Add MSVC 2010 project file and a make the project compile

This commit is contained in:
Thomas Bernard 2018-02-06 18:18:16 +01:00
parent ee1ec1a1b0
commit 6f48d7fefe
27 changed files with 678 additions and 19 deletions

6
project/msvc/.gitignore vendored Normal file
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@ -0,0 +1,6 @@
Debug
Release
ipch
*.suo
*.user
*.sdf

3
project/msvc/README.txt Normal file
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Project files for MS Visual Studio 2010
Edit project properties to set proper include and libraries directory for SDL 1.2
and SDL image 1.2

20
project/msvc/grafx2.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grafx2", "grafx2.vcxproj", "{2C23F950-9403-4871-848E-7E98BE9BD565}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2C23F950-9403-4871-848E-7E98BE9BD565}.Debug|Win32.ActiveCfg = Debug|Win32
{2C23F950-9403-4871-848E-7E98BE9BD565}.Debug|Win32.Build.0 = Debug|Win32
{2C23F950-9403-4871-848E-7E98BE9BD565}.Release|Win32.ActiveCfg = Release|Win32
{2C23F950-9403-4871-848E-7E98BE9BD565}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

200
project/msvc/grafx2.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2C23F950-9403-4871-848E-7E98BE9BD565}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>grafx2</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\bin\</OutDir>
<TargetName>$(ProjectName)$(Configuration)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\bin\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>NOTTF;__no_pnglib__;_CRT_SECURE_NO_WARNINGS;_USE_MATH_DEFINES;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\code\SDL_image-1.2.12\include;C:\code\SDL-1.2.15\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL.lib;SDLmain.lib;SDL_image.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\code\SDL-1.2.15\lib\x86;C:\code\SDL_image-1.2.12\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NOTTF;__no_pnglib__;_CRT_SECURE_NO_WARNINGS;_USE_MATH_DEFINES;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\code\SDL_image-1.2.12\include;C:\code\SDL-1.2.15\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL.lib;SDLmain.lib;SDL_image.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\code\SDL-1.2.15\lib\x86;C:\code\SDL_image-1.2.12\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\brush.h" />
<ClInclude Include="..\..\src\buttons.h" />
<ClInclude Include="..\..\src\colorred.h" />
<ClInclude Include="..\..\src\const.h" />
<ClInclude Include="..\..\src\engine.h" />
<ClInclude Include="..\..\src\errors.h" />
<ClInclude Include="..\..\src\factory.h" />
<ClInclude Include="..\..\src\filesel.h" />
<ClInclude Include="..\..\src\global.h" />
<ClInclude Include="..\..\src\graph.h" />
<ClInclude Include="..\..\src\haiku.h" />
<ClInclude Include="..\..\src\help.h" />
<ClInclude Include="..\..\src\helpfile.h" />
<ClInclude Include="..\..\src\hotkeys.h" />
<ClInclude Include="..\..\src\init.h" />
<ClInclude Include="..\..\src\input.h" />
<ClInclude Include="..\..\src\io.h" />
<ClInclude Include="..\..\src\keyboard.h" />
<ClInclude Include="..\..\src\layers.h" />
<ClInclude Include="..\..\src\libraw2crtc.h" />
<ClInclude Include="..\..\src\loadsave.h" />
<ClInclude Include="..\..\src\misc.h" />
<ClInclude Include="..\..\src\mountlist.h" />
<ClInclude Include="..\..\src\oldies.h" />
<ClInclude Include="..\..\src\operatio.h" />
<ClInclude Include="..\..\src\op_c.h" />
<ClInclude Include="..\..\src\pages.h" />
<ClInclude Include="..\..\src\palette.h" />
<ClInclude Include="..\..\src\pxdouble.h" />
<ClInclude Include="..\..\src\pxquad.h" />
<ClInclude Include="..\..\src\pxsimple.h" />
<ClInclude Include="..\..\src\pxtall.h" />
<ClInclude Include="..\..\src\pxtall2.h" />
<ClInclude Include="..\..\src\pxtall3.h" />
<ClInclude Include="..\..\src\pxtriple.h" />
<ClInclude Include="..\..\src\pxwide.h" />
<ClInclude Include="..\..\src\pxwide2.h" />
<ClInclude Include="..\..\src\readini.h" />
<ClInclude Include="..\..\src\readline.h" />
<ClInclude Include="..\..\src\realpath.h" />
<ClInclude Include="..\..\src\saveini.h" />
<ClInclude Include="..\..\src\SDLMain.h" />
<ClInclude Include="..\..\src\sdlscreen.h" />
<ClInclude Include="..\..\src\setup.h" />
<ClInclude Include="..\..\src\SFont.h" />
<ClInclude Include="..\..\src\shade.h" />
<ClInclude Include="..\..\src\special.h" />
<ClInclude Include="..\..\src\struct.h" />
<ClInclude Include="..\..\src\text.h" />
<ClInclude Include="..\..\src\tiles.h" />
<ClInclude Include="..\..\src\transform.h" />
<ClInclude Include="..\..\src\unicode.h" />
<ClInclude Include="..\..\src\windows.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\gfx2.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\brush.c" />
<ClCompile Include="..\..\src\brush_ops.c" />
<ClCompile Include="..\..\src\buttons.c" />
<ClCompile Include="..\..\src\buttons_effects.c" />
<ClCompile Include="..\..\src\colorred.c" />
<ClCompile Include="..\..\src\engine.c" />
<ClCompile Include="..\..\src\factory.c" />
<ClCompile Include="..\..\src\fileformats.c" />
<ClCompile Include="..\..\src\filesel.c" />
<ClCompile Include="..\..\src\graph.c" />
<ClCompile Include="..\..\src\help.c" />
<ClCompile Include="..\..\src\hotkeys.c" />
<ClCompile Include="..\..\src\init.c" />
<ClCompile Include="..\..\src\input.c" />
<ClCompile Include="..\..\src\io.c" />
<ClCompile Include="..\..\src\keyboard.c" />
<ClCompile Include="..\..\src\layers.c" />
<ClCompile Include="..\..\src\libraw2crtc.c" />
<ClCompile Include="..\..\src\loadsave.c" />
<ClCompile Include="..\..\src\main.c" />
<ClCompile Include="..\..\src\misc.c" />
<ClCompile Include="..\..\src\miscfileformats.c" />
<ClCompile Include="..\..\src\mountlist.c" />
<ClCompile Include="..\..\src\oldies.c" />
<ClCompile Include="..\..\src\operatio.c" />
<ClCompile Include="..\..\src\op_c.c" />
<ClCompile Include="..\..\src\pages.c" />
<ClCompile Include="..\..\src\palette.c" />
<ClCompile Include="..\..\src\pversion.c" />
<ClCompile Include="..\..\src\pxdouble.c" />
<ClCompile Include="..\..\src\pxquad.c" />
<ClCompile Include="..\..\src\pxsimple.c" />
<ClCompile Include="..\..\src\pxtall.c" />
<ClCompile Include="..\..\src\pxtall2.c" />
<ClCompile Include="..\..\src\pxtall3.c" />
<ClCompile Include="..\..\src\pxtriple.c" />
<ClCompile Include="..\..\src\pxwide.c" />
<ClCompile Include="..\..\src\pxwide2.c" />
<ClCompile Include="..\..\src\readini.c" />
<ClCompile Include="..\..\src\readline.c" />
<ClCompile Include="..\..\src\realpath.c" />
<ClCompile Include="..\..\src\saveini.c" />
<ClCompile Include="..\..\src\sdlscreen.c" />
<ClCompile Include="..\..\src\setup.c" />
<ClCompile Include="..\..\src\SFont.c" />
<ClCompile Include="..\..\src\shade.c" />
<ClCompile Include="..\..\src\special.c" />
<ClCompile Include="..\..\src\text.c" />
<ClCompile Include="..\..\src\tiles.c" />
<ClCompile Include="..\..\src\transform.c" />
<ClCompile Include="..\..\src\unicode.c" />
