introduce GFX2_UpdateScreen()
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				@ -1093,11 +1093,17 @@ int Get_input(int sleep_time)
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    {
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					    {
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      Compute_paintbrush_coordinates();
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					      Compute_paintbrush_coordinates();
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      Display_cursor();
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					      Display_cursor();
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					#if defined(USE_SDL2)
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					      //GFX2_UpdateScreen();
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					#endif
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      return 1;
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					      return 1;
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    }
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					    }
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    if (user_feedback_required)
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					    if (user_feedback_required)
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      return 1;
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					      return 1;
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					#if defined(USE_SDL2)
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					    GFX2_UpdateScreen();
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					#endif
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    // Nothing significant happened
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					    // Nothing significant happened
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    if (sleep_time)
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					    if (sleep_time)
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      SDL_Delay(sleep_time);
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					      SDL_Delay(sleep_time);
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@ -57,4 +57,8 @@ extern volatile int Allow_colorcycling;
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/// Activates or desactivates file drag-dropping in program window.
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					/// Activates or desactivates file drag-dropping in program window.
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void Allow_drag_and_drop(int flag);
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					void Allow_drag_and_drop(int flag);
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					#if defined(USE_SDL2)
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					void GFX2_UpdateScreen(void);
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					#endif
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#endif // SCREEN_H_INCLUDED
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					#endif // SCREEN_H_INCLUDED
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@ -178,8 +178,13 @@ static void GFX2_UpdateRect(int x, int y, int width, int height)
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  source_rect.x = x;
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					  source_rect.x = x;
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  source_rect.y = y;
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					  source_rect.y = y;
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					  if (width == 0 && height == 0) {
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					    source_rect.w = Screen_SDL->w;
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					    source_rect.h = Screen_SDL->h;
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					  } else {
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    source_rect.w = width;
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					    source_rect.w = width;
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    source_rect.h = height;
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					    source_rect.h = height;
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					  }
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  if  (RGBcopy == NULL)
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					  if  (RGBcopy == NULL)
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  {
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					  {
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@ -196,7 +201,12 @@ static void GFX2_UpdateRect(int x, int y, int width, int height)
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     memcpy(pixels + line * pitch, RGBcopy->pixels + source_rect.x * 4 + (source_rect.y+line)* RGBcopy->pitch, source_rect.w * 4 );
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					     memcpy(pixels + line * pitch, RGBcopy->pixels + source_rect.x * 4 + (source_rect.y+line)* RGBcopy->pitch, source_rect.w * 4 );
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  }
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					  }
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  SDL_UnlockTexture(Texture_SDL);
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					  SDL_UnlockTexture(Texture_SDL);
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  SDL_RenderCopy(Renderer_SDL, Texture_SDL, &source_rect, &source_rect);
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					  //SDL_RenderCopy(Renderer_SDL, Texture_SDL, &source_rect, &source_rect);
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					}
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					void GFX2_UpdateScreen(void)
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					{
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					  SDL_RenderCopy(Renderer_SDL, Texture_SDL, NULL, NULL);
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  SDL_RenderPresent(Renderer_SDL);
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					  SDL_RenderPresent(Renderer_SDL);
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}
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					}
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#endif
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					#endif
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