Improved built-in resizable brushes: circle brushes are no longer limited to even diameters (2 4 6), and random brush now only has isolated pixels (no pixels touch each other).

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1002 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2009-08-22 18:39:14 +00:00
parent 1ccdf24dfa
commit 5c4219d3fa

View File

@ -30,11 +30,26 @@
//---------------------- Modifier le pinceau spécial ------------------------- //---------------------- Modifier le pinceau spécial -------------------------
int Circle_squared_diameter(int diameter)
{
int result = diameter*diameter;
// Trick to make some circles rounder, even though
// mathematically incorrect.
if (diameter==3 || diameter==9)
return result-2;
if (diameter==11)
return result-6;
if (diameter==14)
return result-4;
return result;
}
void Set_paintbrush_size(int width, int height) void Set_paintbrush_size(int width, int height)
{ {
int x_pos,y_pos; int x_pos,y_pos;
int x,y; int x,y;
float radius2; int radius2;
if (width<1) width=1; if (width<1) width=1;
if (height<1) height=1; if (height<1) height=1;
@ -47,14 +62,12 @@ void Set_paintbrush_size(int width, int height)
switch (Paintbrush_shape) switch (Paintbrush_shape)
{ {
case PAINTBRUSH_SHAPE_ROUND : case PAINTBRUSH_SHAPE_ROUND :
radius2=Paintbrush_offset_X+0.414213562; // [0.410..0.415[ radius2=Circle_squared_diameter(Paintbrush_width);
radius2*=radius2;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++) for (y_pos=0, y=1-Paintbrush_height; y_pos<Paintbrush_height; y_pos++,y+=2)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++) for (x_pos=0, x=1-Paintbrush_width; x_pos<Paintbrush_width; x_pos++,x+=2)
{ {
x=x_pos-Paintbrush_offset_X; Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( ((x*x)+(y*y)) <= radius2 );
y=y_pos-Paintbrush_offset_Y;
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( ((x*x)+(y*y)) < radius2 );
} }
break; break;
case PAINTBRUSH_SHAPE_SQUARE : case PAINTBRUSH_SHAPE_SQUARE :
@ -62,16 +75,20 @@ void Set_paintbrush_size(int width, int height)
memset(Paintbrush_sprite+y_pos,1,Paintbrush_width); memset(Paintbrush_sprite+y_pos,1,Paintbrush_width);
break; break;
case PAINTBRUSH_SHAPE_SIEVE_ROUND : case PAINTBRUSH_SHAPE_SIEVE_ROUND :
radius2=Paintbrush_offset_X+0.414213562; // [0.410..0.415[
radius2*=radius2;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
{ {
x=x_pos-Paintbrush_offset_X; int reminder=0;
y=y_pos-Paintbrush_offset_Y; if (Paintbrush_width==1)
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( (!((x_pos+y_pos)&1)) && (((x*x)+(y*y)) < radius2)); reminder = 1;
radius2=Circle_squared_diameter(Paintbrush_width);
for (y_pos=0, y=1-Paintbrush_height; y_pos<Paintbrush_height; y_pos++,y+=2)
for (x_pos=0, x=1-Paintbrush_width; x_pos<Paintbrush_width; x_pos++,x+=2)
{
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( ((x_pos+y_pos+reminder)&1) && (((x*x)+(y*y)) < radius2));
} }
break; break;
}
case PAINTBRUSH_SHAPE_SIEVE_SQUARE: case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
for (y_pos=0; y_pos<Paintbrush_height; y_pos++) for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++) for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
