fix the "Screen_size_in_GIF" feature. The canvas must not be smaller than the picture !
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@ -879,8 +879,9 @@ void Save_GIF(T_IO_Context * context)
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alphabet_sister = (word *)GFX2_malloc(4096*sizeof(word));
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// On initialise le LSDB du fichier
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if (Config.Screen_size_in_GIF)
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if (Config.Screen_size_in_GIF && Screen_width >= context->Width && Screen_height >= context->Height)
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{
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// Canvas bigger than the image
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LSDB.Width=Screen_width;
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LSDB.Height=Screen_height;
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}
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