<ClCompile Include="..\..\src\windows.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Fichiers sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Fichiers d%27en-tête">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Fichiers de ressources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\brush.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\buttons.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\colorred.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\const.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\engine.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\errors.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\factory.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filesel.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\global.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\graph.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haiku.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\help.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\helpfile.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\hotkeys.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\init.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\input.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\io.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\keyboard.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\layers.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libraw2crtc.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\loadsave.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\misc.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\mountlist.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\oldies.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\op_c.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\operatio.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pages.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\palette.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pxdouble.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pxquad.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pxsimple.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pxtall.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pxtall2.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pxtall3.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pxtriple.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pxwide.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\pxwide2.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\readini.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\readline.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\realpath.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\saveini.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDLMain.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sdlscreen.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\setup.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SFont.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\shade.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\special.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\struct.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\text.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\tiles.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\transform.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\windows.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\src\unicode.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\gfx2.rc">
<Filter>Fichiers de ressources</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\brush.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\brush_ops.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\buttons.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\buttons_effects.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\colorred.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\engine.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\factory.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\fileformats.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filesel.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\graph.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\help.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hotkeys.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\init.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\input.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\io.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\keyboard.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\layers.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libraw2crtc.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\loadsave.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\main.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\misc.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\miscfileformats.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\mountlist.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\oldies.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\op_c.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\operatio.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pages.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\palette.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pversion.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pxdouble.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pxquad.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pxsimple.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pxtall.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pxtall2.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pxtall3.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pxtriple.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pxwide.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\pxwide2.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\readini.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\readline.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\realpath.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\saveini.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdlscreen.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\setup.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SFont.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\shade.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\special.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\text.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\tiles.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\transform.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\windows.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\unicode.c">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -24,7 +24,7 @@
#if defined(__amigaos4__) || defined(__AROS__) || defined(__MORPHOS__) || defined(__amigaos__)
#include <proto/dos.h>
#include <sys/types.h>
#elif defined(__WIN32__)
#elif defined(__WIN32__) || defined(WIN32)
#include <windows.h>
#endif
@ -37,9 +37,19 @@
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#if !defined(_MSC_VER)
#include <strings.h>
#else
#if (_MSC_VER >= 1400)
#define strncasecmp _memicmp
#else
#define strncasecmp memicmp
#endif
#endif
#include <stdlib.h>
#if !defined(__VBCC__) && !defined(_MSC_VER)
#include <unistd.h>
#endif
#include <ctype.h>
#include <sys/stat.h>
#include <SDL.h>
@ -81,7 +91,9 @@
#include <mint/sysbind.h>
#include <dirent.h>
#elif defined(__WIN32__)
#ifndef _MSC_VER
#include <dirent.h>
#endif
#include <windows.h>
#else
#include <dirent.h>

