More fixes on layer preview. Layer buttons now activate on click instead of release.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1937 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2012-03-25 14:23:50 +00:00
parent cd5b3346b0
commit 2e5b97eb41
3 changed files with 82 additions and 91 deletions

View File

@ -579,6 +579,71 @@ void Status_print_palette_color(byte color)
Print_in_menu(str,0);
}
void Layer_preview_on(int * preview_is_visible)
{
int x,y;
short layer;
short layercount = Main_backups->Pages->Nb_layers;
static int previewW=0, previewH=0;
if (! *preview_is_visible)
{
previewW = Min(Main_image_width/Menu_factor_X,Layer_button_width);
previewH = previewW * Main_image_height / Main_image_width * Menu_factor_X / Menu_factor_Y;
if (previewH > Screen_height/4)
{
previewH = Screen_height/4;
previewW = Main_image_width*previewH/Main_image_height*Menu_factor_Y/Menu_factor_X;
}
Open_popup((Buttons_Pool[BUTTON_LAYER_SELECT].X_offset + 2)*Menu_factor_X,
Menu_Y - previewH * Menu_factor_Y, Buttons_Pool[BUTTON_LAYER_SELECT].Width, previewH);
*preview_is_visible = 1;
// Make the system think the menu is visible (Open_popup hides it)
// so Button_under_mouse still works
Menu_is_visible=Menu_is_visible_before_window;
Menu_Y=Menu_Y_before_window;
}
// NOT an else of the previous if - variable may have changed
if (*preview_is_visible)
{
//layer = Layer_under_mouse();
for(layer = 0; layer < layercount; ++layer)
{
int offset;
// Stop if the window is too small to show the
// layer button (ex: 320x200 can only display 12 layers)
if (layer*Layer_button_width+previewW > Window_width)
break;
offset=(Layer_button_width-previewW)/2;
for (y = 0; y < previewH*Pixel_height*Menu_factor_Y; y++)
for (x = 0; x < previewW*Pixel_width*Menu_factor_X; x++)
{
int imgx = x * Main_image_width / previewW/Pixel_width/Menu_factor_X;
int imgy = y * Main_image_height / previewH/Pixel_height/Menu_factor_Y;
// Use Pixel_simple() in order to get highest resolution
Pixel_simple(x+((layer*Layer_button_width+offset)*Menu_factor_X+Window_pos_X)*Pixel_width, y+Window_pos_Y*Pixel_height, *(Main_backups->Pages->Image[layer].Pixels
+ imgx + imgy * Main_image_width));
}
}
Update_window_area(0,0,Window_width, Window_height);
}
}
void Layer_preview_off(int * preview_is_visible)
{
if (*preview_is_visible)
{
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
*preview_is_visible = 0;
}
}
///Main handler for everything. This is the main loop of the program
void Main_handler(void)
{
@ -592,8 +657,7 @@ void Main_handler(void)
byte action;
dword key_pressed;
static int preview_is_visible;
static int previewW, previewH;
int preview_is_visible=0;
// This is used for the layer preview
do
@ -691,13 +755,8 @@ void Main_handler(void)
{
if (Is_shortcut(Key,key_index))
{
if (preview_is_visible)
{
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
preview_is_visible = 0;
}
Layer_preview_off(&preview_is_visible);
// Special keys (functions not hooked to a UI button)
switch(key_index)
{
@ -1316,26 +1375,14 @@ void Main_handler(void)
{
if (Is_shortcut(key_pressed,0x100+button_index))
{
if (preview_is_visible)
{
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
preview_is_visible = 0;
}
Layer_preview_off(&preview_is_visible);
Select_button(button_index,LEFT_SIDE);
prev_button_number=-1;
action++;
}
else if (Is_shortcut(key_pressed,0x200+button_index))
{
if (preview_is_visible)
{
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
preview_is_visible = 0;
}
Layer_preview_off(&preview_is_visible);
Select_button(button_index,RIGHT_SIDE);
prev_button_number=-1;
