Constraint mode is now switchable on/off in the effect screen.

I did some changes to the effect screen to make some space : instead of displaying an "on/off" label, we now keep the button pressed for active effects. 

There is no "constraint menu" yet, we should allow to select different constraints there (C64, MO5, spectrum, ...) to activate their respective enforcer and plug the right thing to the associated checker.

This should eventually allow drawers to :
 * Load any single-layer picture
 * Select the mode they want to use (without enabling it)
 * Run the checker and get the result as a multilayer (with an error layer)
 * Then, once they feel enough issues are solved, switch to "enforcer" mode for further manual tweaking.

Now we need a checker for CPC Mode5... :)

git-svn-id: svn://pulkomandy.tk/GrafX2/branches/cpcmode5@1721 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues 2011-02-14 13:37:35 +00:00
parent bdf8b6d694
commit 72e9892b53
7 changed files with 94 additions and 32 deletions

View File

@ -130,7 +130,7 @@ void Display_paintbrush(short x,short y,byte color,byte is_preview)
if (is_preview && Mouse_K) // pas de curseur si on est en preview et
return; // en train de cliquer
if (Main_current_layer < 4)
if (Constraint_mode && Main_current_layer < 4)
{
if (is_preview)
goto single_pixel;
@ -2046,4 +2046,4 @@ void Brush_set_palette(T_Palette *palette)
}
}
*/
*/

