move KEY_* defines from global.h to keycodes.h

This commit is contained in:
Thomas Bernard 2018-06-30 10:03:37 +02:00
parent 815e77aff3
commit 734bad13e1
3 changed files with 116 additions and 117 deletions

View File

@ -777,121 +777,4 @@ GFX2_GLOBAL iconv_t cd_utf16; // FROMCODE => UTF16
GFX2_GLOBAL iconv_t cd_utf16_inv; // UTF16 => FROMCODE
#endif /* ENABLE_FILENAMES_ICONV */
/// Indicates "no keyboard shortcut".
#define KEY_NONE 0
#if defined(USE_SDL)
///
/// This is the "key identifier" for the mouse 3rd button.
/// It was chosen to not conflict with any SDL key number.
#define KEY_MOUSEMIDDLE (SDLK_LAST+1)
///
/// This is the "key identifier" for the mouse wheelup.
/// It was chosen to not conflict with any SDL key number.
#define KEY_MOUSEWHEELUP (SDLK_LAST+2)
///
/// This is the "key identifier" for the mouse wheeldown.
/// It was chosen to not conflict with any SDL key number.
#define KEY_MOUSEWHEELDOWN (SDLK_LAST+3)
///
/// This is the "key identifier" for joystick button number 0.
/// All numbers starting with this one are reserved for joystick buttons
/// (since their is an unknown number of them, and for example 18 on GP2X)
/// It was chosen to not conflict with any SDL key number.
#define KEY_JOYBUTTON (SDLK_LAST+4)
#else
// Not SDL 1.2
#define KEY_MOUSEMIDDLE 0x0210
#define KEY_MOUSEX1 0x0211
#define KEY_MOUSEX2 0x0212
#define KEY_MOUSEWHEELUP 0x0200
#define KEY_MOUSEWHEELDOWN 0x0201
#define KEY_MOUSEWHEELLEFT 0x0202
#define KEY_MOUSEWHEELRIGHT 0x0203
#define KEY_JOYBUTTON 0x0100
#endif
/// The joystick axis are {X,Y} - on all platforms so far.
/// If there is ever a platform where they are reversed, put
/// these lines in each platform "case" below.
#define JOYSTICK_AXIS_X (0)
#define JOYSTICK_AXIS_Y (1)
#ifdef __GP2X__
#define JOYSTICK_THRESHOLD (4096)
/// Button definitions for the gp2x
#define JOY_BUTTON_UP (0)
#define JOY_BUTTON_DOWN (4)
#define JOY_BUTTON_LEFT (2)
#define JOY_BUTTON_RIGHT (6)
#define JOY_BUTTON_UPLEFT (1)
#define JOY_BUTTON_UPRIGHT (7)
#define JOY_BUTTON_DOWNLEFT (3)
#define JOY_BUTTON_DOWNRIGHT (5)
#define JOY_BUTTON_CLICK (18)
#define JOY_BUTTON_A (12)
#define JOY_BUTTON_B (13)
#define JOY_BUTTON_Y (14)
#define JOY_BUTTON_X (15)
#define JOY_BUTTON_L (10)
#define JOY_BUTTON_R (11)
#define JOY_BUTTON_START (8)
#define JOY_BUTTON_SELECT (9)
#define JOY_BUTTON_VOLUP (16)
#define JOY_BUTTON_VOLDOWN (17)
#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
#elif defined(__WIZ__)
/// Button definitions for the Wiz
#define JOY_BUTTON_UP (0)
#define JOY_BUTTON_DOWN (4)
#define JOY_BUTTON_LEFT (2)
#define JOY_BUTTON_RIGHT (6)
#define JOY_BUTTON_UPLEFT (1)
#define JOY_BUTTON_UPRIGHT (7)
#define JOY_BUTTON_DOWNLEFT (3)
#define JOY_BUTTON_DOWNRIGHT (5)
#define JOY_BUTTON_L (10)
#define JOY_BUTTON_R (11)
#define JOY_BUTTON_A (12)
#define JOY_BUTTON_B (13)
#define JOY_BUTTON_X (14)
#define JOY_BUTTON_Y (15)
#define JOY_BUTTON_MENU (8)
#define JOY_BUTTON_SELECT (9)
#define JOY_BUTTON_VOLUP (16)
#define JOY_BUTTON_VOLDOWN (17)
#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
#elif defined (__CAANOO__)
#define JOYSTICK_THRESHOLD (4096)
/// Button definitions for the Caanoo
#define JOY_BUTTON_A (0)
#define JOY_BUTTON_X (1)
#define JOY_BUTTON_B (2)
#define JOY_BUTTON_Y (3)
#define JOY_BUTTON_L (4)
#define JOY_BUTTON_R (5)
#define JOY_BUTTON_HOME (6)
#define JOY_BUTTON_HOLD (7)
#define JOY_BUTTON_I (8)
#define JOY_BUTTON_II (9)
#define JOY_BUTTON_JOY (10)
#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_HOME)
#elif defined(USE_SDL) || defined(USE_SDL2)
///
/// This is the key identifier for ESC. When hard-coding keyboard shortcuts
/// for buttons, etc. we use this instead of SDLK_ESCAPE,
/// so the console ports can get a joybutton equivalent of it.
#define KEY_ESC SDLK_ESCAPE
#else
#define KEY_ESC 1
#endif
#endif

