build Mac OS X binary with SDL2
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@ -190,6 +190,11 @@ else
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SDLLOPT = -isysroot $(MACOSX_SYSROOT) $(MACOSX_ARCH) -L/usr/lib -framework SDL -framework SDL_image -framework Cocoa -framework Carbon -framework OpenGL
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SDLLOPT = -isysroot $(MACOSX_SYSROOT) $(MACOSX_ARCH) -L/usr/lib -framework SDL -framework SDL_image -framework Cocoa -framework Carbon -framework OpenGL
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SDLCOPT = $(MACOSX_ARCH) -I$(FWDIR)/SDL.framework/Headers -I$(FWDIR)/SDL_image.framework/Headers -I$(FWDIR)/SDL_ttf.framework/Headers -D_THREAD_SAFE
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SDLCOPT = $(MACOSX_ARCH) -I$(FWDIR)/SDL.framework/Headers -I$(FWDIR)/SDL_image.framework/Headers -I$(FWDIR)/SDL_ttf.framework/Headers -D_THREAD_SAFE
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endif
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endif
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endif
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ifeq ($(API),sdl2)
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SDLCOPT = $(shell sdl2-config --cflags)
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SDLLOPT = $(shell sdl2-config --libs) $(shell pkg-config --libs SDL2_image)
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SDLLOPT += -Wl,-framework,Cocoa
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endif
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endif
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# these are for use with macports
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# these are for use with macports
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