Solve choppy mouse movement (and unusual CPU usage) when a joystick exists (even when compiled without joystick support). Fixes the emulated cursor movement that was unusable when compiled with joystick. Redid the cursor acceleration system.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1642 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2010-11-05 00:03:55 +00:00
parent de9f194b4a
commit 70b558c7c5

View File

@ -57,6 +57,7 @@ char * Drop_file_name = NULL;
// --
// Digital joystick state
byte Directional_up;
byte Directional_up_right;
byte Directional_right;
@ -67,9 +68,16 @@ byte Directional_left;
byte Directional_up_left;
byte Directional_click;
long Directional_delay;
// Emulated directional controller.
// This has a distinct state from Directional_, because some joysticks send
// "I'm not moving" SDL events when idle, thus stopping the emulated one.
byte Directional_emulated_up;
byte Directional_emulated_right;
byte Directional_emulated_down;
byte Directional_emulated_left;
long Directional_first_move;
long Directional_last_move;
long Directional_step;
int Mouse_moved; ///< Boolean, Set to true if any cursor movement occurs.
word Input_new_mouse_X;
@ -119,7 +127,8 @@ short Mouse_virtual_height;
/// trial and error : If value is too large then the movement is
/// randomly interrupted; if the value is too low the cursor will
/// move by itself, controlled by parasits.
#define JOYSTICK_THRESHOLD (1000)
/// YR 04/11/2010: I just observed a -8700 when joystick is idle.
#define JOYSTICK_THRESHOLD (10000)
/// A button that is marked as "modifier" will
short Joybutton_shift=-1; ///< Button number that serves as a "shift" modifier; -1 for none
@ -380,22 +389,22 @@ int Handle_key_press(SDL_KeyboardEvent event)
if(Is_shortcut(Key,SPECIAL_MOUSE_UP))
{
Directional_up=1;
Directional_emulated_up=1;
return 0;
}
else if(Is_shortcut(Key,SPECIAL_MOUSE_DOWN))
{
Directional_down=1;
Directional_emulated_down=1;
return 0;
}
else if(Is_shortcut(Key,SPECIAL_MOUSE_LEFT))
{
Directional_left=1;
Directional_emulated_left=1;
return 0;
}
else if(Is_shortcut(Key,SPECIAL_MOUSE_RIGHT))
{
Directional_right=1;
Directional_emulated_right=1;
return 0;
}
else if(Is_shortcut(Key,SPECIAL_CLICK_LEFT) && Keyboard_click_allowed > 0)
@ -428,22 +437,22 @@ int Release_control(int key_code, int modifier)
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_UP][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_UP][0]&modifier) ||
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_UP][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_UP][1]&modifier))
{
Directional_up=0;
Directional_emulated_up=0;
}
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_DOWN][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_DOWN][0]&modifier) ||
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_DOWN][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_DOWN][1]&modifier))
{
Directional_down=0;
Directional_emulated_down=0;
}
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_LEFT][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_LEFT][0]&modifier) ||
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_LEFT][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_LEFT][1]&modifier))
{
Directional_left=0;
Directional_emulated_left=0;
}
if((key_code && key_code == (Config_Key[SPECIAL_MOUSE_RIGHT][0]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_RIGHT][0]&modifier) ||
(key_code && key_code == (Config_Key[SPECIAL_MOUSE_RIGHT][1]&0x0FFF)) || (Config_Key[SPECIAL_MOUSE_RIGHT][1]&modifier))
{
Directional_right=0;
Directional_emulated_right=0;
}
if((key_code && key_code == (Config_Key[SPECIAL_CLICK_LEFT][0]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_LEFT][0]&modifier) ||
(key_code && key_code == (Config_Key[SPECIAL_CLICK_LEFT][1]&0x0FFF)) || (Config_Key[SPECIAL_CLICK_LEFT][1]&modifier))
@ -724,6 +733,23 @@ int Cursor_displace(short delta_x, short delta_y)
return Move_cursor_with_constraints();
}
// This function is the acceleration profile for directional (digital) cursor
// controllers.
int Directional_acceleration(int msec)
{
const int initial_delay = 250;
const int linear_factor = 200;
const int accel_factor = 10000;
// At beginning there is 1 pixel move, then nothing for N milliseconds
if (msec<initial_delay)
return 1;
// After that, position over time is generally y = ax²+bx+c
// a = 1/accel_factor
// b = 1/linear_factor
// c = 1
return 1+(msec-initial_delay+linear_factor)/linear_factor+(msec-initial_delay)*(msec-initial_delay)/accel_factor;
}
// Main input handling function
@ -737,185 +763,191 @@ int Get_input(int sleep_time)
// some user input.