@ -125,14 +142,24 @@ void Set_paintbrush_size(int width, int height)
} }
break; break;
case PAINTBRUSH_SHAPE_RANDOM: case PAINTBRUSH_SHAPE_RANDOM:
radius2=Paintbrush_offset_X+0.414213562; // [0.410..0.415[ // Init with blank
radius2*=radius2;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++) for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++) memset(Paintbrush_sprite+y_pos*MAX_PAINTBRUSH_SIZE,0,Paintbrush_width);
radius2=Circle_squared_diameter(Paintbrush_width);
for (y_pos=0, y=1-Paintbrush_height; y_pos<Paintbrush_height; y_pos++,y+=2)
for (x_pos=0, x=1-Paintbrush_width; x_pos<Paintbrush_width; x_pos++,x+=2)
{ {
x=x_pos-Paintbrush_offset_X; if ((x*x)+(y*y) < radius2 && !(rand()&7))
y=y_pos-Paintbrush_offset_Y; {
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( (((x*x)+(y*y)) < radius2) && (!(rand()&7)) ); Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=1;
// This prevents having a pixels that touch each other.
if (x_pos>0)
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos-1]=0;
if (y_pos>0)
Paintbrush_sprite[((y_pos-1)*MAX_PAINTBRUSH_SIZE)+x_pos]=0;
}
} }
} }
} }
@ -146,12 +173,9 @@ void Smaller_paintbrush(void)
Hide_cursor(); Hide_cursor();
switch (Paintbrush_shape) switch (Paintbrush_shape)
{ {
case PAINTBRUSH_SHAPE_ROUND:
case PAINTBRUSH_SHAPE_SIEVE_ROUND:
case PAINTBRUSH_SHAPE_CROSS: case PAINTBRUSH_SHAPE_CROSS:
case PAINTBRUSH_SHAPE_PLUS: case PAINTBRUSH_SHAPE_PLUS:
case PAINTBRUSH_SHAPE_DIAMOND: case PAINTBRUSH_SHAPE_DIAMOND:
case PAINTBRUSH_SHAPE_RANDOM:
if (Paintbrush_width&1) if (Paintbrush_width&1)
Set_paintbrush_size(Paintbrush_width-2,Paintbrush_height-2); Set_paintbrush_size(Paintbrush_width-2,Paintbrush_height-2);
else else
@ -161,6 +185,9 @@ void Smaller_paintbrush(void)
case PAINTBRUSH_SHAPE_SLASH: case PAINTBRUSH_SHAPE_SLASH:
case PAINTBRUSH_SHAPE_ANTISLASH: case PAINTBRUSH_SHAPE_ANTISLASH:
case PAINTBRUSH_SHAPE_SIEVE_SQUARE: case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
case PAINTBRUSH_SHAPE_ROUND:
case PAINTBRUSH_SHAPE_SIEVE_ROUND:
case PAINTBRUSH_SHAPE_RANDOM:
Set_paintbrush_size(Paintbrush_width-1,Paintbrush_height-1); Set_paintbrush_size(Paintbrush_width-1,Paintbrush_height-1);
break; break;
case PAINTBRUSH_SHAPE_HORIZONTAL_BAR: case PAINTBRUSH_SHAPE_HORIZONTAL_BAR:
@ -183,9 +210,6 @@ void Bigger_paintbrush(void)
Hide_cursor(); Hide_cursor();
switch (Paintbrush_shape) switch (Paintbrush_shape)
{ {
case PAINTBRUSH_SHAPE_ROUND:
case PAINTBRUSH_SHAPE_SIEVE_ROUND:
case PAINTBRUSH_SHAPE_RANDOM:
case PAINTBRUSH_SHAPE_CROSS: case PAINTBRUSH_SHAPE_CROSS:
case PAINTBRUSH_SHAPE_PLUS: case PAINTBRUSH_SHAPE_PLUS:
case PAINTBRUSH_SHAPE_DIAMOND: case PAINTBRUSH_SHAPE_DIAMOND:
@ -198,6 +222,9 @@ void Bigger_paintbrush(void)
case PAINTBRUSH_SHAPE_SLASH: case PAINTBRUSH_SHAPE_SLASH:
case PAINTBRUSH_SHAPE_ANTISLASH: case PAINTBRUSH_SHAPE_ANTISLASH:
case PAINTBRUSH_SHAPE_SIEVE_SQUARE: case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
case PAINTBRUSH_SHAPE_ROUND:
case PAINTBRUSH_SHAPE_SIEVE_ROUND:
case PAINTBRUSH_SHAPE_RANDOM:
Set_paintbrush_size(Paintbrush_width+1,Paintbrush_height+1); Set_paintbrush_size(Paintbrush_width+1,Paintbrush_height+1);
break; break;
case PAINTBRUSH_SHAPE_HORIZONTAL_BAR: case PAINTBRUSH_SHAPE_HORIZONTAL_BAR: