* Use SDL_WaitEvent instead of SDL_PollEvent.

* To avoid the program getting 'locked' when there is no user input (sliders, colorspray), we use a timer that queues events to make grafX2 act (and refresh the screen)

TODO :
 * To reduce cpu usage when idle even more, start the timer only when it's needed (colorspray is drawing, or a scrollbar is scrolling)
 * For now everyone uses the same timer, so the same delay. This means there is no fast-scroll and slow-scroll for sliders. Starting the timer with a different speed in each case would solve that
 * The event handling for sliders will currently react to any mouse event. Thismeans the slider will move faster if you slightly move the mouse while keeping in the button. Not what wewant, so weshoud all a timer_expired global and the slider should wait for that (and reset it when acknowledged).

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1556 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues 2010-08-06 15:40:01 +00:00
parent bce1c9d7ee
commit 5ee0b4943f
5 changed files with 37 additions and 20 deletions

View File

@ -2759,7 +2759,7 @@ short Window_get_clicked_button(void)
Hide_cursor(); Hide_cursor();
Window_select_normal_button(temp1->Pos_X,temp1->Pos_Y,temp1->Width,temp1->Height); Window_select_normal_button(temp1->Pos_X,temp1->Pos_Y,temp1->Width,temp1->Height);
Display_cursor(); Display_cursor();
Slider_timer((Mouse_K==1)? Config.Delay_left_click_on_slider : Config.Delay_right_click_on_slider); // Slider_timer((Mouse_K==1)? Config.Delay_left_click_on_slider : Config.Delay_right_click_on_slider);
Hide_cursor(); Hide_cursor();
Window_unselect_normal_button(temp1->Pos_X,temp1->Pos_Y,temp1->Width,temp1->Height); Window_unselect_normal_button(temp1->Pos_X,temp1->Pos_Y,temp1->Width,temp1->Height);
Display_cursor(); Display_cursor();
@ -2783,7 +2783,7 @@ short Window_get_clicked_button(void)
} }
} }
// Test click oin slider/scroller bars // Test click on slider/scroller bars
for (temp3=Window_scroller_button_list; temp3; temp3=temp3->Next) for (temp3=Window_scroller_button_list; temp3; temp3=temp3->Next)
{ {
// Button Up arrow // Button Up arrow
@ -2806,7 +2806,7 @@ short Window_get_clicked_button(void)
Display_cursor(); Display_cursor();
Slider_timer((Mouse_K==1)? Config.Delay_left_click_on_slider : Config.Delay_right_click_on_slider); // Slider_timer((Mouse_K==1)? Config.Delay_left_click_on_slider : Config.Delay_right_click_on_slider);
Hide_cursor(); Hide_cursor();
Window_unselect_normal_button(temp3->Pos_X,temp3->Pos_Y,11,11); Window_unselect_normal_button(temp3->Pos_X,temp3->Pos_Y,11,11);
@ -2835,7 +2835,7 @@ short Window_get_clicked_button(void)
Display_cursor(); Display_cursor();
Slider_timer((Mouse_K==1)? Config.Delay_left_click_on_slider : Config.Delay_right_click_on_slider); // Slider_timer((Mouse_K==1)? Config.Delay_left_click_on_slider : Config.Delay_right_click_on_slider);
Hide_cursor(); Hide_cursor();
Window_unselect_normal_button(temp3->Pos_X,temp3->Pos_Y+temp3->Height-11,11,11); Window_unselect_normal_button(temp3->Pos_X,temp3->Pos_Y+temp3->Height-11,11,11);
@ -2941,7 +2941,7 @@ short Window_get_button_shortcut(void)
Window_select_normal_button(temp->Pos_X,temp->Pos_Y,temp->Width,temp->Height); Window_select_normal_button(temp->Pos_X,temp->Pos_Y,temp->Width,temp->Height);
Display_cursor(); Display_cursor();
Slider_timer(Config.Delay_right_click_on_slider); // Slider_timer(Config.Delay_right_click_on_slider);
Hide_cursor(); Hide_cursor();
Window_unselect_normal_button(temp->Pos_X,temp->Pos_Y,temp->Width,temp->Height); Window_unselect_normal_button(temp->Pos_X,temp->Pos_Y,temp->Width,temp->Height);