View File

@ -4465,23 +4465,27 @@ void Display_effect_state(short x, short y, char * label, byte state)
Print_in_window(x,y,label,(state)?MC_White:MC_Black,MC_Light);
if (state)
Print_in_window(x+56,y,":ON ",MC_White,MC_Light);
Window_select_normal_button(x-23, y-5, 16, 16);
else
Print_in_window(x+56,y,":OFF",MC_Black,MC_Light);
Window_unselect_normal_button(x-23, y-5, 16, 16);
}
#define C2 92
void Display_effect_states(void)
{
Display_effect_state( 30, 24,"Shade" ,Shade_mode);
Display_effect_state( 30, 43,"Q-shade",Quick_shade_mode);
Display_effect_state( 30, 62,"Transp.",Colorize_mode);
Display_effect_state( 30, 81,"Smooth" ,Smooth_mode);
Display_effect_state( 30,100,"Smear" ,Smear_mode);
Display_effect_state(176, 24,"Stencil",Stencil_mode);
Display_effect_state(176, 43,"Mask" ,Mask_mode);
Display_effect_state(176, 62,"Sieve" ,Sieve_mode);
Display_effect_state(176, 81,"Grid" ,Snap_mode);
Display_effect_state(176,100,"Tiling" ,Tiling_mode);
Display_effect_state( 30, 24, "Shade" ,Shade_mode);
Display_effect_state( 30, 43, "Q-shade",Quick_shade_mode);
Display_effect_state( 30, 62, "Transp.",Colorize_mode);
Display_effect_state( 30, 81, "Smooth" ,Smooth_mode);
Display_effect_state( 30,100, "Smear" ,Smear_mode);
Display_effect_state(C2+23, 24, "Stencil",Stencil_mode);
Display_effect_state(C2+23, 43, "Mask" ,Mask_mode);
Display_effect_state(C2+23, 62, "Sieve" ,Sieve_mode);
Display_effect_state(C2+23, 81, "Grid" ,Snap_mode);
Display_effect_state(C2+23,100, "Tiling" ,Tiling_mode);
Display_effect_state(177+23,24, "8 bit" ,Constraint_mode);
}
@ -4503,25 +4507,29 @@ void Button_Effects(void)
Window_set_normal_button( 7, 57, 16,16,"",0,1,Config_Key[SPECIAL_COLORIZE_MODE][0]); // 3
Window_set_normal_button( 7, 76, 16,16,"",0,1,Config_Key[SPECIAL_SMOOTH_MODE][0]); // 4
Window_set_normal_button( 7, 95, 16,16,"",0,1,Config_Key[SPECIAL_SMEAR_MODE][0]); // 5
Window_set_normal_button(153, 19, 16,16,"",0,1,Config_Key[SPECIAL_STENCIL_MODE][0]); // 6
Window_set_normal_button(153, 38, 16,16,"",0,1,Config_Key[SPECIAL_MASK_MODE][0]); // 7
Window_set_normal_button(153, 57, 16,16,"",0,1,Config_Key[SPECIAL_SIEVE_MODE][0]); // 8
Window_set_normal_button(153, 76, 16,16,"",0,1,Config_Key[SPECIAL_GRID_MODE][0]); // 9
Window_set_normal_button(153, 95, 16,16,"",0,1,Config_Key[SPECIAL_TILING_MODE][0]); // 10
Window_set_normal_button(C2, 19, 16,16,"",0,1,Config_Key[SPECIAL_STENCIL_MODE][0]); // 6
Window_set_normal_button(C2, 38, 16,16,"",0,1,Config_Key[SPECIAL_MASK_MODE][0]); // 7
Window_set_normal_button(C2, 57, 16,16,"",0,1,Config_Key[SPECIAL_SIEVE_MODE][0]); // 8
Window_set_normal_button(C2, 76, 16,16,"",0,1,Config_Key[SPECIAL_GRID_MODE][0]); // 9
Window_set_normal_button(C2, 95, 16,16,"",0,1,Config_Key[SPECIAL_TILING_MODE][0]); // 10
Window_set_normal_button(195,131, 68,14,"Close",0,1,SDLK_RETURN); // 11
Window_set_normal_button( 7,131, 68,14,"All off",0,1,SDLK_DELETE); // 12
Window_set_normal_button( 83,131,104,14,"Feedback: ",1,1,SDLK_f); // 13
Window_set_normal_button(177, 19, 16,16,"",0,1,Config_Key[SPECIAL_FORMAT_CHECKER_MENU][0]); // 14
Display_feedback_state();
Display_effect_sprite(0, 8,20);
Display_effect_sprite(0, 8,39);
Display_effect_sprite(1, 8,58);
Display_effect_sprite(2, 8,77);
Display_effect_sprite(8, 8,96);
Display_effect_sprite(4,154,20);
Display_effect_sprite(7,154,39);
Display_effect_sprite(5,154,58);
Display_effect_sprite(6,154,77);
Display_effect_sprite(3,154,96);
Display_effect_sprite(4,C2+1,20);
Display_effect_sprite(7,C2+1,39);
Display_effect_sprite(5,C2+1,58);
Display_effect_sprite(6,C2+1,77);
Display_effect_sprite(3,C2+1,96);
Display_effect_states();
Print_in_window(12,117,"click: Left:Switch / Right:Edit",MC_Dark,MC_Light);
@ -4658,7 +4666,7 @@ void Button_Effects(void)
{
Button_Stencil_mode();
Hide_cursor();
Display_effect_state(176,24,"Stencil",Stencil_mode);
Display_effect_state(C2+23,24,"Stencil",Stencil_mode);
Display_cursor();
}
else
@ -4674,7 +4682,7 @@ void Button_Effects(void)
{
Button_Mask_mode();
Hide_cursor();
Display_effect_state(176,43,"Mask",Mask_mode);
Display_effect_state(C2+23,43,"Mask",Mask_mode);
Display_cursor();
}
else
@ -4690,7 +4698,7 @@ void Button_Effects(void)
{
Button_Sieve_mode();
Hide_cursor();
Display_effect_state(176,62,"Sieve",Sieve_mode);
Display_effect_state(C2+23,62,"Sieve",Sieve_mode);
Display_cursor();
}
else
@ -4706,7 +4714,7 @@ void Button_Effects(void)
{
Button_Snap_mode();
Hide_cursor();
Display_effect_state(176,81,"Grid",Snap_mode);
Display_effect_state(C2+23,81,"Grid",Snap_mode);
Display_cursor();
}
else
@ -4749,6 +4757,22 @@ void Button_Effects(void)
Display_feedback_state();
Display_cursor();
break;
case 14: // Constraint checker/enforcer
if (Window_attribute1==LEFT_SIDE)
{
Button_Constraint_mode();
Hide_cursor();
Display_effect_state(177+23,24, "8 bit" ,Constraint_mode);
Display_cursor();
} else {
Close_window();
Display_cursor();
// Contraint checker/enforcer menu
clicked_button = 11;
}
break;
}
}
while (clicked_button!=11);
@ -4758,12 +4782,14 @@ void Button_Effects(void)
else
Hide_cursor();
if (!(Shade_mode||Quick_shade_mode||Colorize_mode||Smooth_mode||Tiling_mode||Smear_mode||Stencil_mode||Mask_mode||Sieve_mode||Snap_mode))
if (!(Shade_mode||Quick_shade_mode||Colorize_mode||Smooth_mode||Tiling_mode||Smear_mode||Stencil_mode||Mask_mode||Sieve_mode||Snap_mode||Constraint_mode))
Unselect_button(BUTTON_EFFECTS);
Display_cursor();
}
#undef C2
// Callback to display a font name in the list
void Draw_one_font_name(word x, word y, word index, byte highlighted)
{

