move KEY_* defines from global.h to keycodes.h
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815e77aff3
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117
src/global.h
117
src/global.h
@ -777,121 +777,4 @@ GFX2_GLOBAL iconv_t cd_utf16; // FROMCODE => UTF16
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GFX2_GLOBAL iconv_t cd_utf16_inv; // UTF16 => FROMCODE
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GFX2_GLOBAL iconv_t cd_utf16_inv; // UTF16 => FROMCODE
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#endif /* ENABLE_FILENAMES_ICONV */
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#endif /* ENABLE_FILENAMES_ICONV */
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/// Indicates "no keyboard shortcut".
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#define KEY_NONE 0
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#if defined(USE_SDL)
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///
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/// This is the "key identifier" for the mouse 3rd button.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEMIDDLE (SDLK_LAST+1)
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///
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/// This is the "key identifier" for the mouse wheelup.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEWHEELUP (SDLK_LAST+2)
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///
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/// This is the "key identifier" for the mouse wheeldown.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEWHEELDOWN (SDLK_LAST+3)
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///
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/// This is the "key identifier" for joystick button number 0.
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/// All numbers starting with this one are reserved for joystick buttons
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/// (since their is an unknown number of them, and for example 18 on GP2X)
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_JOYBUTTON (SDLK_LAST+4)
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#else
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// Not SDL 1.2
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#define KEY_MOUSEMIDDLE 0x0210
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#define KEY_MOUSEX1 0x0211
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#define KEY_MOUSEX2 0x0212
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#define KEY_MOUSEWHEELUP 0x0200
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#define KEY_MOUSEWHEELDOWN 0x0201
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#define KEY_MOUSEWHEELLEFT 0x0202
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#define KEY_MOUSEWHEELRIGHT 0x0203
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#define KEY_JOYBUTTON 0x0100
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#endif
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/// The joystick axis are {X,Y} - on all platforms so far.
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/// If there is ever a platform where they are reversed, put
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/// these lines in each platform "case" below.
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#define JOYSTICK_AXIS_X (0)
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#define JOYSTICK_AXIS_Y (1)
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#ifdef __GP2X__
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#define JOYSTICK_THRESHOLD (4096)
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/// Button definitions for the gp2x
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#define JOY_BUTTON_UP (0)
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#define JOY_BUTTON_DOWN (4)
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#define JOY_BUTTON_LEFT (2)
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#define JOY_BUTTON_RIGHT (6)
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#define JOY_BUTTON_UPLEFT (1)
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#define JOY_BUTTON_UPRIGHT (7)
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#define JOY_BUTTON_DOWNLEFT (3)
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#define JOY_BUTTON_DOWNRIGHT (5)
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#define JOY_BUTTON_CLICK (18)
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#define JOY_BUTTON_A (12)
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#define JOY_BUTTON_B (13)
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#define JOY_BUTTON_Y (14)
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#define JOY_BUTTON_X (15)
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#define JOY_BUTTON_L (10)
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#define JOY_BUTTON_R (11)
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#define JOY_BUTTON_START (8)
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#define JOY_BUTTON_SELECT (9)
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#define JOY_BUTTON_VOLUP (16)
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#define JOY_BUTTON_VOLDOWN (17)
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#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
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#elif defined(__WIZ__)
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/// Button definitions for the Wiz
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#define JOY_BUTTON_UP (0)
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#define JOY_BUTTON_DOWN (4)
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#define JOY_BUTTON_LEFT (2)
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#define JOY_BUTTON_RIGHT (6)
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#define JOY_BUTTON_UPLEFT (1)
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#define JOY_BUTTON_UPRIGHT (7)
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#define JOY_BUTTON_DOWNLEFT (3)
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#define JOY_BUTTON_DOWNRIGHT (5)
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#define JOY_BUTTON_L (10)
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#define JOY_BUTTON_R (11)
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#define JOY_BUTTON_A (12)
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#define JOY_BUTTON_B (13)
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#define JOY_BUTTON_X (14)
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#define JOY_BUTTON_Y (15)
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#define JOY_BUTTON_MENU (8)
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#define JOY_BUTTON_SELECT (9)
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#define JOY_BUTTON_VOLUP (16)
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#define JOY_BUTTON_VOLDOWN (17)
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#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
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#elif defined (__CAANOO__)
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#define JOYSTICK_THRESHOLD (4096)
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/// Button definitions for the Caanoo
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#define JOY_BUTTON_A (0)
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#define JOY_BUTTON_X (1)
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#define JOY_BUTTON_B (2)
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#define JOY_BUTTON_Y (3)
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#define JOY_BUTTON_L (4)
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#define JOY_BUTTON_R (5)
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#define JOY_BUTTON_HOME (6)
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#define JOY_BUTTON_HOLD (7)
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#define JOY_BUTTON_I (8)
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#define JOY_BUTTON_II (9)
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#define JOY_BUTTON_JOY (10)
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#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_HOME)
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#elif defined(USE_SDL) || defined(USE_SDL2)
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///
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/// This is the key identifier for ESC. When hard-coding keyboard shortcuts
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/// for buttons, etc. we use this instead of SDLK_ESCAPE,
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/// so the console ports can get a joybutton equivalent of it.
