Add layers automatically when switching to IMAGE_MODE_MODE5/RASTER

This commit is contained in:
Thomas Bernard 2018-11-26 22:40:50 +01:00
parent c1fd90137e
commit 2e3dc0e149
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GPG Key ID: 0FF11B67A5C0863C

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@ -28,6 +28,7 @@
#include <stdlib.h>
#include <string.h>
#include "gfx2log.h"
#include "brush.h"
#include "buttons.h"
#include "engine.h"
@ -190,17 +191,17 @@ void Button_Constraint_mode(void)
if (Selected_Constraint_Mode == IMAGE_MODE_MODE5 || Selected_Constraint_Mode == IMAGE_MODE_RASTER)
{
/** @todo it would be great to auto-create extra layers */
if (Main.backups->Pages->Image_mode != IMAGE_MODE_LAYERED ||
Main.backups->Pages->Nb_layers!=5)
{
Verbose_message("Error!", "Emulation of Amstrad CPC's rasters requires a 5-layer image.");
return;
}
// switch to layer mode if needed
if (Main.backups->Pages->Image_mode != IMAGE_MODE_LAYERED)
Switch_layer_mode(IMAGE_MODE_LAYERED);
// auto-create extra layers
while (Main.backups->Pages->Nb_layers < 5)
Button_Layer_add();
for (pixel=0; pixel < Main.image_width*Main.image_height; pixel++)
{
if (Main.backups->Pages->Image[4].Pixels[pixel]>3)
{
GFX2_Log(GFX2_INFO, "pixel[%u]=0x%02x\n", pixel, Main.backups->Pages->Image[4].Pixels[pixel]);
Verbose_message("Error!", "Emulation of Amstrad CPC's rasters needs all pixels of layer 5 to use colors 0-3.");
return;
}
@ -249,7 +250,7 @@ void Button_Constraint_menu(void)
label = "Constraints";
summary = "";
for (i = 0; i < sizeof(modes)/sizeof(modes[0]) ; i++)
if (Main.backups->Pages->Image_mode == modes[i].mode)
if (Selected_Constraint_Mode == modes[i].mode)
{
label = modes[i].label;
summary = modes[i].summary;
@ -328,9 +329,6 @@ void Button_Constraint_menu(void)
{
if (Selected_Constraint_Mode > IMAGE_MODE_ANIMATION)
{
if (Main.backups->Pages->Image_mode > IMAGE_MODE_ANIMATION)
Button_Constraint_mode(); // unactivate current mode
Button_Constraint_mode(); // activate selected Mode
if (set_pic_size)
{
switch (Selected_Constraint_Mode)
@ -363,6 +361,9 @@ void Button_Constraint_menu(void)
break;
}
}
if (Main.backups->Pages->Image_mode > IMAGE_MODE_ANIMATION)
Button_Constraint_mode(); // unactivate current mode
Button_Constraint_mode(); // activate selected Mode
if (set_grid)
{
switch (Selected_Constraint_Mode)