iBrush rotation now snap cursor in an useful way (to fixed angles)
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1582 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -958,6 +958,10 @@ void Rotate_brush_1_5(void)
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Operation_pop(&old_y);
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Operation_pop(&old_y);
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Operation_pop(&old_x);
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Operation_pop(&old_x);
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// On corrige les coordonnées de la ligne si la touche shift est appuyée...
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if(SDL_GetModState() & KMOD_SHIFT)
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Clamp_coordinates_regular_angle(Brush_rotation_center_X,Brush_rotation_center_Y,&Paintbrush_X,&Paintbrush_Y);
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if ( (Paintbrush_X!=old_x) || (Paintbrush_Y!=old_y) || (prev_state!=2) )
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if ( (Paintbrush_X!=old_x) || (Paintbrush_Y!=old_y) || (prev_state!=2) )
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{
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{
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if ( (Brush_rotation_center_X==Paintbrush_X)
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if ( (Brush_rotation_center_X==Paintbrush_X)
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@ -1021,6 +1025,10 @@ void Rotate_brush_0_5(void)
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Operation_pop(&old_y);
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Operation_pop(&old_y);
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Operation_pop(&old_x);
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Operation_pop(&old_x);
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// On corrige les coordonnées de la ligne si la touche shift est appuyée...
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if(SDL_GetModState() & KMOD_SHIFT)
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Clamp_coordinates_regular_angle(Brush_rotation_center_X,Brush_rotation_center_Y,&Paintbrush_X,&Paintbrush_Y);
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if ((Paintbrush_X!=old_x) || (Paintbrush_Y!=old_y) || (prev_state!=3))
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if ((Paintbrush_X!=old_x) || (Paintbrush_Y!=old_y) || (prev_state!=3))
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{
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{
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if ( (Brush_rotation_center_X==Paintbrush_X)
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if ( (Brush_rotation_center_X==Paintbrush_X)
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@ -494,9 +494,7 @@ void Line_12_5(void)
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// On corrige les coordonnées de la ligne si la touche shift est appuyée...
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// On corrige les coordonnées de la ligne si la touche shift est appuyée...
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if(SDL_GetModState() & KMOD_SHIFT)
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if(SDL_GetModState() & KMOD_SHIFT)
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{
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Clamp_coordinates_regular_angle(start_x,start_y,&cursor_x,&cursor_y);
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Clamp_coordinates_regular_angle(start_x,start_y,&cursor_x,&cursor_y);
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}
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// On vient de bouger
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// On vient de bouger
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if ((cursor_x!=end_x) || (cursor_y!=end_y))
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if ((cursor_x!=end_x) || (cursor_y!=end_y))
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@ -1505,6 +1505,7 @@ void Compute_paintbrush_coordinates(void)
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{
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{
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// Operations that don't implement it
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// Operations that don't implement it
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case OPERATION_LINE:
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case OPERATION_LINE:
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case OPERATION_ROTATE_BRUSH:
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Snap_axis=0;
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Snap_axis=0;
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break;
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break;
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// Operations that implement it
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// Operations that implement it
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