Eliminated some tab characters in source code

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1341 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2010-02-13 19:05:16 +00:00
parent 917847cdab
commit 480c9abaab
4 changed files with 259 additions and 259 deletions

View File

@ -945,8 +945,8 @@ void Add_font_or_skin(const char *name)
fname = name;
namelength = strlen(fname);
if (namelength>=10 && fname[0]!='_' && !strncasecmp(fname, "skin_", 5)
&& (!strcasecmp(fname + namelength - 4,".png")
|| !strcasecmp(fname + namelength - 4,".gif")))
&& (!strcasecmp(fname + namelength - 4,".png")
|| !strcasecmp(fname + namelength - 4,".gif")))
{
Add_element_to_list(&Skin_files_list, name, 0);
@ -961,7 +961,7 @@ void Add_font_or_skin(const char *name)
);
}
else if (namelength>=10 && !strncasecmp(fname, "font_", 5)
&& (!strcasecmp(fname + namelength - 4, ".png")))
&& (!strcasecmp(fname + namelength - 4, ".png")))
{
Add_element_to_list(&Font_files_list, name, 0);
@ -972,7 +972,7 @@ void Add_font_or_skin(const char *name)
strcpy(Font_files_list.First->Full_name, fname);
// Reformat the short name differently
strcpy(Font_files_list.First->Short_name,
Format_font_filename(Font_files_list.First->Full_name));
Format_font_filename(Font_files_list.First->Full_name));
}
}
@ -986,7 +986,7 @@ void Draw_one_skin_name(word x, word y, word index, byte highlighted)
{
current_item = Get_item_by_index(&Skin_files_list, index);
Print_in_window(x, y, current_item->Short_name, MC_Black,
(highlighted)?MC_Dark:MC_Light);
(highlighted)?MC_Dark:MC_Light);
}
}

110
engine.c
View File

@ -1112,22 +1112,22 @@ void Main_handler(void)
}
else
{
// No event : we go asleep for a while, but we try to get waked up at constant intervals of time
// no matter the machine speed or system load. The time is fixed to 10ms (that should be about a cpu slice on most systems)
// This allows nice smooth mouse movement.
const int delay = 10;
// No event : we go asleep for a while, but we try to get waked up at constant intervals of time
// no matter the machine speed or system load. The time is fixed to 10ms (that should be about a cpu slice on most systems)
// This allows nice smooth mouse movement.
const int delay = 10;
Uint32 debut;
debut = SDL_GetTicks();
// Première attente : le complément de "delay" millisecondes
SDL_Delay(delay - (debut % delay));
// Si ça ne suffit pas, on complète par des attentes successives de "1ms".
// (Remarque, Windows arrondit généralement aux 10ms supérieures)
while ( SDL_GetTicks()/delay <= debut/delay)
{
SDL_Delay(1);
}
}
Uint32 debut;
debut = SDL_GetTicks();
// Première attente : le complément de "delay" millisecondes
SDL_Delay(delay - (debut % delay));
// Si ça ne suffit pas, on complète par des attentes successives de "1ms".
