Removed some unused functions (kindly pointed out by the great ncc tool)
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@796 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
parent
fc1786a077
commit
402df48b7f
42
engine.c
42
engine.c
@ -58,48 +58,6 @@ Func_effect Effect_function_before_cancel;
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///This table holds pointers to the saved window backgrounds. We can have up to 8 windows open at a time.
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byte* Window_background[8];
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///Disables all the effects
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void Cancel_effects(void)
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{
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Shade_mode_before_cancel=Shade_mode;
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Shade_mode=0;
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Quick_shade_mode_before_cancel=Quick_shade_mode;
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Quick_shade_mode=0;
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Stencil_mode_before_cancel=Stencil_mode;
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Stencil_mode=0;
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Sieve_mode_before_cancel=Sieve_mode;
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Sieve_mode=0;
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Colorize_mode_before_cancel=Colorize_mode;
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Colorize_mode=0;
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Smooth_mode_before_cancel=Smooth_mode;
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Smooth_mode=0;
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Tiling_mode_before_cancel=Tiling_mode;
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Tiling_mode=0;
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Effect_function_before_cancel=Effect_function;
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Effect_function=No_effect;
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}
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///Get the effects and drawing modes back
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void Restore_effects(void)
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{
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Shade_mode =Shade_mode_before_cancel;
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Quick_shade_mode=Quick_shade_mode_before_cancel;
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Stencil_mode =Stencil_mode_before_cancel;
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Sieve_mode =Sieve_mode_before_cancel;
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Colorize_mode =Colorize_mode_before_cancel;
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Smooth_mode =Smooth_mode_before_cancel;
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Tiling_mode =Tiling_mode_before_cancel;
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Effect_function =Effect_function_before_cancel;
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}
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///Table of tooltip texts for menu buttons
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char * Menu_tooltip[NB_BUTTONS]=
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2
engine.h
2
engine.h
@ -26,8 +26,6 @@ void Main_handler (void);
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void Draw_menu_button_frame(byte btn_number,byte pressed);
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void Unselect_button (int btn_number);
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void Select_button (int btn_number,byte click);
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void Cancel_effects (void);
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void Restore_effects (void);
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void Open_window (word width,word height, char * title);
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void Close_window (void);
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17
io.c
17
io.c
@ -39,23 +39,6 @@
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#include "io.h"
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#include "realpath.h"
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word Endian_magic16(word x)
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{
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return x;
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#else
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return SDL_Swap16(x);
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#endif
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}
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dword Endian_magic32(dword x)
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{
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return x;
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#else
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return SDL_Swap32(x);
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#endif
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}
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// Lit un octet
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// Renvoie -1 si OK, 0 en cas d'erreur
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int Read_byte(FILE *file, byte *dest)
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5
io.h
5
io.h
@ -31,11 +31,6 @@
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/// If you don't, you break another platform.
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//////////////////////////////////////////////////////////////////////////////
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/// Returns x, swapped if the current target is low-endian. Deprecated, please don't use it.
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word Endian_magic16(word x);
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/// Returns x, swapped if the current target is low-endian. Deprecated, please don't use it.
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dword Endian_magic32(dword x);
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/// Reads a single byte from an open file. Returns true if OK, false if a file i/o error occurred.
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int Read_byte(FILE *file, byte *dest);
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/// Writes a single byte to an open file. Returns true if OK, false if a file i/o error occurred.
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14
loadsave.c
14
loadsave.c
@ -5528,20 +5528,8 @@ void Save_PC1(void)
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}
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}
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/******************************************************************************************
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Functions from op_c.c : load raw 24B (for testing) and load_tga (broken ? incomplete ?)
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Saving would be nice as well.
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******************************************************************************************/
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void Load_RAW_24b(int width,int height,T_Bitmap24B source)
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{
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FILE* file;
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file=fopen("TEST.RAW","rb");
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if (Read_bytes(file,source,width*height*sizeof(T_Components)))
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exit(3);
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fclose(file);
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}
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/// UNUSED and UNTESTED function to load a TGA file.
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void Load_TGA(char * fname,T_Bitmap24B * dest,int * width,int * height)
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{
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FILE* fichier;
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16
misc.c
16
misc.c
@ -774,22 +774,6 @@ void Num2str(dword number,char * str,byte nb_char)
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str[nb_char]='\0';
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}
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// Transformer une chaîne en un entier naturel (renvoie -1 si ch. invalide)
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int Str2num(char * str)
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{
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int value=0;
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for (;*str;str++)
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{
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if ( (*str>='0') && (*str<='9') )
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value=(value*10)+(*str-'0');
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else
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return -1;
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}
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return value;
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}
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// Arrondir un nombre réel à la valeur entière la plus proche
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short Round(float value)
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{
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1
misc.h
1
misc.h
@ -143,7 +143,6 @@ byte New_preview_is_needed; // Bool
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unsigned long Memory_free(void);
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void Num2str(dword number,char * str,byte nb_char);
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int Str2num(char * str);
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short Round(float value);
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short Round_div_max(short numerator,short divisor);
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11
op_c.c
11
op_c.c
@ -304,17 +304,6 @@ int OT_get(T_Occurrence_table * t,int r,int g,int b)
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return t->table[index];
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}
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void OT_set(T_Occurrence_table * t,int r,int g,int b,int i)
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{
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int index;
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r=(r>>t->red_r);
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g=(g>>t->red_g);
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b=(b>>t->red_b);
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index=(r<<t->dec_r) | (g<<t->dec_g) | (b<<t->dec_b);
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t->table[index]=i;
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}
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void OT_inc(T_Occurrence_table * t,int r,int g,int b)
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{
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int index;
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1
op_c.h
1
op_c.h
@ -165,7 +165,6 @@ void OT_init(T_Occurrence_table * t);
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T_Occurrence_table * OT_new(int nbb_r,int nbb_g,int nbb_b);
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void OT_delete(T_Occurrence_table * t);
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int OT_get(T_Occurrence_table * t,int r,int g,int b);
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void OT_set(T_Occurrence_table * t,int r,int g,int b,int i);
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void OT_inc(T_Occurrence_table * t,int r,int g,int b);
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void OT_count_occurrences(T_Occurrence_table * t,T_Bitmap24B image,int size);
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41
pages.c
41
pages.c
@ -228,30 +228,6 @@ void Download_infos_backup(T_List_of_pages * list)
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FX_feedback_screen=list->Pages[1].Image;
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}
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int Allocate_page(T_Page * page,int width,int height)
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{
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// Important: la T_Page ne doit pas déjà désigner une page allouée auquel
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// cas celle-ci serait perdue.
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/* Debug : if (page->Image!=NULL) exit(666); */
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// On alloue la mémoire pour le bitmap
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page->Image=(byte *)malloc(width*height);
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// On vérifie que l'allocation se soit bien passée
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if (page->Image==NULL)
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return 0; // Echec
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else
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{
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page->Width=width;
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page->Height=height;
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// Important: La mise à jour des autres infos est du ressort de
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// l'appelant.
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return 1; // Succès
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}
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}
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void Free_a_page(T_Page * page)
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{
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// On peut appeler cette fonction sur une page non allouée.
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@ -730,23 +706,6 @@ int Init_all_backup_lists(int size,int width,int height)
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return return_code;
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}
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void Free_all_backup_lists(void)
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{
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// On commence par supprimer les pages une à une dans chacune des listes
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// Liste de la page principale
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while (Main_backups->Nb_pages_allocated>0)
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Free_last_page_of_list(Main_backups);
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// Liste de la page de brouillon
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while (Spare_backups->Nb_pages_allocated>0)
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Free_last_page_of_list(Spare_backups);
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// Puis on peut détruire les structures de liste elles-mêmes
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Free_a_list_of_pages(Main_backups);
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Free_a_list_of_pages(Spare_backups);
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free(Main_backups);
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free(Spare_backups);
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}
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void Set_number_of_backups(int nb_backups)
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{
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Change_page_number_of_list(Main_backups,nb_backups+1);
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2
pages.h
2
pages.h
@ -41,7 +41,6 @@ void Upload_infos_page_main(T_Page * page);
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void Download_infos_page_spare(T_Page * page);
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void Upload_infos_page_spare(T_Page * page);
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void Download_infos_backup(T_List_of_pages * list);
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int Allocate_page(T_Page * page,int width,int height);
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void Free_a_page(T_Page * page);
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void Copy_S_page(T_Page * dest,T_Page * source);
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int Size_of_a_page(T_Page * page);
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@ -71,7 +70,6 @@ void Free_page_of_a_list(T_List_of_pages * list);
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///
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int Init_all_backup_lists(int size,int width,int height);
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void Free_all_backup_lists(void);
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void Set_number_of_backups(int nb_backups);
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int Backup_with_new_dimensions(int upload,int width,int height);
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int Backup_and_resize_the_spare(int width,int height);
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@ -191,12 +191,6 @@ byte Get_SDL_pixel_8(SDL_Surface *bmp, int x, int y)
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return ((byte *)(bmp->pixels))[(y*bmp->pitch+x)];
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}
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void Clear_screen(byte color)
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{
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memset(Screen_SDL->pixels,color,Screen_SDL->pitch*Screen_SDL->h);
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Update_rect(0,0,0,0);
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}
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void Clear_border(byte color)
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{
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int width;
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@ -46,9 +46,6 @@ byte * Surface_to_bytefield(SDL_Surface *source, byte * dest);
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SDL_Color Color_to_SDL_color(byte);
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byte Get_SDL_pixel_8(SDL_Surface *bmp, int x, int y);
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/// Fills the SDL screen with a given color
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void Clear_screen(byte color);
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///
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/// Clears the parts of screen that are outside of the editing area.
