move KEY_* defines from global.h to keycodes.h
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								src/global.h
									
									
									
									
									
								
							@ -777,121 +777,4 @@ GFX2_GLOBAL iconv_t cd_utf16;       // FROMCODE => UTF16
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GFX2_GLOBAL iconv_t cd_utf16_inv;   // UTF16 => FROMCODE
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#endif /* ENABLE_FILENAMES_ICONV */
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/// Indicates "no keyboard shortcut".
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#define KEY_NONE            0
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#if defined(USE_SDL)
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///
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/// This is the "key identifier" for the mouse 3rd button.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEMIDDLE     (SDLK_LAST+1)
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///
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/// This is the "key identifier" for the mouse wheelup.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEWHEELUP    (SDLK_LAST+2)
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///
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/// This is the "key identifier" for the mouse wheeldown.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEWHEELDOWN  (SDLK_LAST+3)
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///
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/// This is the "key identifier" for joystick button number 0.
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/// All numbers starting with this one are reserved for joystick buttons
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/// (since their is an unknown number of them, and for example 18 on GP2X)
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_JOYBUTTON       (SDLK_LAST+4)
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#else
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// Not SDL 1.2
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#define KEY_MOUSEMIDDLE     0x0210
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#define KEY_MOUSEX1         0x0211
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#define KEY_MOUSEX2         0x0212
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#define KEY_MOUSEWHEELUP    0x0200
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#define KEY_MOUSEWHEELDOWN  0x0201
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#define KEY_MOUSEWHEELLEFT  0x0202
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#define KEY_MOUSEWHEELRIGHT 0x0203
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#define KEY_JOYBUTTON       0x0100
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#endif
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/// The joystick axis are {X,Y} - on all platforms so far.
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/// If there is ever a platform where they are reversed, put
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/// these lines in each platform "case" below.
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#define JOYSTICK_AXIS_X             (0)
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#define JOYSTICK_AXIS_Y             (1)
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#ifdef __GP2X__
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    #define JOYSTICK_THRESHOLD  (4096)
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    /// Button definitions for the gp2x
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    #define JOY_BUTTON_UP              (0)
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    #define JOY_BUTTON_DOWN            (4)
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    #define JOY_BUTTON_LEFT            (2)
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    #define JOY_BUTTON_RIGHT           (6)
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    #define JOY_BUTTON_UPLEFT          (1)
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    #define JOY_BUTTON_UPRIGHT         (7)
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    #define JOY_BUTTON_DOWNLEFT        (3)
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    #define JOY_BUTTON_DOWNRIGHT       (5)
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    #define JOY_BUTTON_CLICK           (18)
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    #define JOY_BUTTON_A               (12)
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    #define JOY_BUTTON_B               (13)
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    #define JOY_BUTTON_Y               (14)
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    #define JOY_BUTTON_X               (15)
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    #define JOY_BUTTON_L               (10)
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    #define JOY_BUTTON_R               (11)
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    #define JOY_BUTTON_START           (8)
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    #define JOY_BUTTON_SELECT          (9)
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    #define JOY_BUTTON_VOLUP           (16)
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    #define JOY_BUTTON_VOLDOWN         (17)
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    #define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
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#elif defined(__WIZ__)
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    /// Button definitions for the Wiz
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    #define JOY_BUTTON_UP               (0)
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    #define JOY_BUTTON_DOWN             (4)
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    #define JOY_BUTTON_LEFT             (2)
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    #define JOY_BUTTON_RIGHT            (6)
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    #define JOY_BUTTON_UPLEFT           (1)
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    #define JOY_BUTTON_UPRIGHT          (7)
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    #define JOY_BUTTON_DOWNLEFT         (3)
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    #define JOY_BUTTON_DOWNRIGHT        (5)
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    #define JOY_BUTTON_L                (10)
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    #define JOY_BUTTON_R                (11)
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    #define JOY_BUTTON_A                (12)
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    #define JOY_BUTTON_B                (13)
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    #define JOY_BUTTON_X                (14)
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    #define JOY_BUTTON_Y                (15)
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    #define JOY_BUTTON_MENU             (8)
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    #define JOY_BUTTON_SELECT           (9)
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    #define JOY_BUTTON_VOLUP            (16)
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    #define JOY_BUTTON_VOLDOWN          (17)
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    #define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
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#elif defined (__CAANOO__)
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    #define JOYSTICK_THRESHOLD  (4096)
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    /// Button definitions for the Caanoo
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    #define JOY_BUTTON_A             (0)
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    #define JOY_BUTTON_X             (1)
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    #define JOY_BUTTON_B             (2)
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    #define JOY_BUTTON_Y             (3)
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    #define JOY_BUTTON_L             (4)
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    #define JOY_BUTTON_R             (5)
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    #define JOY_BUTTON_HOME          (6)
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    #define JOY_BUTTON_HOLD          (7)
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    #define JOY_BUTTON_I             (8)
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    #define JOY_BUTTON_II            (9)
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    #define JOY_BUTTON_JOY           (10)
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    #define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_HOME)
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#elif defined(USE_SDL) || defined(USE_SDL2)
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  ///
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  /// This is the key identifier for ESC. When hard-coding keyboard shortcuts
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  /// for buttons, etc. we use this instead of SDLK_ESCAPE,
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  /// so the console ports can get a joybutton equivalent of it.
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  #define KEY_ESC SDLK_ESCAPE
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#else
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  #define KEY_ESC 1
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#endif
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#endif
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										115
									
								
								src/keycodes.h
									
									
									
