Fix issue 495 : Contour fill crashes on new anim frame, and possibly random crashes when adding anim frames
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1968 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -1243,7 +1243,7 @@ void Fill_general(byte fill_color)
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(x_pos<=Limit_right) &&
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(x_pos<=Limit_right) &&
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(y_pos>=Limit_top) &&
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(y_pos>=Limit_top) &&
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(y_pos<=Limit_bottom) )
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(y_pos<=Limit_bottom) )
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Pixel_preview(x_pos,y_pos,~Screen_backup[x_pos+y_pos*Main_image_width]);
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Pixel_preview(x_pos,y_pos,~Main_screen[x_pos+y_pos*Main_image_width]);
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}
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}
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10
src/pages.c
10
src/pages.c
@ -688,6 +688,16 @@ void Update_screen_targets(void)
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else
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else
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{
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{
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Main_screen=Main_backups->Pages->Image[Main_current_layer].Pixels;
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Main_screen=Main_backups->Pages->Image[Main_current_layer].Pixels;
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// Sometimes this function will be called in situations where the
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// current history step and previous one don't have as many layers.
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// I don't like the idea of letting Screen_backup NULL or dangling,
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// so in case Screen_backup was queried, it will point to a valid
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// readable bitmap of correct size : current image.
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if (Main_backups->Pages->Nb_layers != Main_backups->Pages->Next->Nb_layers
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|| Main_backups->Pages->Width != Main_backups->Pages->Next->Width
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|| Main_backups->Pages->Height != Main_backups->Pages->Next->Height)
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Screen_backup=Main_screen;
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else
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Screen_backup=Main_backups->Pages->Next->Image[Main_current_layer].Pixels;
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Screen_backup=Main_backups->Pages->Next->Image[Main_current_layer].Pixels;
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}
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}
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Update_pixel_renderer();
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Update_pixel_renderer();
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