Icon for effect '8-bit'. Added in all skins
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1844 416bcca6-2ee7-4201-b75f-2eb2f807beb1
@ -14,8 +14,8 @@
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-- Grid size
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-- Grid size
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-- TODO : get it from GrafX2
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-- TODO : get it from GrafX2
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xgrid = 17;
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xgrid = 16;
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ygrid = 17;
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ygrid = 16;
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-- picture size
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-- picture size
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w, h = getpicturesize();
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w, h = getpicturesize();
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
@ -4454,7 +4454,7 @@ void Button_Adjust(void)
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// -- Menu des effets (Shade, Stencil, etc...) ------------------------------
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// -- Menu des effets (Shade, Stencil, etc...) ------------------------------
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void Display_effect_sprite(short sprite_number, short start_x, short start_y)
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void Display_effect_sprite(int sprite_number, short start_x, short start_y)
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{
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{
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short x,y,x_pos,y_pos;
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short x,y,x_pos,y_pos;
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@ -4528,16 +4528,17 @@ void Button_Effects(void)
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Window_set_normal_button(177, 19, 16,16,"",0,1,Config_Key[SPECIAL_FORMAT_CHECKER_MENU][0]); // 14
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Window_set_normal_button(177, 19, 16,16,"",0,1,Config_Key[SPECIAL_FORMAT_CHECKER_MENU][0]); // 14
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Display_feedback_state();
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Display_feedback_state();
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Display_effect_sprite(0, 8,20);
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Display_effect_sprite(EFFECTS_SPRITE_SHADE, 8,20);
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Display_effect_sprite(0, 8,39);
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Display_effect_sprite(EFFECTS_SPRITE_SHADE, 8,39);
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Display_effect_sprite(1, 8,58);
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Display_effect_sprite(EFFECTS_SPRITE_TRANSP, 8,58);
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Display_effect_sprite(2, 8,77);
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Display_effect_sprite(EFFECTS_SPRITE_SMOOTH, 8,77);
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Display_effect_sprite(8, 8,96);
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Display_effect_sprite(EFFECTS_SPRITE_SMEAR, 8,96);
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Display_effect_sprite(4,C2+1,20);
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Display_effect_sprite(EFFECTS_SPRITE_STENCIL,C2+1,20);
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Display_effect_sprite(7,C2+1,39);
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Display_effect_sprite(EFFECTS_SPRITE_MASK, C2+1,39);
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Display_effect_sprite(5,C2+1,58);
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Display_effect_sprite(EFFECTS_SPRITE_SIEVE, C2+1,58);
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Display_effect_sprite(6,C2+1,77);
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Display_effect_sprite(EFFECTS_SPRITE_GRID, C2+1,77);
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Display_effect_sprite(3,C2+1,96);
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Display_effect_sprite(EFFECTS_SPRITE_TILING, C2+1,96);
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Display_effect_sprite(EFFECTS_SPRITE_8BIT, 177+1,20);
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Display_effect_states();
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Display_effect_states();
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Print_in_window(12,117,"click: Left:Switch / Right:Edit",MC_Dark,MC_Light);
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Print_in_window(12,117,"click: Left:Switch / Right:Edit",MC_Dark,MC_Light);
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16
src/const.h
@ -43,7 +43,6 @@
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#define NB_CURSOR_SPRITES 8 ///< Number of available mouse cursor sprites.
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#define NB_CURSOR_SPRITES 8 ///< Number of available mouse cursor sprites.
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#define CURSOR_SPRITE_WIDTH 15 ///< Width of a mouse cursor sprite.
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#define CURSOR_SPRITE_WIDTH 15 ///< Width of a mouse cursor sprite.
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#define CURSOR_SPRITE_HEIGHT 15 ///< Height of a mouse cursor sprite.
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#define CURSOR_SPRITE_HEIGHT 15 ///< Height of a mouse cursor sprite.
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#define NB_EFFECTS_SPRITES 9 ///< Number of effect sprites.
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#define MENU_SPRITE_WIDTH 16 ///< Width of a menu sprite in pixels
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#define MENU_SPRITE_WIDTH 16 ///< Width of a menu sprite in pixels
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#define MENU_SPRITE_HEIGHT 16 ///< Height of a menu sprite in pixels
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#define MENU_SPRITE_HEIGHT 16 ///< Height of a menu sprite in pixels
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#define EFFECT_SPRITE_WIDTH 14 ///< Width of an effect sprite in pixels
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#define EFFECT_SPRITE_WIDTH 14 ///< Width of an effect sprite in pixels
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@ -279,6 +278,21 @@ enum ICON_TYPES
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ICON_NONE ///< None of the above
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ICON_NONE ///< None of the above
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};
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};
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enum EFFECT_SPRITES
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{
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EFFECTS_SPRITE_SHADE,
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EFFECTS_SPRITE_TRANSP,
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EFFECTS_SPRITE_SMOOTH,
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EFFECTS_SPRITE_TILING,
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EFFECTS_SPRITE_STENCIL,
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EFFECTS_SPRITE_SIEVE,
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EFFECTS_SPRITE_GRID,
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EFFECTS_SPRITE_MASK,
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EFFECTS_SPRITE_SMEAR,
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EFFECTS_SPRITE_8BIT,
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NB_EFFECTS_SPRITES ///< Number of effect sprites.
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};
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/// Identifiers for the buttons in the menu.
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/// Identifiers for the buttons in the menu.
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enum BUTTON_NUMBERS
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enum BUTTON_NUMBERS
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{
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{
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