many - people asked this question (?!). So, to sum up, everywhere you'll see a - value or text written in black in a sort of encrusted area, this means - that if you click on it, you'll be able to modify its value. - Moreover, if you want the picture dimensions to be the same as the ones - of the screen, you just have to right-click on the resolution in the - list. - - Q: Where can I get the latest version of GrafX2? - A: The only place where you will find the latest version for sure is our - web site: http://www-msi.ensil.unilim.fr/~maritaud/sunset - Nevertheless, it isn't impossible that GrafX2 may also be found on FTP - sites dedicated to the "demo-scene" (e.g. ftp://ftp.scene.org). - - Q: How can I make the brush become monochrome, and how can I get it back - to its normal state? - A: You can do it (assuming that you haven't modified the default keys) - with the keys + to make the brush become monochrome, and - + to get the multi-coloured brush back. - - Q: Why is the tool bar at the bottom of the screen instead of at the right - side like in Deluxe Paint (copyright Electronic Arts)? - A: Well... GrafX2 IS NOT Deluxe Paint! We know that you are used to Deluxe - Paint but you'll have to get used to GrafX2! ;) If you really can't - stand using GrafX2 like this, then you'll have to wait for GrafX3 but - we probably won't release it before year 2000! Actually, the main - reason why we put the tool bar with such a basical aspect is that it - was easier (therefore faster) to redraw the whole screen just by - telling the routine where to stop (where starts the tool bar). - Moreover, one of the best Amiga paint programs (Brilliance) has got the - tool bar at the bottom of the screen too. - - Q: Why aren't the hidden parts of the picture filled when I use the "Flood - fill" tool? - A: For the simple and "quite" good reason that it is preferable that the - user controls perfectly what he is drawing. Thus, he won't see too late - that he has fucked up a part of his picture. The other tools work the - same way. And for the less good reason that is was more convenient for - us. ;) - - Q: Is it possible to launch the program in a different resolution than - 320x200? - A: Yes, you just have to type GFX2 at the DOS prompt. Type - GFX2 /? to get the list of all the video modes. - - Q: Is it normal that some buttons don't work (e.g.: the Text button)? - A: Yes, this is because we haven't had the time to make them (I remind you - that GrafX2 is still at a Beta version state). - However, here is the list of the buttons that don't respond in GrafX2: - - Grad. rectangles - - Text - - Effects on the picture - - and the following button in the "Brush effects" menu: Distort. - - Q: Will you release a Windows version? - A: GrafX2 would lose its soul by being adapted to a windowed system or a - system that doesn't support all its video modes. And anyway, it can be - run from Windows 9x (we don't know about Windows 2000 but we don't - care). So that's OK the way it is. The only interesting thing that - Windows could bring is the clipboard. - - Q: Will you release a Linux version? - A: Although this is about the same problem as with the Windows version, - Linux lacks programs like GrafX2; so, even a limited version would be - interesting in this OS. Therefore, we would like to release a Linux - version. But we have no experience in Linux programming and our code is - completely indecipherable for others. So you'll have to wait... - - Q: How can I contact you? - A: Actually, this is not really this question since those people managed - to contact us ;) but... - - * Snail mail: - GUILLAUME DORME (Robinson) KARL MARITAUD (X-Man) - 15, rue de l'observatoire 10, rue de la Brasserie - 87000 LIMOGES (FRANCE) 87000 LIMOGES (FRANCE) - - * E-mail: - dorme@msi.unilim.fr maritaud@ensil.unilim.fr - - Do not hesitate to contact us; we love that! :) - We'll try to reply to every e-mails (if any answer is needed), and also - to certain normal letters (Yes of course, we won't ruin ourselves for - stamps just to say "Thanks for writing!" :)).