action++;
@ -1398,12 +1445,7 @@ void Main_handler(void)
// If we get here, we mayjust have left the layerbar (towards the
// main menu or statusbar). If so, close the popup.
if (preview_is_visible) {
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
preview_is_visible = 0;
}
Layer_preview_off(&preview_is_visible);
}
}
else
@ -1423,60 +1465,11 @@ void Main_handler(void)
if (button_index == BUTTON_LAYER_SELECT)
{
int x,y;
short layer;
short layercount = Main_backups->Pages->Nb_layers;
if (!preview_is_visible)
{
previewW = Min(Main_image_width/Menu_factor_X,Layer_button_width);
previewH = previewW * Main_image_height / Main_image_width * Menu_factor_X / Menu_factor_Y;
if (previewH > Screen_height/4)
{
previewH = Screen_height/4;
previewW = Main_image_width*previewH/Main_image_height*Menu_factor_Y/Menu_factor_X;
Layer_preview_on(&preview_is_visible);
}
Open_popup((Buttons_Pool[BUTTON_LAYER_SELECT].X_offset + 2)*Menu_factor_X,
Menu_Y - previewH * Menu_factor_Y, Buttons_Pool[BUTTON_LAYER_SELECT].Width, previewH);
preview_is_visible = 1;
// Make the system think the menu is visible (Open_popup hides it)
// so Button_under_mouse still works
Menu_is_visible=Menu_is_visible_before_window;
Menu_Y=Menu_Y_before_window;
}
// NOT an else of the previous if - variable may have changed
if (preview_is_visible)
else
{
//layer = Layer_under_mouse();
for(layer = 0; layer < layercount; ++layer)
{
int offset;
// Stop if the window is too small to show the
// layer button (ex: 320x200 can only display 12 layers)
if (layer*Layer_button_width+previewW > Window_width)
break;
offset=(Layer_button_width-previewW)/2;
for (y = 0; y < previewH*Pixel_height*Menu_factor_Y; y++)
for (x = 0; x < previewW*Pixel_width*Menu_factor_X; x++)
{
int imgx = x * Main_image_width / previewW/Pixel_width/Menu_factor_X;
int imgy = y * Main_image_height / previewH/Pixel_height/Menu_factor_Y;
// Use Pixel_simple() in order to get highest resolution
Pixel_simple(x+((layer*Layer_button_width+offset)*Menu_factor_X+Window_pos_X)*Pixel_width, y+Window_pos_Y*Pixel_height, *(Main_backups->Pages->Image[layer].Pixels
+ imgx + imgy * Main_image_width));
}
}
Update_window_area(0,0,Window_width, Window_height);
}
} else if (preview_is_visible) {
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
preview_is_visible = 0;
Layer_preview_off(&preview_is_visible);
}
Print_in_menu(Buttons_Pool[button_index].Tooltip,0);
@ -1509,12 +1502,7 @@ void Main_handler(void)
// If we get here, we mayjust have left the layerbar (towards the
// main menu or statusbar). If so, close the popup.
if (preview_is_visible) {
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
preview_is_visible = 0;
}
Layer_preview_off(&preview_is_visible);
}
}
}
@ -1551,6 +1539,7 @@ void Main_handler(void)
if(Cursor_in_menu_previous)
{
Hide_cursor();
Layer_preview_off(&preview_is_visible);
/*if (Gfx->Hover_effect && prev_button_number > -1 && !Buttons_Pool[prev_button_number].Pressed)
Draw_menu_button(prev_button_number, BUTTON_RELEASED);

View File

@ -1274,7 +1274,7 @@ void Init_buttons(void)
13,9, // Will be updated according to actual number of layers
BUTTON_SHAPE_NO_FRAME,
Button_Layer_select, Button_Layer_toggle,
0,0,
1,1,
Do_nothing,
FAMILY_INSTANT);

View File

@ -178,6 +178,7 @@ void Button_Layer_select(void)
{
short layer = Layer_under_mouse();
Layer_activate(layer, LEFT_SIDE);
Mouse_K=0;
}
void Button_Layer_toggle(void)
@ -194,6 +195,7 @@ void Button_Layer_toggle(void)
layer=Main_backups->Pages->Nb_layers-1;
Layer_activate(layer, RIGHT_SIDE);
Mouse_K=0;
}
static void Draw_transparent_color(byte color)