// (Remarque, Windows arrondit généralement aux 10ms supérieures)
while ( SDL_GetTicks()/delay <= debut/delay)
{
SDL_Delay(1);
}
}
// Gestion de la souris
@ -2134,59 +2134,59 @@ void Get_color_behind_window(byte * color, byte * click)
Paintbrush_hidden=1;
c=-1; // color pointée: au début aucune, comme ça on initialise tout
if (Menu_is_visible_before_window)
Print_in_menu(Menu_tooltip[BUTTON_CHOOSE_COL],0);
Print_in_menu(Menu_tooltip[BUTTON_CHOOSE_COL],0);
Display_cursor();
do
{
if(!Get_input())SDL_Delay(20);
if(!Get_input())SDL_Delay(20);
if ((Mouse_X!=old_x) || (Mouse_Y!=old_y))
{
Hide_cursor();
a=Read_pixel(Mouse_X,Mouse_Y);
if (a!=c)
{
c=a; // Mise à jour de la couleur pointée
if (Menu_is_visible_before_window)
{
sprintf(str,"%d",a);
d=strlen(str);
strcat(str," (");
sprintf(str+strlen(str),"%d",Main_palette[a].R);
strcat(str,",");
sprintf(str+strlen(str),"%d",Main_palette[a].G);
strcat(str,",");
sprintf(str+strlen(str),"%d",Main_palette[a].B);
strcat(str,")");
a=24-d;
for (index=strlen(str); index<a; index++)
str[index]=' ';
str[a]=0;
Print_in_menu(str,strlen(Menu_tooltip[BUTTON_CHOOSE_COL]));
if ((Mouse_X!=old_x) || (Mouse_Y!=old_y))
{
Hide_cursor();
a=Read_pixel(Mouse_X,Mouse_Y);
if (a!=c)
{
c=a; // Mise à jour de la couleur pointée
if (Menu_is_visible_before_window)
{
sprintf(str,"%d",a);
d=strlen(str);
strcat(str," (");
sprintf(str+strlen(str),"%d",Main_palette[a].R);
strcat(str,",");
sprintf(str+strlen(str),"%d",Main_palette[a].G);
strcat(str,",");
sprintf(str+strlen(str),"%d",Main_palette[a].B);
strcat(str,")");
a=24-d;
for (index=strlen(str); index<a; index++)
str[index]=' ';
str[a]=0;
Print_in_menu(str,strlen(Menu_tooltip[BUTTON_CHOOSE_COL]));
Print_general((26+((d+strlen(Menu_tooltip[BUTTON_CHOOSE_COL]))<<3))*Menu_factor_X,
Menu_status_Y," ",0,c);
}
}
Display_cursor();
}
Print_general((26+((d+strlen(Menu_tooltip[BUTTON_CHOOSE_COL]))<<3))*Menu_factor_X,
Menu_status_Y," ",0,c);
}
}
Display_cursor();
}
old_x=Mouse_X;
old_y=Mouse_Y;
old_x=Mouse_X;
old_y=Mouse_Y;
} while (!(Mouse_K || (Key==KEY_ESC)));
if (Mouse_K)
{
Hide_cursor();
*click=Mouse_K;
*color=Read_pixel(Mouse_X,Mouse_Y);
Hide_cursor();
*click=Mouse_K;
*color=Read_pixel(Mouse_X,Mouse_Y);
}
else
{
*click=0;
Hide_cursor();
*click=0;
Hide_cursor();
}
Restore_background(buffer,Window_pos_X,Window_pos_Y,Window_width,Window_height);
@ -2202,8 +2202,8 @@ void Get_color_behind_window(byte * color, byte * click)
// ------------ Opération de déplacement de la fenêtre à l'écran -------------
void Move_window(short dx, short dy)
{
short new_x=Mouse_X-dx;
short new_y=Mouse_Y-dy;
short new_x=Mouse_X-dx;
short new_y=Mouse_Y-dy;
short old_x;
short old_y;
short width=Window_width*Menu_factor_X;

352
factory.c
View File

@ -19,7 +19,7 @@
*/
/*! \file factory.c
* \brief Brush factory - generates brush from lua scripts
* \brief Brush factory - generates brush from lua scripts
*
* The brush factory allows you to generate brushes with Lua code.