Flush_update();
Color_cycling(NULL);
Key_ANSI = 0;
Key = 0;
Mouse_moved=0;
Input_new_mouse_X = Mouse_X;
Input_new_mouse_Y = Mouse_Y;
if (!SDL_PollEvent(&event))
{
SDL_Delay(sleep_time);
return 0;
}
// Not using SDL_PollEvent() because every call polls the input
// device. In some cases such as high-sensitivity mouse or cheap
// digital joypad, every call will see something subtly different in
// the state of the device, and thus it will enqueue a new event.
// The result is that the queue will never empty !!!
// Get new events from input devices.
SDL_PumpEvents();
// Process as much events as possible without redrawing the screen.
// This mostly allows us to merge mouse events for people with an high
// resolution mouse
while(1)
while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_ALLEVENTS)==1 && !user_feedback_required)
{
switch(event.type)
{
case SDL_VIDEORESIZE:
Handle_window_resize(event.resize);
user_feedback_required = 1;
break;
switch(event.type)
{
case SDL_VIDEORESIZE:
Handle_window_resize(event.resize);
user_feedback_required = 1;
break;
case SDL_QUIT:
Handle_window_exit(event.quit);
user_feedback_required = 1;
break;
case SDL_QUIT:
Handle_window_exit(event.quit);
user_feedback_required = 1;
break;
case SDL_MOUSEMOTION:
user_feedback_required = Handle_mouse_move(event.motion);
break;
case SDL_MOUSEMOTION:
user_feedback_required = Handle_mouse_move(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
Handle_mouse_click(event.button);
user_feedback_required = 1;
break;
case SDL_MOUSEBUTTONDOWN:
Handle_mouse_click(event.button);
user_feedback_required = 1;
break;
case SDL_MOUSEBUTTONUP:
Handle_mouse_release(event.button);
user_feedback_required = 1;
break;
case SDL_MOUSEBUTTONUP:
Handle_mouse_release(event.button);
user_feedback_required = 1;
break;
case SDL_KEYDOWN:
Handle_key_press(event.key);
user_feedback_required = 1;
break;
case SDL_KEYDOWN:
Handle_key_press(event.key);
user_feedback_required = 1;
break;
case SDL_KEYUP:
Handle_key_release(event.key);
break;
case SDL_KEYUP:
Handle_key_release(event.key);
break;
// Start of Joystik handling
#ifdef USE_JOYSTICK
// Start of Joystik handling
#ifdef USE_JOYSTICK
case SDL_JOYBUTTONUP:
Handle_joystick_release(event.jbutton);
user_feedback_required = 1;
break;
case SDL_JOYBUTTONUP:
Handle_joystick_release(event.jbutton);
user_feedback_required = 1;
break;
case SDL_JOYBUTTONDOWN:
Handle_joystick_press(event.jbutton);
user_feedback_required = 1;
break;
case SDL_JOYBUTTONDOWN:
Handle_joystick_press(event.jbutton);
user_feedback_required = 1;
break;
case SDL_JOYAXISMOTION:
Handle_joystick_movement(event.jaxis);
break;
case SDL_JOYAXISMOTION:
Handle_joystick_movement(event.jaxis);
break;
#endif
// End of Joystick handling
case SDL_SYSWMEVENT:
#endif
// End of Joystick handling
case SDL_SYSWMEVENT:
#ifdef __WIN32__
if(event.syswm.msg->msg == WM_DROPFILES)
if(event.syswm.msg->msg == WM_DROPFILES)
{
int file_count;
HDROP hdrop = (HDROP)(event.syswm.msg->wParam);
if((file_count = DragQueryFile(hdrop,(UINT)-1,(LPTSTR) NULL ,(UINT) 0)) > 0)
{
int file_count;
HDROP hdrop = (HDROP)(event.syswm.msg->wParam);
if((file_count = DragQueryFile(hdrop,(UINT)-1,(LPTSTR) NULL ,(UINT) 0)) > 0)
long len;
// Query filename length
len = DragQueryFile(hdrop,0 ,NULL ,0);
if (len)
{
long len;
// Query filename length
len = DragQueryFile(hdrop,0 ,NULL ,0);
if (len)
Drop_file_name=calloc(len+1,1);
if (Drop_file_name)
{
Drop_file_name=calloc(len+1,1);
if (Drop_file_name)
if (DragQueryFile(hdrop,0 ,(LPTSTR) Drop_file_name ,(UINT) MAX_PATH))
{
if (DragQueryFile(hdrop,0 ,(LPTSTR) Drop_file_name ,(UINT) MAX_PATH))
{
// Success
}
else
{
free(Drop_file_name);
// Don't report name copy error
}
// Success
}
else
{
// Don't report alloc error (for a file name? :/ )
free(Drop_file_name);
// Don't report name copy error
}
}
else
{
// Don't report weird Windows error
// Don't report alloc error (for a file name? :/ )
}
}
else
{
// Drop of zero files. Thanks for the information, Bill.