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#define KEY_ESC SDLK_ESCAPE
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#else
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#define KEY_ESC 1
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#endif
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#endif
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#endif
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115
src/keycodes.h
115
src/keycodes.h
@ -459,4 +459,119 @@
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// end of KEY definitions for others
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// end of KEY definitions for others
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#endif
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#endif
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/// Indicates "no keyboard shortcut".
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#define KEY_NONE 0
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#if defined(USE_SDL)
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///
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/// This is the "key identifier" for the mouse 3rd button.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEMIDDLE (SDLK_LAST+1)
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///
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/// This is the "key identifier" for the mouse wheelup.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEWHEELUP (SDLK_LAST+2)
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///
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/// This is the "key identifier" for the mouse wheeldown.
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_MOUSEWHEELDOWN (SDLK_LAST+3)
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///
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/// This is the "key identifier" for joystick button number 0.
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/// All numbers starting with this one are reserved for joystick buttons
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/// (since their is an unknown number of them, and for example 18 on GP2X)
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/// It was chosen to not conflict with any SDL key number.
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#define KEY_JOYBUTTON (SDLK_LAST+4)
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#else
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// Not SDL 1.2
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#define KEY_MOUSEMIDDLE 0x0210
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#define KEY_MOUSEX1 0x0211
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#define KEY_MOUSEX2 0x0212
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#define KEY_MOUSEWHEELUP 0x0200
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#define KEY_MOUSEWHEELDOWN 0x0201
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#define KEY_MOUSEWHEELLEFT 0x0202
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#define KEY_MOUSEWHEELRIGHT 0x0203
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#define KEY_JOYBUTTON 0x0100
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#endif
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/// The joystick axis are {X,Y} - on all platforms so far.
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/// If there is ever a platform where they are reversed, put
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/// these lines in each platform "case" below.
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#define JOYSTICK_AXIS_X (0)
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#define JOYSTICK_AXIS_Y (1)
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#ifdef __GP2X__
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#define JOYSTICK_THRESHOLD (4096)
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/// Button definitions for the gp2x
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#define JOY_BUTTON_UP (0)
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#define JOY_BUTTON_DOWN (4)
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#define JOY_BUTTON_LEFT (2)
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#define JOY_BUTTON_RIGHT (6)
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#define JOY_BUTTON_UPLEFT (1)
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#define JOY_BUTTON_UPRIGHT (7)
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#define JOY_BUTTON_DOWNLEFT (3)
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#define JOY_BUTTON_DOWNRIGHT (5)
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#define JOY_BUTTON_CLICK (18)
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#define JOY_BUTTON_A (12)
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#define JOY_BUTTON_B (13)
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#define JOY_BUTTON_Y (14)
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#define JOY_BUTTON_X (15)
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#define JOY_BUTTON_L (10)
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#define JOY_BUTTON_R (11)
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#define JOY_BUTTON_START (8)
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#define JOY_BUTTON_SELECT (9)
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#define JOY_BUTTON_VOLUP (16)
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#define JOY_BUTTON_VOLDOWN (17)
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#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
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#elif defined(__WIZ__)
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/// Button definitions for the Wiz
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#define JOY_BUTTON_UP (0)
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#define JOY_BUTTON_DOWN (4)
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#define JOY_BUTTON_LEFT (2)
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#define JOY_BUTTON_RIGHT (6)
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#define JOY_BUTTON_UPLEFT (1)
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#define JOY_BUTTON_UPRIGHT (7)
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#define JOY_BUTTON_DOWNLEFT (3)
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#define JOY_BUTTON_DOWNRIGHT (5)
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#define JOY_BUTTON_L (10)
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#define JOY_BUTTON_R (11)
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#define JOY_BUTTON_A (12)
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#define JOY_BUTTON_B (13)
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#define JOY_BUTTON_X (14)
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#define JOY_BUTTON_Y (15)
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#define JOY_BUTTON_MENU (8)
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#define JOY_BUTTON_SELECT (9)
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#define JOY_BUTTON_VOLUP (16)
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#define JOY_BUTTON_VOLDOWN (17)
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#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
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#elif defined (__CAANOO__)
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#define JOYSTICK_THRESHOLD (4096)
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/// Button definitions for the Caanoo
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#define JOY_BUTTON_A (0)
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#define JOY_BUTTON_X (1)
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#define JOY_BUTTON_B (2)
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#define JOY_BUTTON_Y (3)
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#define JOY_BUTTON_L (4)
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#define JOY_BUTTON_R (5)
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#define JOY_BUTTON_HOME (6)
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#define JOY_BUTTON_HOLD (7)
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#define JOY_BUTTON_I (8)
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#define JOY_BUTTON_II (9)
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#define JOY_BUTTON_JOY (10)
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#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_HOME)
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#else
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///
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/// This is the key identifier for ESC. When hard-coding keyboard shortcuts
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/// for buttons, etc. we use this instead of SDLK_ESCAPE,
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/// so the console ports can get a joybutton equivalent of it.
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#define KEY_ESC KEY_ESCAPE
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#endif
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#endif
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#endif
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@ -51,6 +51,7 @@
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#include "const.h"
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#include "const.h"
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#include "errors.h"
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#include "errors.h"
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#include "global.h"
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#include "global.h"
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#include "keycodes.h"
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#include "io.h"
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#include "io.h"
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#include "loadsave.h"
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#include "loadsave.h"
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#include "misc.h"
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#include "misc.h"
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