*/
@ -80,54 +80,54 @@ int L_SetBrushSize(lua_State* L)
{
return luaL_error(L, "SetBrushSize: Unreasonable arguments");
}
if (Realloc_brush(w, h))
{
return luaL_error(L, "SetBrushSize: Resize failed");
}
Brush_was_altered=1;
if (Realloc_brush(w, h))
{
return luaL_error(L, "SetBrushSize: Resize failed");
}
Brush_was_altered=1;
// Fill with Back_color
memset(Brush,Back_color,(long)Brush_width*Brush_height);
// Center the handle
Brush_offset_X=(Brush_width>>1);
Brush_offset_Y=(Brush_height>>1);
return 0;
return 0;
}
int L_GetBrushSize(lua_State* L)
{
lua_pushinteger(L, Brush_width);
lua_pushinteger(L, Brush_height);
return 2;
lua_pushinteger(L, Brush_width);
lua_pushinteger(L, Brush_height);
return 2;
}
int L_GetBrushTransparentColor(lua_State* L)
{
lua_pushinteger(L, Back_color);
return 1;
lua_pushinteger(L, Back_color);
return 1;
}
int L_PutBrushPixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
uint8_t c = lua_tonumber(L,3);
Brush_was_altered=1;
uint8_t c = lua_tonumber(L,3);
Brush_was_altered=1;
if (x<0 || y<0 || x>=Brush_width || y>=Brush_height)
;
else
{
Pixel_in_brush(x, y, c);
}
return 0; // no values returned for lua
return 0; // no values returned for lua
}
int L_GetBrushPixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
uint8_t c;
uint8_t c;
if (x<0 || y<0 || x>=Brush_width || y>=Brush_height)
{
c = Back_color; // Return 'transparent'
@ -136,15 +136,15 @@ int L_GetBrushPixel(lua_State* L)
{
c = Read_pixel_from_brush(x, y);
}
lua_pushinteger(L, c);
return 1;
lua_pushinteger(L, c);
return 1;
}
int L_GetBrushBackupPixel(lua_State* L)
{
int x = lua_tonumber(L,1);
int y = lua_tonumber(L,2);
uint8_t c;
uint8_t c;
if (x<0 || y<0 || x>=Brush_backup_width || y>=Brush_backup_height)
{
c = Back_color; // Return 'transparent'
@ -153,8 +153,8 @@ int L_GetBrushBackupPixel(lua_State* L)
{
c = *(Brush_backup + y * Brush_backup_width + x);
}
lua_pushinteger(L, c);
return 1;
lua_pushinteger(L, c);
return 1;
}
int L_SetPictureSize(lua_State* L)
@ -165,15 +165,15 @@ int L_SetPictureSize(lua_State* L)
if (w<1 || h<1 || w>9999 || h>9999)
return luaL_error(L, "SetPictureSize: Unreasonable dimensions");
Resize_image(w, h); // TODO: a return value to catch runtime errors
return 0;
Resize_image(w, h); // TODO: a return value to catch runtime errors
return 0;
}
int L_GetPictureSize(lua_State* L)
{
lua_pushinteger(L, Main_image_width);
lua_pushinteger(L, Main_image_height);
return 2;
lua_pushinteger(L, Main_image_width);
lua_pushinteger(L, Main_image_height);
return 2;
}
int L_PutPicturePixel(lua_State* L)
@ -188,8 +188,8 @@ int L_PutPicturePixel(lua_State* L)
// Silently ignored
return 0;
}
Pixel_in_current_screen(x, y, c, 0);
return 0; // no values returned for lua
Pixel_in_current_screen(x, y, c, 0);
return 0; // no values returned for lua
}
int L_GetPicturePixel(lua_State* L)
@ -201,10 +201,10 @@ int L_GetPicturePixel(lua_State* L)
{
// Silently return the image's transparent color
lua_pushinteger(L, Main_backups->Pages->Transparent_color);
return 1;
return 1;
}
lua_pushinteger(L, Read_pixel_from_current_screen(x,y));
return 1;
lua_pushinteger(L, Read_pixel_from_current_screen(x,y));
return 1;
}
int L_GetBackupPixel(lua_State* L)
