Fix issue 495 : Contour fill crashes on new anim frame, and possibly random crashes when adding anim frames
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1968 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
parent
86d67e4658
commit
2aa72730ad
@ -1243,7 +1243,7 @@ void Fill_general(byte fill_color)
|
||||
(x_pos<=Limit_right) &&
|
||||
(y_pos>=Limit_top) &&
|
||||
(y_pos<=Limit_bottom) )
|
||||
Pixel_preview(x_pos,y_pos,~Screen_backup[x_pos+y_pos*Main_image_width]);
|
||||
Pixel_preview(x_pos,y_pos,~Main_screen[x_pos+y_pos*Main_image_width]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
12
src/pages.c
12
src/pages.c
@ -688,7 +688,17 @@ void Update_screen_targets(void)
|
||||
else
|
||||
{
|
||||
Main_screen=Main_backups->Pages->Image[Main_current_layer].Pixels;
|
||||
Screen_backup=Main_backups->Pages->Next->Image[Main_current_layer].Pixels;
|
||||
// Sometimes this function will be called in situations where the
|
||||
// current history step and previous one don't have as many layers.
|
||||
// I don't like the idea of letting Screen_backup NULL or dangling,
|
||||
// so in case Screen_backup was queried, it will point to a valid
|
||||
// readable bitmap of correct size : current image.
|
||||
if (Main_backups->Pages->Nb_layers != Main_backups->Pages->Next->Nb_layers
|
||||
|| Main_backups->Pages->Width != Main_backups->Pages->Next->Width
|
||||
|| Main_backups->Pages->Height != Main_backups->Pages->Next->Height)
|
||||
Screen_backup=Main_screen;
|
||||
else
|
||||
Screen_backup=Main_backups->Pages->Next->Image[Main_current_layer].Pixels;
|
||||
}
|
||||
Update_pixel_renderer();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user