Reverted r1477: 'Faster translucency effect when perfect matches are available'. When duplicates were available in the palette, it wasn't choosing always the same

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1575 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2010-08-15 18:34:25 +00:00
parent c474208860
commit 1cad25e4b5

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@ -2625,22 +2625,14 @@ byte Best_color(byte r,byte g,byte b)
byte Best_color_nonexcluded(byte red,byte green,byte blue)
{
// This "static" allows the loop to start on the last successful match.
// If the same color is requested again (and it happens often) and the match
// was perfect, it allows an early exit that avoids
// 255 computations of color distance.
// This system still works with no bad effects when the palette changes.
static byte col=0;
byte end_color;
int col;
int delta_r,delta_g,delta_b;
int dist;
int best_dist=0x7FFFFFFF;
int rmean;
byte best_color=0;
end_color=col;
do
for (col=0; col<256; col++)
{
delta_r=(int)Main_palette[col].R-red;
delta_g=(int)Main_palette[col].G-green;
@ -2658,11 +2650,7 @@ byte Best_color_nonexcluded(byte red,byte green,byte blue)
best_dist=dist;
best_color=col;
}
// Loop
col++;
} while(col!=end_color);
}
return best_color;
}