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@ -38,6 +38,12 @@
#else
#include <limits.h> // for PATH_MAX
#endif
#ifndef PATH_MAX
#ifdef _MSC_VER
#include <windows.h>
#endif
#define PATH_MAX MAX_PATH
#endif
#ifndef M_2PI
#define M_2PI 6.28318530717958647692528676656 ///< Hmm, pie...

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@ -26,6 +26,9 @@
#ifdef __VBCC__
#define __func__ "stupid compiler !"
#endif
#ifdef _MSC_VER
#define __func__ __FUNCTION__
#endif
/// Prints the source filename, line number, function name, a string and an integer.
#define DEBUG(y,z) printf("%s %d %s | %s : %d###\n",__FILE__,__LINE__,__func__,y,(unsigned int)z)

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@ -41,11 +41,15 @@
#include <stdlib.h>
#include <fcntl.h>
#include <string.h>
#ifdef _MSC_VER
#include <stdio.h>
#define snprintf _snprintf
#else
#include <strings.h>
#include <unistd.h>
#endif
#include <ctype.h>
#include <unistd.h>
#include <sys/types.h>
#include <unistd.h>
#include "const.h"
#include "struct.h"
@ -97,12 +101,15 @@ byte Native_filesel(byte load)
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = hwnd;
ofn.lpstrFilter = "Text Files (*.txt)\0*.txt\0All Files (*.*)\0*.*\0";
ofn.lpstrFilter = TEXT("Text Files (*.txt)\0*.txt\0All Files (*.*)\0*.*\0");
#ifdef UNICODE
#else
ofn.lpstrFile = szFileName;
#endif
ofn.nMaxFile = MAX_PATH;
ofn.Flags = OFN_EXPLORER;
if(load) ofn.Flags |= OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
ofn.lpstrDefExt = "txt";
ofn.lpstrDefExt = TEXT("txt");
if(load)
{
@ -682,7 +689,7 @@ void Read_list_of_drives(T_Fileselector *list, byte name_length)
char drive_path[]="A:\\";
// Cette API Windows est étrange, je dois m'y faire...
drive_path[0]='A'+bit_index;
switch (GetDriveType(drive_path))
switch (GetDriveTypeA(drive_path))
{
case DRIVE_CDROM:
icon=ICON_CDROM;
@ -1572,7 +1579,7 @@ byte Button_Load_or_Save(T_Selector_settings *settings, byte load, T_IO_Context
else if (context->Type == CONTEXT_PALETTE)
Open_window(310,200,"Save palette");
else
assert(false);
assert(0);
Window_set_normal_button(198,180,51,14,"Save",0,1,SDLK_RETURN); // 1
if (Selector->Format_filter<=FORMAT_ALL_FILES) // Correction du *.*
{

1
src/gfx2.rc Normal file
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@ -0,0 +1 @@
1 ICON "gfx2.ico"