									
									
								
							
							
						
						
									
										115
									
								
								src/keycodes.h
									
									
									
									
									
								
							@ -459,4 +459,119 @@
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// end of KEY definitions for others
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#endif
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/// Indicates "no keyboard shortcut".
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#define KEY_NONE            0
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#if defined(USE_SDL)
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///
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/// This is the "key identifier" for the mouse 3rd button.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEMIDDLE     (SDLK_LAST+1)
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///
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/// This is the "key identifier" for the mouse wheelup.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEWHEELUP    (SDLK_LAST+2)
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///
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/// This is the "key identifier" for the mouse wheeldown.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEWHEELDOWN  (SDLK_LAST+3)
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///
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/// This is the "key identifier" for joystick button number 0.
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/// All numbers starting with this one are reserved for joystick buttons
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/// (since their is an unknown number of them, and for example 18 on GP2X)
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_JOYBUTTON       (SDLK_LAST+4)
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#else
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// Not SDL 1.2
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#define KEY_MOUSEMIDDLE     0x0210
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#define KEY_MOUSEX1         0x0211
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#define KEY_MOUSEX2         0x0212
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#define KEY_MOUSEWHEELUP    0x0200
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#define KEY_MOUSEWHEELDOWN  0x0201
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#define KEY_MOUSEWHEELLEFT  0x0202
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#define KEY_MOUSEWHEELRIGHT 0x0203
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#define KEY_JOYBUTTON       0x0100
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#endif
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/// The joystick axis are {X,Y} - on all platforms so far.
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/// If there is ever a platform where they are reversed, put
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/// these lines in each platform "case" below.
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#define JOYSTICK_AXIS_X             (0)
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#define JOYSTICK_AXIS_Y             (1)
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#ifdef __GP2X__
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    #define JOYSTICK_THRESHOLD  (4096)
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    /// Button definitions for the gp2x
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    #define JOY_BUTTON_UP              (0)
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    #define JOY_BUTTON_DOWN            (4)
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    #define JOY_BUTTON_LEFT            (2)
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    #define JOY_BUTTON_RIGHT           (6)
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    #define JOY_BUTTON_UPLEFT          (1)
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    #define JOY_BUTTON_UPRIGHT         (7)
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    #define JOY_BUTTON_DOWNLEFT        (3)
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    #define JOY_BUTTON_DOWNRIGHT       (5)
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    #define JOY_BUTTON_CLICK           (18)
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    #define JOY_BUTTON_A               (12)
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    #define JOY_BUTTON_B               (13)
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    #define JOY_BUTTON_Y               (14)
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    #define JOY_BUTTON_X               (15)
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    #define JOY_BUTTON_L               (10)
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    #define JOY_BUTTON_R               (11)
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    #define JOY_BUTTON_START           (8)
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    #define JOY_BUTTON_SELECT          (9)
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    #define JOY_BUTTON_VOLUP           (16)
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    #define JOY_BUTTON_VOLDOWN         (17)
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    #define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
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#elif defined(__WIZ__)
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    /// Button definitions for the Wiz
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    #define JOY_BUTTON_UP               (0)
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    #define JOY_BUTTON_DOWN             (4)
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    #define JOY_BUTTON_LEFT             (2)
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    #define JOY_BUTTON_RIGHT            (6)
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    #define JOY_BUTTON_UPLEFT           (1)
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    #define JOY_BUTTON_UPRIGHT          (7)
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    #define JOY_BUTTON_DOWNLEFT         (3)
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    #define JOY_BUTTON_DOWNRIGHT        (5)
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    #define JOY_BUTTON_L                (10)
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    #define JOY_BUTTON_R                (11)
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    #define JOY_BUTTON_A                (12)
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    #define JOY_BUTTON_B                (13)
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    #define JOY_BUTTON_X                (14)
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    #define JOY_BUTTON_Y                (15)
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    #define JOY_BUTTON_MENU             (8)
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    #define JOY_BUTTON_SELECT           (9)
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    #define JOY_BUTTON_VOLUP            (16)
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    #define JOY_BUTTON_VOLDOWN          (17)
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    #define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
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#elif defined (__CAANOO__)
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    #define JOYSTICK_THRESHOLD  (4096)
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    /// Button definitions for the Caanoo
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    #define JOY_BUTTON_A             (0)
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    #define JOY_BUTTON_X             (1)
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    #define JOY_BUTTON_B             (2)
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    #define JOY_BUTTON_Y             (3)
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    #define JOY_BUTTON_L             (4)
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    #define JOY_BUTTON_R             (5)
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    #define JOY_BUTTON_HOME          (6)
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    #define JOY_BUTTON_HOLD          (7)
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    #define JOY_BUTTON_I             (8)
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    #define JOY_BUTTON_II            (9)
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    #define JOY_BUTTON_JOY           (10)
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    #define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_HOME)
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#else
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  ///
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  /// This is the key identifier for ESC. When hard-coding keyboard shortcuts
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  /// for buttons, etc. we use this instead of SDLK_ESCAPE,
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  /// so the console ports can get a joybutton equivalent of it.
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  #define KEY_ESC KEY_ESCAPE
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#endif
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#endif
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@ -51,6 +51,7 @@
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#include "const.h"
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#include "errors.h"
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#include "global.h"
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#include "keycodes.h"
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#include "io.h"
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#include "loadsave.h"
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#include "misc.h"
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