@ -216,10 +216,10 @@ int L_GetBackupPixel(lua_State* L)
{
// Silently return the image's transparent color
lua_pushinteger(L, Main_backups->Pages->Transparent_color);
return 1;
return 1;
}
lua_pushinteger(L, Read_pixel_from_backup_screen(x,y));
return 1;
lua_pushinteger(L, Read_pixel_from_backup_screen(x,y));
return 1;
}
int L_GetLayerPixel(lua_State* L)
@ -231,19 +231,19 @@ int L_GetLayerPixel(lua_State* L)
{
// Silently return the image's transparent color
lua_pushinteger(L, Main_backups->Pages->Transparent_color);
return 1;
return 1;
}
lua_pushinteger(L, Read_pixel_from_current_layer(x,y));
return 1;
lua_pushinteger(L, Read_pixel_from_current_layer(x,y));
return 1;
}
// Spare
int L_GetSparePictureSize(lua_State* L)
{
lua_pushinteger(L, Spare_image_width);
lua_pushinteger(L, Spare_image_height);
return 2;
lua_pushinteger(L, Spare_image_width);
lua_pushinteger(L, Spare_image_height);
return 2;
}
int L_GetSpareLayerPixel(lua_State* L)
@ -255,10 +255,10 @@ int L_GetSpareLayerPixel(lua_State* L)
{
// Silently return the image's transparent color
lua_pushinteger(L, Spare_backups->Pages->Transparent_color);
return 1;
return 1;
}
lua_pushinteger(L, *(Spare_backups->Pages->Image[Spare_current_layer] + y*Spare_image_width + x));
return 1;
lua_pushinteger(L, *(Spare_backups->Pages->Image[Spare_current_layer] + y*Spare_image_width + x));
return 1;
}
int L_GetSparePicturePixel(lua_State* L)
@ -270,26 +270,26 @@ int L_GetSparePicturePixel(lua_State* L)
{
// Silently return the image's transparent color
lua_pushinteger(L, Spare_backups->Pages->Transparent_color);
return 1;
return 1;
}
lua_pushinteger(L, Read_pixel_from_spare_screen(x,y));
return 1;
lua_pushinteger(L, Read_pixel_from_spare_screen(x,y));
return 1;
}
int L_GetSpareColor(lua_State* L)
{
byte c=lua_tonumber(L,1);
byte c=lua_tonumber(L,1);
lua_pushinteger(L, Spare_palette[c].R);
lua_pushinteger(L, Spare_palette[c].G);
lua_pushinteger(L, Spare_palette[c].B);
return 3;
lua_pushinteger(L, Spare_palette[c].R);
lua_pushinteger(L, Spare_palette[c].G);
lua_pushinteger(L, Spare_palette[c].B);
return 3;
}
int L_GetSpareTransColor(lua_State* L)
{
lua_pushinteger(L, Spare_backups->Pages->Transparent_color);
return 1;
lua_pushinteger(L, Spare_backups->Pages->Transparent_color);
return 1;
}
@ -305,29 +305,29 @@ int L_SetColor(lua_State* L)
Main_palette[c].R=Round_palette_component(r);
Main_palette[c].G=Round_palette_component(g);
Main_palette[c].B=Round_palette_component(b);
// Set_color(c, r, g, b); Not needed. Update screen when script is finished
Palette_has_changed=1;
return 0;
// Set_color(c, r, g, b); Not needed. Update screen when script is finished
Palette_has_changed=1;
return 0;
}
int L_GetColor(lua_State* L)
{
byte c=lua_tonumber(L,1);
byte c=lua_tonumber(L,1);
lua_pushinteger(L, Main_palette[c].R);
lua_pushinteger(L, Main_palette[c].G);
lua_pushinteger(L, Main_palette[c].B);
return 3;
lua_pushinteger(L, Main_palette[c].R);
lua_pushinteger(L, Main_palette[c].G);
lua_pushinteger(L, Main_palette[c].B);
return 3;
}
int L_GetBackupColor(lua_State* L)
{
byte c=lua_tonumber(L,1);
byte c=lua_tonumber(L,1);
lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].R);
lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].G);
lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].B);
return 3;
lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].R);
lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].G);
lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].B);
return 3;
}
int L_MatchColor(lua_State* L)
@ -343,20 +343,20 @@ int L_MatchColor(lua_State* L)
int L_GetForeColor(lua_State* L)
{
lua_pushinteger(L, Fore_color);
return 1;
lua_pushinteger(L, Fore_color);
return 1;
}
int L_GetBackColor(lua_State* L)
{
lua_pushinteger(L, Back_color);
return 1;
lua_pushinteger(L, Back_color);
return 1;
}
int L_GetTransColor(lua_State* L)
{
lua_pushinteger(L, Main_backups->Pages->Transparent_color);
return 1;
lua_pushinteger(L, Main_backups->Pages->Transparent_color);
return 1;
}
@ -591,7 +591,7 @@ int L_MessageBox(lua_State* L)
}
Verbose_message(caption, message);
return 0;
return 0;
}
@ -601,23 +601,23 @@ T_Fileselector Scripts_list;
// Callback to display a skin name in the list
void Draw_script_name(word x, word y, word index, byte highlighted)
{
T_Fileselector_item * current_item;
T_Fileselector_item * current_item;
if (Scripts_list.Nb_elements)
{
short name_size;
current_item = Get_item_by_index(&Scripts_list, index);
if (Scripts_list.Nb_elements)
{
short name_size;
current_item = Get_item_by_index(&Scripts_list, index);
Print_in_window_limited(x, y, current_item->Full_name, NAME_WIDTH, MC_Black,
(highlighted)?MC_Dark:MC_Light);
name_size=strlen(current_item->Full_name);
// Clear remaining area on the right
if (name_size<NAME_WIDTH)
Window_rectangle(x+name_size*8,y,(NAME_WIDTH-name_size)*8,8,(highlighted)?MC_Dark:MC_Light);
Print_in_window_limited(x, y, current_item->Full_name, NAME_WIDTH, MC_Black,
(highlighted)?MC_Dark:MC_Light);
name_size=strlen(current_item->Full_name);
// Clear remaining area on the right
if (name_size<NAME_WIDTH)
Window_rectangle(x+name_size*8,y,(NAME_WIDTH-name_size)*8,8,(highlighted)?MC_Dark:MC_Light);
Update_window_area(x,y,NAME_WIDTH*8,8);
}
Update_window_area(x,y,NAME_WIDTH*8,8);
}
}
///
@ -630,13 +630,13 @@ void Draw_script_information(T_Fileselector_item * script_item)
int x, y;
// Blank the target area
Window_rectangle(7, FILESEL_Y + 89, (NAME_WIDTH+2)*8+2, 3*8, MC_Black);
Window_rectangle(7, FILESEL_Y + 89, (NAME_WIDTH+2)*8+2, 3*8, MC_Black);
if (script_item && script_item->Full_name && script_item->Full_name[0]!='\0')
{
strcpy(full_name, Data_directory);
strcat(full_name, "scripts/");
strcat(full_name, script_item->Full_name);
strcat(full_name, "scripts/");
strcat(full_name, script_item->Full_name);
x=0;
@ -691,71 +691,71 @@ void Draw_script_information(T_Fileselector_item * script_item)
// Add a script to the list
void Add_script(const char *name)
{
Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0);
Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0);
}
void Button_Brush_Factory(void)
{
short clicked_button;
T_List_button* scriptlist;
T_Scroller_button* scriptscroll;
char scriptdir[MAX_PATH_CHARACTERS];
short clicked_button;
T_List_button* scriptlist;
T_Scroller_button* scriptscroll;
char scriptdir[MAX_PATH_CHARACTERS];
Open_window(33+8*NAME_WIDTH, 162, "Brush Factory");
// Here we use the same data container as the fileselectors.