// Don't report weird Windows error
}
}
else
{
// Drop of zero files. Thanks for the information, Bill.
}
}
#endif
break;
default:
//DEBUG("Unhandled SDL event number : ",event.type);
break;
}
if (user_feedback_required)
break;
// Fetch another event from the queue,
// stopping when it's empty.
if (!SDL_PollEvent(&event))
break;
break;
default:
//DEBUG("Unhandled SDL event number : ",event.type);
break;
}
}
// Directional controller
if (!(Directional_up||Directional_up_right||Directional_right||
Directional_down_right||Directional_down||Directional_down_left||
Directional_left||Directional_up_left))
Directional_down_right||Directional_down||Directional_down_left||
Directional_left||Directional_up_left||Directional_emulated_up||
Directional_emulated_right||Directional_emulated_down||
Directional_emulated_left))
{
Directional_delay=-1;
Directional_last_move=SDL_GetTicks();
Directional_first_move=0;
}
else
{
long time_now;
int step=0;
time_now=SDL_GetTicks();
if (time_now>Directional_last_move+Directional_delay)
if (Directional_first_move==0)
{
Directional_first_move=time_now;
step=1;
}
else
{
// Compute how much the cursor has moved since last call.
// This tries to make smooth cursor movement
// no matter the frequency of calls to Get_input()
step =
Directional_acceleration(time_now - Directional_first_move) -
Directional_acceleration(Directional_last_move - Directional_first_move);
// Clip speed at 3 pixel per visible frame.
if (step > 3)
step=3;
}
Directional_last_move = time_now;
if (step)
{
// Speed parameters, acceleration etc. are here
if (Directional_delay==-1)
{
Directional_delay=150;
Directional_step=16;
}
else if (Directional_delay==150)
Directional_delay=40;
else if (Directional_delay!=0)
Directional_delay=Directional_delay*8/10;
else if (Directional_step<16*4)
Directional_step++;
Directional_last_move = time_now;
// Directional controller UP
if ((Directional_up||Directional_up_left||Directional_up_right) &&
!(Directional_down_right||Directional_down||Directional_down_left))
if ((Directional_up||Directional_emulated_up||Directional_up_left||Directional_up_right) &&
!(Directional_down_right||Directional_down||Directional_emulated_down||Directional_down_left))
{
Cursor_displace(0, -Directional_step/16);
Cursor_displace(0, -step);
}
// Directional controller RIGHT
if ((Directional_up_right||Directional_right||Directional_down_right) &&
!(Directional_down_left||Directional_left||Directional_up_left))
if ((Directional_up_right||Directional_right||Directional_emulated_right||Directional_down_right) &&
!(Directional_down_left||Directional_left||Directional_emulated_left||Directional_up_left))
{
Cursor_displace(Directional_step/16,0);
Cursor_displace(step,0);
}
// Directional controller DOWN
if ((Directional_down_right||Directional_down||Directional_down_left) &&
!(Directional_up_left||Directional_up||Directional_up_right))
if ((Directional_down_right||Directional_down||Directional_emulated_down||Directional_down_left) &&
!(Directional_up_left||Directional_up||Directional_emulated_up||Directional_up_right))
{
Cursor_displace(0, Directional_step/16);
Cursor_displace(0, step);
}
// Directional controller LEFT
if ((Directional_down_left||Directional_left||Directional_up_left) &&
!(Directional_up_right||Directional_right||Directional_down_right))
if ((Directional_down_left||Directional_left||Directional_emulated_left||Directional_up_left) &&
!(Directional_up_right||Directional_right||Directional_emulated_right||Directional_down_right))
{
Cursor_displace(-Directional_step/16,0);
Cursor_displace(-step,0);
}
}
}
@ -925,9 +957,15 @@ int Get_input(int sleep_time)
{
Compute_paintbrush_coordinates();
Display_cursor();
return 1;
}
if (user_feedback_required)
return 1;
return (Mouse_moved!=0) || user_feedback_required;
// Nothing significant happened
if (sleep_time)
SDL_Delay(sleep_time);
return 0;
}
void Adjust_mouse_sensitivity(word fullscreen)