avoid accessing Main.backups in Load_XXX() or Save_XXX()
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@ -1012,7 +1012,7 @@ void Load_IFF(T_IO_Context * context)
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previous_frame = calloc(line_size * context->Height,1);
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for (y_pos=0; y_pos<context->Height; y_pos++)
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{
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const byte * pix_p = Main.backups->Pages->Image[Main.current_layer].Pixels + y_pos * Main.backups->Pages->Width;
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const byte * pix_p = context->Target_address + y_pos * context->Pitch;
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// Dispatch the pixel into planes
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for (x_pos=0; x_pos<context->Width; x_pos++)
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{
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@ -1137,7 +1137,7 @@ void Load_IFF(T_IO_Context * context)
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previous_frame = calloc(line_size * context->Height,1);
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for (y_pos=0; y_pos<context->Height; y_pos++)
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{
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const byte * pix_p = Main.backups->Pages->Image[Main.current_layer].Pixels + y_pos * Main.backups->Pages->Width;
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const byte * pix_p = context->Target_address + y_pos * context->Pitch;
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// Dispatch the pixel into planes
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for (x_pos=0; x_pos<context->Width; x_pos++)
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{
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@ -4804,9 +4804,14 @@ void Save_GIF(T_IO_Context * context)
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temp = LSDB.Backcol;//=context->Transparent_color;
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for(GIF_pos_Y = 0; GIF_pos_Y < context->Height; GIF_pos_Y++) {
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for(GIF_pos_X = 0; GIF_pos_X < context->Width; GIF_pos_X++) {
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if (GIF_pos_X >= min_X && GIF_pos_X <= max_X && GIF_pos_Y >= min_Y && GIF_pos_Y <= max_Y)
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continue; // already in the box
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// compare Pixel from previous layer or from background depending on disposal method
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if(disposal_method == DISPOSAL_METHOD_DO_NOT_DISPOSE)
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temp = Main.backups->Pages->Image[current_layer - 1].Pixels[GIF_pos_Y * context->Pitch + GIF_pos_X];
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if(disposal_method == DISPOSAL_METHOD_DO_NOT_DISPOSE) {
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Set_saving_layer(context, current_layer - 1);
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temp = Get_pixel(context, GIF_pos_X, GIF_pos_Y);
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Set_saving_layer(context, current_layer);
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}
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if(temp != Get_pixel(context, GIF_pos_X, GIF_pos_Y)) {
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if(GIF_pos_X < min_X) min_X = GIF_pos_X;
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if(GIF_pos_X > max_X) max_X = GIF_pos_X;
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@ -3874,8 +3874,6 @@ void Test_SCR(T_IO_Context * context, FILE * file)
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unsigned long pal_size, file_size;
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byte mode, color_anim_flag;
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(void)file;
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File_error = 1;
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file_size = File_length_file(file);
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