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@ -25,8 +25,11 @@
#include <stdio.h>
#include <string.h>
#if defined(__WIN32__)
#if defined(__WIN32__) || defined(WIN32)
#include <windows.h>
#ifdef _MSC_VER
#define snprintf _snprintf
#endif
#elif defined(__macosx__) || defined(__FreeBSD__)
#include <sys/param.h>
#include <sys/mount.h>
@ -61,6 +64,9 @@
extern char Program_version[]; // generated in pversion.c
extern char SVN_revision[]; // generated in pversion.c
#ifdef _MSC_VER//TODO TEMP
#define SVN_revision "MSC_0000"
#endif
// Recherche un raccourci clavier:
word * Shortcut(word shortcut_number)
@ -785,7 +791,7 @@ void Button_Stats(void)
#if defined(__WIN32__)
{
ULARGE_INTEGER tailleU;
GetDiskFreeSpaceEx(Main.selector.Directory,&tailleU,NULL,NULL);
GetDiskFreeSpaceExA(Main.selector.Directory,&tailleU,NULL,NULL);
mem_size = tailleU.QuadPart;
}
#elif defined(__linux__) || defined(__macosx__) || defined(__FreeBSD__) || defined(__SYLLABLE__) || defined(__AROS__)

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@ -23,7 +23,7 @@
#include "global.h"
#include "hotkeys.h"
#ifdef __VBCC__
#if defined(__VBCC__) || defined(_MSC_VER)
#define false 0
#define true 1
#endif

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@ -26,7 +26,7 @@
/// The actual data is in hotkeys.c
//////////////////////////////////////////////////////////////////////////////
#if !defined(__VBCC__)
#if !defined(__VBCC__) && !defined(_MSC_VER)
#include <stdbool.h>
#else
#define bool char

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@ -38,7 +38,7 @@
//#include <fcntl.h>
#include <string.h>
#ifndef __VBCC__
#if !defined(__VBCC__) && !defined(_MSC_VER)
#include <unistd.h>
#endif
@ -58,6 +58,10 @@
#ifdef GRAFX2_CATCHES_SIGNALS
#include <signal.h>
#endif
#ifdef _MSC_VER
#include <stdio.h>
#define snprintf _snprintf
#endif
#include "buttons.h"
#include "const.h"

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@ -30,14 +30,20 @@
#include <sys/stat.h>
#include <errno.h>
#include <fcntl.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#if defined(__amigaos4__) || defined(__AROS__) || defined(__MORPHOS__) || defined(__amigaos__)
#include <proto/dos.h>
#include <sys/types.h>
#include <dirent.h>
#elif defined(__WIN32__)
#ifdef _MSC_VER
#include <direct.h>
#else
#include <dirent.h>
#endif
#include <windows.h>
//#include <commdlg.h>
#elif defined(__MINT__)
@ -297,6 +303,9 @@ int Directory_exists(char * directory)
// Détermine si un répertoire passé en paramètre existe ou non dans le
// répertoire courant.
{
#ifdef _MSC_VER // TODO
return 1;
#else
DIR* entry; // Structure de lecture des éléments
if (strcmp(directory,PARENT_DIR)==0)
@ -315,6 +324,7 @@ int Directory_exists(char * directory)
return 1;
}
}
#endif
}
/// Check if a file or directory is hidden.
@ -360,6 +370,8 @@ int File_length_file(FILE * file)
void For_each_file(const char * directory_name, void Callback(const char *, const char *))
{
#ifdef _MSC_VER
#else
// Pour scan de répertoire
DIR* current_directory; //Répertoire courant
struct dirent* entry; // Structure de lecture des éléments
@ -389,11 +401,14 @@ void For_each_file(const char * directory_name, void Callback(const char *, cons
}
}
closedir(current_directory);
#endif
}
/// Scans a directory, calls Callback for each file or directory in it,
void For_each_directory_entry(const char * directory_name, void * pdata, T_File_dir_cb Callback)
{
#ifdef _MSC_VER // TODO !
#else
DIR* current_directory; // current directory
struct dirent* entry; // directory entry struct
char full_filename[MAX_PATH_CHARACTERS];
@ -446,6 +461,7 @@ void For_each_directory_entry(const char * directory_name, void * pdata, T_File_
File_is_hidden(entry->d_name, full_filename));
}
closedir(current_directory);
#endif
}
@ -491,7 +507,7 @@ byte Create_lock_file(const char *file_directory)
#ifdef __WIN32__
// Windowzy method for creating a lock file
Lock_file_handle = CreateFile(
Lock_file_handle = CreateFileA(
lock_filename,
GENERIC_WRITE,
0, // No sharing

