Doxygened clavier.h and brush.h
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@675 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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brush.h
55
brush.h
@ -22,17 +22,72 @@
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#ifndef __BRUSH_H_
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#ifndef __BRUSH_H_
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#define __BRUSH_H_
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#define __BRUSH_H_
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/*!
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Gets the brush from the picture.
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@param Debut_X left edge coordinate in the picture
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@param Debut_Y upper edge coordinate in the picture
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@param Fin_X right edge coordinate in the picture
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@param Fin_Y bottom edge coordinate in the picture
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@param effacement If 1, the area is also cleared from the picture.
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*/
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void Capturer_brosse(short Debut_X,short Debut_Y,short Fin_X,short Fin_Y,short Effacement);
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void Capturer_brosse(short Debut_X,short Debut_Y,short Fin_X,short Fin_Y,short Effacement);
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/*!
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Rotates the brush to the right.
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*/
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void Rotate_90_deg(void);
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void Rotate_90_deg(void);
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/*!
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Stretch the brush to fit the given rectangle.
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*/
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void Etirer_brosse(short X1, short Y1, short X2, short Y2);
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void Etirer_brosse(short X1, short Y1, short X2, short Y2);
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/*!
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Stretch the brush to fit the given rectangle.
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Uses fast approximation for the preview while drawing the rectangle on screen.
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*/
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void Etirer_brosse_preview(short X1, short Y1, short X2, short Y2);
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void Etirer_brosse_preview(short X1, short Y1, short X2, short Y2);
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/*!
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Rotates the brush to the right from the given angle.
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*/
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void Tourner_brosse(float Angle);
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void Tourner_brosse(float Angle);
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/*!
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Stretch the brush to fit the given rectangle.
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Uses fast approximation for the preview while changing the angle.
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*/
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void Tourner_brosse_preview(float Angle);
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void Tourner_brosse_preview(float Angle);
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/*!
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Remap the brush palette to the nearest color in the picture one.
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Used when switching to the spare page.
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*/
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void Remap_brosse(void);
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void Remap_brosse(void);
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/*!
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Get color indexes used by the brush.
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*/
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void Get_colors_from_brush(void);
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void Get_colors_from_brush(void);
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/*!
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Outline the brush, add 1 foreground-colored pixel on the edges.
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Edges are detected considering the backcolor as transparent.
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*/
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void Outline_brush(void);
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void Outline_brush(void);
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/*!
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Nibble the brush, remove 1 pixel on the edges and make it transparent (ie filled with back color).
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Edges are detected considering the backcolor as transparent.
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*/
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void Nibble_brush(void);
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void Nibble_brush(void);
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/*!
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Get brush from picture according to a freehand form.
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@param Vertices number of points in the freehand form
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@param Points array of points coordinates
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@param Effacement If set to 1, the captured area is also cleared from the picture.
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*/
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void Capturer_brosse_au_lasso(int Vertices, short * Points,short Effacement);
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void Capturer_brosse_au_lasso(int Vertices, short * Points,short Effacement);
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#endif
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#endif
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26
clavier.h
26
clavier.h
@ -20,9 +20,35 @@
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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*/
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/*!
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Convert an SDL keysym to an ANSI/ASCII character.
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@param Sym SDL symbol to convert
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*/
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word Conversion_ANSI(SDL_keysym Sym);
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word Conversion_ANSI(SDL_keysym Sym);
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/*!
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Convert an SDL keysym to an internal keycode number.
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This is needed because SDL tends to split the information across the unicode sym, the regular sym, and the raw keycode.
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We also need to differenciate 1 (keypad) and 1 (regular keyboard), and some other things.
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@param Sym SDL symbol to convert
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*/
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word Conversion_Touche(SDL_keysym Sym);
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word Conversion_Touche(SDL_keysym Sym);
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/*!
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Helper function to convert between SDL system and old coding for keycodes. This is needed because some SDL keycode are actually unicode and won't fit in 8 bits.
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@param scancode Scancode to convert
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*/
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word Touche_pour_scancode(word scancode);
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word Touche_pour_scancode(word scancode);
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/*!
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Returns key name in a string. Used to display them in the helpscreens and in the keymapper window.
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@param Touche keycode of the key to translate, including modifiers
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*/
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const char * Nom_touche(word Touche);
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const char * Nom_touche(word Touche);
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/*!
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Gets the modifiers in our format from the SDL_Mod information.
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@param Mod SDL modifiers state
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*/
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word Modificateurs_Touche(SDLMod Mod);
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word Modificateurs_Touche(SDLMod Mod);
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