Try to fix some doxygen warnings.
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@ -1258,6 +1258,7 @@ void Print_filename_in_fileselector(void)
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{
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char filename[32];
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strncpy(filename, Selector_filename, sizeof(filename));
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printf("%d %s %ls\n", __LINE__, Selector_filename, Selector_filename_unicode);
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#ifdef ENABLE_FILENAMES_ICONV
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{
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char * input = (char *)Selector_filename;
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@ -2003,6 +2004,7 @@ byte Button_Load_or_Save(T_Selector_settings *settings, byte load, T_IO_Context
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if(Directory_exists(Selector_filename)) Selected_type = 1;
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else Selected_type = 0;
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}
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printf("%d %s %ls\n", __LINE__, Selector_filename, Selector_filename_unicode);
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// Now load immediately, but only if the user exited readline by pressing ENTER
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if (Mouse_K == 0) has_clicked_ok = 1;
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@ -44,41 +44,46 @@
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#endif
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/*!
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Convert an SDL keysym to an ANSI/ASCII character.
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This is used to type text and numeric values in input boxes.
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@param keysym SDL symbol to convert
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*/
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#if defined(USE_SDL)
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/*! Convert an SDL keysym to an ANSI/ASCII character.
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This is used to type text and numeric values in input boxes.
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@param[in] keysym SDL symbol to convert
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*/
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word Keysym_to_ANSI(SDL_keysym keysym);
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#elif defined(USE_SDL2)
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word Keysym_to_ANSI(SDL_Keysym keysym);
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#endif
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/*!
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Convert an SDL keysym to an internal keycode number.
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This is needed because SDL tends to split the information across the unicode sym, the regular sym, and the raw keycode.
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We also need to differenciate 1 (keypad) and 1 (regular keyboard), and some other things.
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See the notice at the beginning of keyboard.h for the format of a keycode.
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@param keysym SDL symbol to convert
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*/
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#if defined(USE_SDL)
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/*! Convert an SDL keysym to an internal keycode number.
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This is needed because SDL tends to split the information across the unicode
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sym, the regular sym, and the raw keycode. We also need to differenciate
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1 (keypad) and 1 (regular keyboard), and some other things. See the notice
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at the beginning of keyboard.h for the format of a keycode.
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@param[in] keysym SDL symbol to convert
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@return internal keycode value
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*/
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word Keysym_to_keycode(SDL_keysym keysym);
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#elif defined(USE_SDL2)
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word Keysym_to_keycode(SDL_Keysym keysym);
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#endif
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/*!
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Helper function to convert between SDL system and the old coding for PC keycodes.
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This is only used to convert configuration files from the DOS version of
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/*! Helper function to convert between SDL system and the old coding for PC keycodes.
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This is only used to convert configuration files from the DOS version of
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Grafx2, where keyboard codes are in in the IBM PC AT form.
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@param scancode Scancode to convert
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*/
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word Key_for_scancode(word scancode);
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/*!
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Returns key name in a string. Used to display them in the helpscreens and in the keymapper window.
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@param key keycode of the key to translate, including modifiers
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/*! Returns key name in a string.
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Used to display them in the helpscreens and in the keymapper window.
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@param[in] key keycode of the key to translate, including modifiers
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*/
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const char * Key_name(word key);
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@ -42,7 +42,10 @@ extern byte * FX_feedback_screen;
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/// The pixels of visible layers, flattened copy, used for no-feedback effects.
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extern T_Bitmap Main_visible_image_backup;
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/// The index of visible pixels from ::Main.visible_image. Points to the right layer.
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/** The index of visible pixels Main page ::T_Document.visible_image.
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*
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* Points to the right layer.
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*/
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extern T_Bitmap Main_visible_image_depth_buffer;
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///
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@ -2314,7 +2314,7 @@ DOT_GRAPH_MAX_NODES = 50
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# Minimum value: 0, maximum value: 1000, default value: 0.
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# This tag requires that the tag HAVE_DOT is set to YES.
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MAX_DOT_GRAPH_DEPTH = 0
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MAX_DOT_GRAPH_DEPTH = 2
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# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
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# background. This is disabled by default, because dot on Windows does not seem
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