// Reinitialize the list
Free_fileselector_list(&Scripts_list);
strcpy(scriptdir, Data_directory);
strcat(scriptdir, "scripts/");
// Add each found file to the list
For_each_file(scriptdir, Add_script);
// Sort it
Sort_list_of_files(&Scripts_list);
// Here we use the same data container as the fileselectors.
// Reinitialize the list
Free_fileselector_list(&Scripts_list);
strcpy(scriptdir, Data_directory);
strcat(scriptdir, "scripts/");
// Add each found file to the list
For_each_file(scriptdir, Add_script);
// Sort it
Sort_list_of_files(&Scripts_list);
Window_set_normal_button(85, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2
Window_set_normal_button(85, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2
Window_display_frame_in(6, FILESEL_Y - 2, NAME_WIDTH*8+4, 84); // File selector
scriptlist = Window_set_list_button(
// Fileselector
Window_set_special_button(8, FILESEL_Y + 1, NAME_WIDTH*8, 80), // 3
// Scroller for the fileselector
(scriptscroll = Window_set_scroller_button(NAME_WIDTH*8+14, FILESEL_Y - 1, 82,
Scripts_list.Nb_elements, 10, 0)), // 4
Draw_script_name); // 5
Window_display_frame_in(6, FILESEL_Y + 88, (NAME_WIDTH+2)*8+4, 3*8+2); // Descr.
Window_redraw_list(scriptlist);
Window_display_frame_in(6, FILESEL_Y - 2, NAME_WIDTH*8+4, 84); // File selector
scriptlist = Window_set_list_button(
// Fileselector
Window_set_special_button(8, FILESEL_Y + 1, NAME_WIDTH*8, 80), // 3
// Scroller for the fileselector
(scriptscroll = Window_set_scroller_button(NAME_WIDTH*8+14, FILESEL_Y - 1, 82,
Scripts_list.Nb_elements, 10, 0)), // 4
Draw_script_name); // 5
Window_display_frame_in(6, FILESEL_Y + 88, (NAME_WIDTH+2)*8+4, 3*8+2); // Descr.
Window_redraw_list(scriptlist);
Draw_script_information(Get_item_by_index(&Scripts_list,
scriptlist->List_start + scriptlist->Cursor_position));
Update_window_area(0, 0, Window_width, Window_height);
Display_cursor();
Update_window_area(0, 0, Window_width, Window_height);
Display_cursor();
do {
clicked_button = Window_clicked_button();
do {
clicked_button = Window_clicked_button();
switch (clicked_button)
{
case 5:
switch (clicked_button)
{
case 5:
Hide_cursor();
Draw_script_information(Get_item_by_index(&Scripts_list,
scriptlist->List_start + scriptlist->Cursor_position));
Display_cursor();
break;
default:
break;
}
} while (clicked_button <= 0 || clicked_button >= 3);
break;
default:
break;
}
} while (clicked_button <= 0 || clicked_button >= 3);
if (clicked_button == 2) // Run the script
{
lua_State* L;
if (clicked_button == 2) // Run the script
{
lua_State* L;
const char* message;
// Some scripts are slow
@ -767,24 +767,24 @@ void Button_Brush_Factory(void)
L = lua_open();
lua_register(L,"putbrushpixel",L_PutBrushPixel);
lua_register(L,"getbrushpixel",L_GetBrushPixel);
lua_register(L,"getbrushbackuppixel",L_GetBrushBackupPixel);
lua_register(L,"putpicturepixel",L_PutPicturePixel);
lua_register(L,"getpicturepixel",L_GetPicturePixel);
lua_register(L,"getlayerpixel",L_GetLayerPixel);
lua_register(L,"getbackuppixel",L_GetBackupPixel);
lua_register(L,"setbrushsize",L_SetBrushSize);
lua_register(L,"setpicturesize",L_SetPictureSize);
