Improved built-in resizable brushes: circle brushes are no longer limited to even diameters (2 4 6), and random brush now only has isolated pixels (no pixels touch each other).
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1002 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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							@ -30,11 +30,26 @@
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//---------------------- Modifier le pinceau spécial -------------------------
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int Circle_squared_diameter(int diameter)
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{
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  int result = diameter*diameter;
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  // Trick to make some circles rounder, even though
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  // mathematically incorrect.
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  if (diameter==3 || diameter==9)
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    return result-2;
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  if (diameter==11)
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    return result-6;
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  if (diameter==14)
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    return result-4;
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  return result;
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}
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void Set_paintbrush_size(int width, int height)
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{
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  int x_pos,y_pos;
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  int x,y;
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  float radius2;
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  int radius2;
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  if (width<1) width=1;
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  if (height<1) height=1;
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@ -47,14 +62,12 @@ void Set_paintbrush_size(int width, int height)
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  switch (Paintbrush_shape)
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  {
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    case PAINTBRUSH_SHAPE_ROUND :
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      radius2=Paintbrush_offset_X+0.414213562; // [0.410..0.415[
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      radius2*=radius2;
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      for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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        for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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      radius2=Circle_squared_diameter(Paintbrush_width);
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      for (y_pos=0, y=1-Paintbrush_height; y_pos<Paintbrush_height; y_pos++,y+=2)
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        for (x_pos=0, x=1-Paintbrush_width; x_pos<Paintbrush_width; x_pos++,x+=2)
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        {
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          x=x_pos-Paintbrush_offset_X;
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          y=y_pos-Paintbrush_offset_Y;
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          Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( ((x*x)+(y*y)) < radius2 );
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          Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( ((x*x)+(y*y)) <= radius2 );
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        }
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      break;
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    case PAINTBRUSH_SHAPE_SQUARE :
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@ -62,16 +75,20 @@ void Set_paintbrush_size(int width, int height)
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        memset(Paintbrush_sprite+y_pos,1,Paintbrush_width);
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      break;
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    case PAINTBRUSH_SHAPE_SIEVE_ROUND :
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      radius2=Paintbrush_offset_X+0.414213562; // [0.410..0.415[
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      radius2*=radius2;
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      for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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        for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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    {
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      int reminder=0;
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      if (Paintbrush_width==1)
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        reminder = 1;
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      radius2=Circle_squared_diameter(Paintbrush_width);
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      for (y_pos=0, y=1-Paintbrush_height; y_pos<Paintbrush_height; y_pos++,y+=2)
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        for (x_pos=0, x=1-Paintbrush_width; x_pos<Paintbrush_width; x_pos++,x+=2)
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        {
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          x=x_pos-Paintbrush_offset_X;
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          y=y_pos-Paintbrush_offset_Y;
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          Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( (!((x_pos+y_pos)&1)) && (((x*x)+(y*y)) < radius2));
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          Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( ((x_pos+y_pos+reminder)&1) && (((x*x)+(y*y)) < radius2));
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        }
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      break;
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    }
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    case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
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      for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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        for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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@ -125,14 +142,24 @@ void Set_paintbrush_size(int width, int height)
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        }
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      break;
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    case PAINTBRUSH_SHAPE_RANDOM:
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      radius2=Paintbrush_offset_X+0.414213562; // [0.410..0.415[
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      radius2*=radius2;
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      // Init with blank
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      for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
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        for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
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        memset(Paintbrush_sprite+y_pos*MAX_PAINTBRUSH_SIZE,0,Paintbrush_width);
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      radius2=Circle_squared_diameter(Paintbrush_width);
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      for (y_pos=0, y=1-Paintbrush_height; y_pos<Paintbrush_height; y_pos++,y+=2)
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        for (x_pos=0, x=1-Paintbrush_width; x_pos<Paintbrush_width; x_pos++,x+=2)
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        {
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          x=x_pos-Paintbrush_offset_X;
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          y=y_pos-Paintbrush_offset_Y;
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          Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( (((x*x)+(y*y)) < radius2) && (!(rand()&7)) );
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          if ((x*x)+(y*y) < radius2 && !(rand()&7))
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          {
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              Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=1;
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              // This prevents having a pixels that touch each other.
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              if (x_pos>0)
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                Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos-1]=0;
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              if (y_pos>0)
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                Paintbrush_sprite[((y_pos-1)*MAX_PAINTBRUSH_SIZE)+x_pos]=0;
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          }
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        }
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  }
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}
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@ -146,12 +173,9 @@ void Smaller_paintbrush(void)
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    Hide_cursor();
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    switch (Paintbrush_shape)
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    {
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      case PAINTBRUSH_SHAPE_ROUND:
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      case PAINTBRUSH_SHAPE_SIEVE_ROUND:
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      case PAINTBRUSH_SHAPE_CROSS:
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      case PAINTBRUSH_SHAPE_PLUS:
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      case PAINTBRUSH_SHAPE_DIAMOND:
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      case PAINTBRUSH_SHAPE_RANDOM:
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        if (Paintbrush_width&1)
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          Set_paintbrush_size(Paintbrush_width-2,Paintbrush_height-2);
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        else
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@ -161,6 +185,9 @@ void Smaller_paintbrush(void)
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      case PAINTBRUSH_SHAPE_SLASH:
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      case PAINTBRUSH_SHAPE_ANTISLASH:
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      case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
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      case PAINTBRUSH_SHAPE_ROUND:
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      case PAINTBRUSH_SHAPE_SIEVE_ROUND:
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      case PAINTBRUSH_SHAPE_RANDOM:
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        Set_paintbrush_size(Paintbrush_width-1,Paintbrush_height-1);
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        break;
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      case PAINTBRUSH_SHAPE_HORIZONTAL_BAR:
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@ -183,9 +210,6 @@ void Bigger_paintbrush(void)
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    Hide_cursor();
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    switch (Paintbrush_shape)
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    {
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      case PAINTBRUSH_SHAPE_ROUND:
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      case PAINTBRUSH_SHAPE_SIEVE_ROUND:
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      case PAINTBRUSH_SHAPE_RANDOM:
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      case PAINTBRUSH_SHAPE_CROSS:
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      case PAINTBRUSH_SHAPE_PLUS:
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      case PAINTBRUSH_SHAPE_DIAMOND:
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@ -198,6 +222,9 @@ void Bigger_paintbrush(void)
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      case PAINTBRUSH_SHAPE_SLASH:
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      case PAINTBRUSH_SHAPE_ANTISLASH:
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      case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
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      case PAINTBRUSH_SHAPE_ROUND:
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      case PAINTBRUSH_SHAPE_SIEVE_ROUND:
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      case PAINTBRUSH_SHAPE_RANDOM:
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        Set_paintbrush_size(Paintbrush_width+1,Paintbrush_height+1);
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        break;
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      case PAINTBRUSH_SHAPE_HORIZONTAL_BAR:
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