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@ -28,7 +28,9 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <limits.h>
#include <SDL_image.h>
#include <SDL_endian.h>

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@ -35,7 +35,9 @@
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <SDL.h>
#include <SDL_image.h>

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@ -23,7 +23,9 @@
*/
#include <SDL.h>
#include <string.h>
#ifndef _MSC_VER
#include <strings.h>
#endif
#include <stdlib.h>
#include <math.h>
#include "struct.h"

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@ -20,7 +20,7 @@
*/
// This file is not used on some platforms, so don't do anything for them
#if(!defined(__WIN32__))&&(!defined(__amigaos4__))&&(!defined(__AROS__))&&(!defined(__MORPHOS__))&&(!defined(__amigaos__))
#if(!(defined(__WIN32__)||defined(WIN32)))&&(!defined(__amigaos4__))&&(!defined(__AROS__))&&(!defined(__MORPHOS__))&&(!defined(__amigaos__))
// We don't use autoconf and all that in grafx2, so let's do the config here ...
#if defined(__macosx__) || defined(__FreeBSD__) || defined(__OpenBSD__) // MacOS X is POSIX compliant
@ -63,7 +63,9 @@
#include <fcntl.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#if HAVE_SYS_PARAM_H
# include <sys/param.h>

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@ -28,8 +28,8 @@
#ifndef MOUNTLIST_H_
# define MOUNTLIST_H_
#if !defined(__VBCC__)
# include <stdbool.h>
#if !defined(__VBCC__) && !defined(_MSC_VER)
#include <stdbool.h>
#else
#define bool char
#endif

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@ -22,7 +22,9 @@
*/
#include <SDL.h>
#include <string.h>
#ifndef _MSC_VER
#include <strings.h>
#endif
#include <stdlib.h>
#include <math.h>
#include "struct.h"

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@ -21,7 +21,9 @@
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
#include <assert.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <stdio.h>

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@ -47,6 +47,7 @@
#ifdef __WIN32__
#include <windows.h>
#include <SDL_syswm.h>
#elif defined __HAIKU__
#include "haiku.h"
#elif defined(__AROS__)
@ -57,6 +58,11 @@
#include <SDL_screenkeyboard.h>
#endif
#ifdef _MSC_VER
#include <stdio.h>
#define snprintf _snprintf
#endif
// Virtual keyboard is ON by default on these platforms:
#if defined(__GP2X__) || defined(__WIZ__) || defined(__CAANOO__) || defined(GCWZERO)
#define VIRT_KEY_DEFAULT_ON 1

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@ -8,7 +8,9 @@
#include <errno.h>
#include <fcntl.h>
#include <string.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#if defined(__AROS__) || defined(__linux__) || defined(__GLIBC__)|| defined(__MINT__) || defined(__FreeBSD__)
#include <limits.h>
#endif
@ -114,7 +116,7 @@
return resolved_path;
}
#elif defined (__WIN32__)
#elif defined(__WIN32__) || defined(WIN32)
// Mingw has a working equivalent. It only has reversed arguments.
char *Realpath(const char *_path, char *resolved_path)
{

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@ -29,9 +29,12 @@
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#if defined(__WIN32__)
#if defined(__WIN32__) || defined(WIN32)
#include <windows.h>
#include <io.h> // Mingw's _mkdir()
#ifdef _MSC_VER
#include <direct.h>
#endif
#elif defined(__macosx__)
#import <corefoundation/corefoundation.h>
#import <sys/param.h>
@ -58,7 +61,7 @@
int Create_ConfigDirectory(char * config_dir)
{
#ifdef __WIN32__
#if defined(__WIN32__) || defined(WIN32)
// Mingw's mkdir has a weird name and only one argument
return _mkdir(config_dir);
#else

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@ -50,6 +50,11 @@
#import <sys/param.h>
#endif
#ifdef _MSC_VER
#include <stdio.h>
#define snprintf _snprintf
#endif
#include <SDL_image.h>
#include "SFont.h"

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@ -29,6 +29,11 @@
#include <stdlib.h> // atoi()
#include <string.h> // strncpy() strlen()
#ifdef _MSC_VER
#include <stdio.h>
#define snprintf _snprintf
#endif
#include "windows.h"
#include "engine.h"
@ -1437,6 +1442,7 @@ void Warning_with_format(const char *template, ...) {
va_start(arg_ptr, template);
vsnprintf(message, sizeof(message), template, arg_ptr);
Verbose_message("Warning", message);
va_end(arg_ptr);
}