lua_register(L,"getbrushsize",L_GetBrushSize);
lua_register(L,"getpicturesize",L_GetPictureSize);
lua_register(L,"setcolor",L_SetColor);
lua_register(L,"getcolor",L_GetColor);
lua_register(L,"getbackupcolor",L_GetBackupColor);
lua_register(L,"matchcolor",L_MatchColor);
lua_register(L,"getbrushtransparentcolor",L_GetBrushTransparentColor);
lua_register(L,"inputbox",L_InputBox);
lua_register(L,"messagebox",L_MessageBox);
lua_register(L,"putbrushpixel",L_PutBrushPixel);
lua_register(L,"getbrushpixel",L_GetBrushPixel);
lua_register(L,"getbrushbackuppixel",L_GetBrushBackupPixel);
lua_register(L,"putpicturepixel",L_PutPicturePixel);
lua_register(L,"getpicturepixel",L_GetPicturePixel);
lua_register(L,"getlayerpixel",L_GetLayerPixel);
lua_register(L,"getbackuppixel",L_GetBackupPixel);
lua_register(L,"setbrushsize",L_SetBrushSize);
lua_register(L,"setpicturesize",L_SetPictureSize);
lua_register(L,"getbrushsize",L_GetBrushSize);
lua_register(L,"getpicturesize",L_GetPictureSize);
lua_register(L,"setcolor",L_SetColor);
lua_register(L,"getcolor",L_GetColor);
lua_register(L,"getbackupcolor",L_GetBackupColor);
lua_register(L,"matchcolor",L_MatchColor);
lua_register(L,"getbrushtransparentcolor",L_GetBrushTransparentColor);
lua_register(L,"inputbox",L_InputBox);
lua_register(L,"messagebox",L_MessageBox);
lua_register(L,"getforecolor",L_GetForeColor);
lua_register(L,"getbackcolor",L_GetBackColor);
lua_register(L,"gettranscolor",L_GetTransColor);
@ -795,14 +795,14 @@ void Button_Brush_Factory(void)
lua_register(L,"getsparetranscolor",L_GetSpareTransColor);
// For debug only
// luaL_openlibs(L);
// For debug only
// luaL_openlibs(L);
luaopen_math(L);
strcat(scriptdir, Get_item_by_index(&Scripts_list,
scriptlist->List_start + scriptlist->Cursor_position)
-> Full_name);
strcat(scriptdir, Get_item_by_index(&Scripts_list,
scriptlist->List_start + scriptlist->Cursor_position)
-> Full_name);
// TODO The script may modify the picture, so we do a backup here.
// If the script is only touching the brush, this isn't needed...
@ -822,24 +822,24 @@ void Button_Brush_Factory(void)
{
Verbose_message("Error!", "Out of memory!");
}
else
{
memcpy(Brush_backup, Brush, ((long)Brush_height)*Brush_width);
if (luaL_loadfile(L,scriptdir) != 0)
else
{
memcpy(Brush_backup, Brush, ((long)Brush_height)*Brush_width);
if (luaL_loadfile(L,scriptdir) != 0)
{
message = lua_tostring(L, 1);
if(message)
Verbose_message("Error!", message);
Verbose_message("Error!", message);
else
Warning_message("Unknown error loading script!");
}
else if (lua_pcall(L, 0, 0, 0) != 0)
else if (lua_pcall(L, 0, 0, 0) != 0)
{
int stack_size;
stack_size= lua_gettop(L);
if (stack_size>0 && (message = lua_tostring(L, stack_size))!=NULL)
Verbose_message("Error running script", message);
Verbose_message("Error running script", message);
else
Warning_message("Unknown error running script!");
}
@ -854,15 +854,15 @@ void Button_Brush_Factory(void)
}
End_of_modification();
lua_close(L);
}
lua_close(L);
}
Close_window();
if (Brush_was_altered)
Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH);
Unselect_button(BUTTON_BRUSH_EFFECTS);
Close_window();
if (Brush_was_altered)
Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH);
Unselect_button(BUTTON_BRUSH_EFFECTS);
Display_all_screen();
Display_cursor();
Display_cursor();
}
#else // NOLUA

46
graph.c
View File

@ -517,10 +517,10 @@ try_again:
case 0: // Always smallest possible
Menu_factor_X=1;
Menu_factor_Y=1;
break;
default: // Stay below some reasonable size
Menu_factor_X=Min(factor,abs(Config.Ratio));
Menu_factor_Y=Min(factor,abs(Config.Ratio));
break;
default: // Stay below some reasonable size
Menu_factor_X=Min(factor,abs(Config.Ratio));
Menu_factor_Y=Min(factor,abs(Config.Ratio));
}
if (Pixel_height>Pixel_width && Screen_width>=Menu_factor_X*2*320)
Menu_factor_X*=2;
@ -529,7 +529,7 @@ try_again:
free(Horizontal_line_buffer);
Horizontal_line_buffer=(byte *)malloc(Pixel_width *
((Screen_width>Main_image_width)?Screen_width:Main_image_width));
((Screen_width>Main_image_width)?Screen_width:Main_image_width));
Set_palette(Main_palette);
@ -1444,7 +1444,7 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
dx = *bx-ax;
dy = *by-ay;
// No mouse move: no need to clamp anything
// No mouse move: no need to clamp anything
if (dx==0 || dy == 0) return;
// Determine angle (heading)
@ -1454,39 +1454,39 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
//dx=abs(dx);
//dy=abs(dy);
// Negative Y
// Negative Y
if (angle < M_PI*(-15.0/16.0) || angle > M_PI*(15.0/16.0))
{
*bx=ax;
*by=ay + dy;
}
// Iso close to negative Y
}
// Iso close to negative Y
else if (angle < M_PI*(-13.0/16.0))
{
dy=dy | 1; // Round up to next odd number
*bx=ax + dy/2;
*by=ay + dy;
}
// 45deg
}
// 45deg
else if (angle < M_PI*(-11.0/16.0))
{
*by = (*by + ay + dx)/2;
*bx = ax - ay + *by;
}
// Iso close to negative X
}
// Iso close to negative X
else if (angle < M_PI*(-9.0/16.0))
{
dx=dx | 1; // Round up to next odd number
*bx=ax + dx;
*by=ay + dx/2;
}
// Negative X
}
// Negative X
else if (angle < M_PI*(-7.0/16.0))
{
*bx=ax + dx;
*by=ay;
}
// Iso close to negative X
}
// Iso close to negative X
else if (angle < M_PI*(-5.0/16.0))
{
dx=dx | 1; // Round up to next odd number
@ -1505,7 +1505,7 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
dy=dy | 1; // Round up to next odd number
*bx=ax - dy/2;
*by=ay + dy;
}
}
// Positive Y
else if (angle < M_PI*(1.0/16.0))
{
@ -1518,7 +1518,7 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
dy=dy | 1; // Round up to next odd number
*bx=ax + dy/2;
*by=ay + dy;
}
}
// 45 degrees
else if (angle < M_PI*(5.0/16.0))
{
@ -1531,13 +1531,13 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
dx=dx | 1; // Round up to next odd number
*bx=ax + dx;
*by=ay + dx/2;
}
}
// Positive X
else if (angle < M_PI*(9.0/16.0))
{
*bx=ax + dx;
*by=ay;
}
}
// Iso close to positive X
else if (angle < M_PI*(11.0/16.0))
{
@ -1557,7 +1557,7 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
dy=dy | 1; // Round up to next odd number
*bx=ax - dy/2;
*by=ay + dy;
}
}
return;
}
@ -2925,7 +2925,7 @@ void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
*((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer])=color;
if (with_preview)
Pixel_preview(x,y,color);
#endif
#endif
}
void Pixel_in_current_layer(word x,word y, byte color)