Fix build on Windows ( $shell in makefile). Lua: waitinput now additionally returns mouse position in image coordinates
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1819 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -50,8 +50,8 @@ ifdef COMSPEC
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RMDIR = rmdir --ignore-fail-on-non-empty
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CP = cp
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BIN = ../bin/grafx2.exe
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COPT = -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -g -ggdb $(shell sdl-config --cflags) $(TTFCOPT) $(JOYCOPT) $(VKEYCOPT) $(LUACOPT) $(LAYERCOPT)
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LOPT = $(shell sdl-config --libs) -lSDL_image $(TTFLOPT) -lpng14 $(LUALOPT)
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COPT = -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -g -ggdb `sdl-config --cflags` $(TTFCOPT) $(JOYCOPT) $(VKEYCOPT) $(LUACOPT) $(LAYERCOPT)
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LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng14 $(LUALOPT)
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LUALOPT = -llua
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CC = gcc
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OBJDIR = ../obj/win32
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@ -1232,13 +1232,15 @@ int L_WaitInput(lua_State* L)
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lua_pushinteger(L, Mouse_X);
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lua_pushinteger(L, Mouse_Y);
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lua_pushinteger(L, Mouse_K);
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lua_pushinteger(L, Paintbrush_X);
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lua_pushinteger(L, Paintbrush_Y);
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// The event arguments are in the stack.
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// Need to reset "Key" here, so that a key event will not be
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// created again before an actual key repeat occurs.
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Key=0;
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return 5;
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return 7;
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}
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int L_UpdateScreen(lua_State* L)
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