SDL 1.2.x: capture mouse when button is pressed as well
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				@ -1305,6 +1305,8 @@ int Get_input(int sleep_time)
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          case SDL_MOUSEBUTTONDOWN:
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#ifdef USE_SDL2
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              SDL_CaptureMouse(SDL_TRUE);
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#else
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              SDL_WM_GrabInput(SDL_GRAB_ON);
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#endif
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              Handle_mouse_click(&event.button);
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              user_feedback_required = 1;
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@ -1313,6 +1315,8 @@ int Get_input(int sleep_time)
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          case SDL_MOUSEBUTTONUP:
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#ifdef USE_SDL2
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              SDL_CaptureMouse(SDL_FALSE);
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#else
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              SDL_WM_GrabInput(SDL_GRAB_OFF);
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#endif
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              Handle_mouse_release(&event.button);
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              user_feedback_required = 1;
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