View File

@ -438,6 +438,9 @@ void Button_Tiling_mode(void);
*/
void Button_Tiling_menu(void);
void Button_Constraint_mode(void);
void Button_Constraint_menu(void);
/*!
Callback for the command that turns off all drawaing effects.
*/

View File

@ -162,6 +162,19 @@ void Menu_tag_colors(char * window_title, byte * table, byte * mode, byte can_ca
}
// Constaint enforcer/checker ------------------------------------------------
void Button_Constraint_mode(void)
{
Constraint_mode=!Constraint_mode;
}
void Button_Constraint_menu(void)
{
}
//--------------------------------- Stencil ----------------------------------
void Button_Stencil_mode(void)
{
@ -547,7 +560,7 @@ void Button_Colorize_mode(void)
switch(Colorize_current_mode)
{
case 0 :
Effect_function=Effect_layer_copy;
Effect_function=Effect_interpolated_colorize;
break;
case 1 :
Effect_function=Effect_additive_colorize;

View File

@ -726,6 +726,9 @@ GFX2_GLOBAL byte Mask_mode;
/// Array of booleans. True if the indexed color is protected by the mask.
GFX2_GLOBAL byte Mask_table[256];
// -- Constraint enforcer
GFX2_GLOBAL byte Constraint_mode;
// -- Magnifier data
#ifdef GLOBAL_VARIABLES

View File

@ -2977,7 +2977,24 @@ byte Read_pixel_from_current_screen (word x,word y)
void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
{
#ifndef NOLAYERS
if ( Main_current_layer == 4)
if (!Constraint_mode)
{
byte depth = *(Main_visible_image_depth_buffer.Image+x+y*Main_image_width);
*(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width)=color;
if ( depth <= Main_current_layer)
{
if (color == Main_backups->Pages->Transparent_color) // transparent color
// fetch pixel color from the topmost visible layer
color=*(Main_backups->Pages->Image[depth] + x+y*Main_image_width);
*(x+y*Main_image_width+Main_screen)=color;
if (with_preview)
Pixel_preview(x,y,color);
}
}
else if ( Main_current_layer == 4)
{
if (color<4)
{

View File

@ -199,7 +199,7 @@ void Redraw_layered_image(void)
// Re-construct the image with the visible layers
byte layer=0;
// First layer
if (Main_layers_visible & (1<<4))
if (Constraint_mode && Main_layers_visible & (1<<4))
{
// The raster result layer is visible: start there
// Copy it in Main_visible_image