View File

@ -243,8 +243,9 @@ int Move_cursor_with_constraints()
Mouse_K=Input_new_mouse_K; Mouse_K=Input_new_mouse_K;
if (Mouse_moved > Config.Mouse_merge_movement) if (Mouse_moved > Config.Mouse_merge_movement)
if (! Operation[Current_operation][Mouse_K_unique] // TODO : not sure what that was meant to do, but it prevents moving the default cursor when there is no operation.
[Operation_stack_size].Fast_mouse) // if (! Operation[Current_operation][Mouse_K_unique]
// [Operation_stack_size].Fast_mouse)
feedback=1; feedback=1;
} }
if (mouse_blocked) if (mouse_blocked)
@ -681,7 +682,7 @@ int Get_input(void)
// Process as much events as possible without redrawing the screen. // Process as much events as possible without redrawing the screen.
// This mostly allows us to merge mouse events for people with an high // This mostly allows us to merge mouse events for people with an high
// resolution mouse // resolution mouse
while( (!user_feedback_required) && SDL_PollEvent(&event)) // Try to cumulate for a full VBL except if there is a required feedback while( (!user_feedback_required) && SDL_WaitEvent(&event)) // Try to cumulate for a full VBL except if there is a required feedback
{ {
switch(event.type) switch(event.type)
{ {
@ -765,6 +766,9 @@ int Get_input(void)
#endif #endif
break; break;
case SDL_USEREVENT:
user_feedback_required = 1;
break;
default: default:
// DEBUG("Unhandled SDL event number : ",event.type); // DEBUG("Unhandled SDL event number : ",event.type);
break; break;

View File

@ -409,6 +409,30 @@ int Analyze_command_line(int argc, char * argv[], char *main_filename, char *mai
return file_in_command_line; return file_in_command_line;
} }
Uint32 putTimerEvent(Uint32 i, void* p)
{
SDL_Event event;
SDL_UserEvent userevent;
/* Dans cet exemple, notre fonction de rappel pousse
un evenement SDL_USEREVENT dans la file... */
userevent.type = SDL_USEREVENT;
userevent.code = 0;
userevent.data1 = NULL;
userevent.data2 = NULL;
event.type = SDL_USEREVENT;
event.user = userevent;
SDL_PushEvent(&event);
return i;
}
// ------------------------ Initialiser le programme ------------------------- // ------------------------ Initialiser le programme -------------------------
// Returns 0 on fail // Returns 0 on fail
int Init_program(int argc,char * argv[]) int Init_program(int argc,char * argv[])
@ -521,6 +545,7 @@ int Init_program(int argc,char * argv[])
printf("Couldn't initialize SDL.\n"); printf("Couldn't initialize SDL.\n");
return(0); return(0);
} }
SDL_TimerID tid = SDL_AddTimer(10, putTimerEvent, NULL);
Joystick = SDL_JoystickOpen(0); Joystick = SDL_JoystickOpen(0);
SDL_EnableKeyRepeat(250, 32); SDL_EnableKeyRepeat(250, 32);

View File

@ -675,17 +675,6 @@ void Rescale(byte *src_buffer, short src_width, short src_height, byte *dst_buff
} }
} }
void Slider_timer(byte speed)
//Boucle d'attente pour faire bouger les scrollbars à une vitesse correcte
{
Uint32 end;
byte original_mouse_k = Mouse_K;
end = SDL_GetTicks() + speed*10;
do
{
if (!Get_input()) SDL_Delay(20);
} while (Mouse_K == original_mouse_k && SDL_GetTicks()<end);
}
void Scroll_picture(byte * main_src, byte * main_dest, short x_offset,short y_offset) void Scroll_picture(byte * main_src, byte * main_dest, short x_offset,short y_offset)
{ {

View File

@ -42,7 +42,6 @@ void Palette_256_to_64(T_Palette palette);
void Palette_64_to_256(T_Palette palette); void Palette_64_to_256(T_Palette palette);
void Clear_current_image(byte color); void Clear_current_image(byte color);
void Clear_current_image_with_stencil(byte color, byte * stencil); void Clear_current_image_with_stencil(byte color, byte * stencil);
void Slider_timer(byte speed);
dword Round_div(dword numerator,dword divisor); dword Round_div(dword numerator,dword divisor);
word Count_used_colors(dword * usage); word Count_used_colors(dword * usage);
word Count_used_colors_area(dword* usage, word start_x, word start_y, word width, word height); word Count_used_colors_area(dword* usage, word start_x, word start_y, word width, word height);