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/// There is such area only if the screen mode is not a multiple of the pixel
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37
windows.c
37
windows.c
@ -462,8 +462,7 @@ void Print_general(short x,short y,const char * str,byte text_color,byte backgro
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}
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}
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// -- Afficher un caractère dans une fenêtre --
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/// Draws a char in a window
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void Print_char_in_window(short x_pos,short y_pos,const unsigned char c,byte text_color,byte background_color)
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{
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short x,y;
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@ -480,28 +479,7 @@ void Print_char_in_window(short x_pos,short y_pos,const unsigned char c,byte tex
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(*(pixel++)?text_color:background_color));
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}
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// -- Afficher un caractère sans fond dans une fenêtre --
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void Print_transparent_char_in_window(short x_pos,short y_pos,const unsigned char c,byte color)
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{
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short x,y;
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byte *pixel;
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x_pos=(x_pos*Menu_factor_X)+Window_pos_X;
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y_pos=(y_pos*Menu_factor_Y)+Window_pos_Y;
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// Premier pixel du caractère
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pixel=Menu_font + (c<<6);
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for (y=0;y<8;y++)
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for (x=0;x<8;x++)
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{
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if (*(pixel++))
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Block(x_pos+(x*Menu_factor_X), y_pos+(y*Menu_factor_Y),
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Menu_factor_X, Menu_factor_Y, color);
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}
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}
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// -- Afficher une chaîne dans une fenêtre, avec taille maxi --
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///Draws a char in a window, checking for bounds
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void Print_in_window_limited(short x,short y,const char * str,byte size,byte text_color,byte background_color)
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{
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char display_string[256];
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@ -515,8 +493,7 @@ void Print_in_window_limited(short x,short y,const char * str,byte size,byte tex
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Print_in_window(x, y, display_string, text_color, background_color);
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}
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// -- Afficher une chaîne dans une fenêtre --
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/// Draws a string in a window
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void Print_in_window(short x,short y,const char * str,byte text_color,byte background_color)
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{
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Print_general((x*Menu_factor_X)+Window_pos_X,
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@ -525,17 +502,15 @@ void Print_in_window(short x,short y,const char * str,byte text_color,byte backg
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Update_rect(x*Menu_factor_X+Window_pos_X,y*Menu_factor_Y+Window_pos_Y,8*Menu_factor_X*strlen(str),8*Menu_factor_Y);
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}
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// -- Afficher une chaîne dans le menu --
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// Draws a string in the menu's status bar
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void Print_in_menu(const char * str, short position)
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{
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Print_general((18+(position<<3))*Menu_factor_X,Menu_status_Y,str,MC_Black,MC_Light);
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Update_rect((18+(position<<3))*Menu_factor_X,Menu_status_Y,strlen(str)*8*Menu_factor_X,8*Menu_factor_Y);
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}
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// -- Afficher les coordonnées du pinceau dans le menu --
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// Note : cette fonction n'affiche que les chiffres, pas les X: Y: qui sont dans la gestion principale, car elle est apellée très souvent.
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/// Draws the mouse coordinates on the menu
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/// Only update the digits and doesn't refresh the "X: Y:" labels. This function needs to be fast as it is called each time the mouse moves.
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void Print_coordinates(void)
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{
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char temp[5];
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@ -61,7 +61,6 @@ void Print_general(short x,short y,const char * str,byte text_color,byte backgro
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void Print_in_window(short x,short y,const char * str,byte text_color,byte background_color);
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void Print_in_window_limited(short x,short y,const char * str,byte size,byte text_color,byte background_color);
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void Print_char_in_window(short x_pos,short y_pos,const unsigned char c,byte text_color,byte background_color);
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void Print_transparent_char_in_window(short x_pos,short y_pos,const unsigned char c,byte color);
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void Print_in_menu(const char * str, short position);
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void Print_coordinates(void);
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void Print_filename(void);
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