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@ -459,4 +459,119 @@
// end of KEY definitions for others
#endif
/// Indicates "no keyboard shortcut".
#define KEY_NONE 0
#if defined(USE_SDL)
///
/// This is the "key identifier" for the mouse 3rd button.
/// It was chosen to not conflict with any SDL key number.
#define KEY_MOUSEMIDDLE (SDLK_LAST+1)
///
/// This is the "key identifier" for the mouse wheelup.
/// It was chosen to not conflict with any SDL key number.
#define KEY_MOUSEWHEELUP (SDLK_LAST+2)
///
/// This is the "key identifier" for the mouse wheeldown.
/// It was chosen to not conflict with any SDL key number.
#define KEY_MOUSEWHEELDOWN (SDLK_LAST+3)
///
/// This is the "key identifier" for joystick button number 0.
/// All numbers starting with this one are reserved for joystick buttons
/// (since their is an unknown number of them, and for example 18 on GP2X)
/// It was chosen to not conflict with any SDL key number.
#define KEY_JOYBUTTON (SDLK_LAST+4)
#else
// Not SDL 1.2
#define KEY_MOUSEMIDDLE 0x0210
#define KEY_MOUSEX1 0x0211
#define KEY_MOUSEX2 0x0212
#define KEY_MOUSEWHEELUP 0x0200
#define KEY_MOUSEWHEELDOWN 0x0201
#define KEY_MOUSEWHEELLEFT 0x0202
#define KEY_MOUSEWHEELRIGHT 0x0203
#define KEY_JOYBUTTON 0x0100
#endif
/// The joystick axis are {X,Y} - on all platforms so far.
/// If there is ever a platform where they are reversed, put
/// these lines in each platform "case" below.
#define JOYSTICK_AXIS_X (0)
#define JOYSTICK_AXIS_Y (1)
#ifdef __GP2X__
#define JOYSTICK_THRESHOLD (4096)
/// Button definitions for the gp2x
#define JOY_BUTTON_UP (0)
#define JOY_BUTTON_DOWN (4)
#define JOY_BUTTON_LEFT (2)
#define JOY_BUTTON_RIGHT (6)
#define JOY_BUTTON_UPLEFT (1)
#define JOY_BUTTON_UPRIGHT (7)
#define JOY_BUTTON_DOWNLEFT (3)
#define JOY_BUTTON_DOWNRIGHT (5)
#define JOY_BUTTON_CLICK (18)
#define JOY_BUTTON_A (12)
#define JOY_BUTTON_B (13)
#define JOY_BUTTON_Y (14)
#define JOY_BUTTON_X (15)
#define JOY_BUTTON_L (10)
#define JOY_BUTTON_R (11)
#define JOY_BUTTON_START (8)
#define JOY_BUTTON_SELECT (9)
#define JOY_BUTTON_VOLUP (16)
#define JOY_BUTTON_VOLDOWN (17)
#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
#elif defined(__WIZ__)
/// Button definitions for the Wiz
#define JOY_BUTTON_UP (0)
#define JOY_BUTTON_DOWN (4)
#define JOY_BUTTON_LEFT (2)
#define JOY_BUTTON_RIGHT (6)
#define JOY_BUTTON_UPLEFT (1)
#define JOY_BUTTON_UPRIGHT (7)
#define JOY_BUTTON_DOWNLEFT (3)
#define JOY_BUTTON_DOWNRIGHT (5)
#define JOY_BUTTON_L (10)
#define JOY_BUTTON_R (11)
#define JOY_BUTTON_A (12)
#define JOY_BUTTON_B (13)
#define JOY_BUTTON_X (14)
#define JOY_BUTTON_Y (15)
#define JOY_BUTTON_MENU (8)
#define JOY_BUTTON_SELECT (9)
#define JOY_BUTTON_VOLUP (16)
#define JOY_BUTTON_VOLDOWN (17)
#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_X)
#elif defined (__CAANOO__)
#define JOYSTICK_THRESHOLD (4096)
/// Button definitions for the Caanoo
#define JOY_BUTTON_A (0)
#define JOY_BUTTON_X (1)
#define JOY_BUTTON_B (2)
#define JOY_BUTTON_Y (3)
#define JOY_BUTTON_L (4)
#define JOY_BUTTON_R (5)
#define JOY_BUTTON_HOME (6)
#define JOY_BUTTON_HOLD (7)
#define JOY_BUTTON_I (8)
#define JOY_BUTTON_II (9)
#define JOY_BUTTON_JOY (10)
#define KEY_ESC (KEY_JOYBUTTON+JOY_BUTTON_HOME)
#else
///
/// This is the key identifier for ESC. When hard-coding keyboard shortcuts
/// for buttons, etc. we use this instead of SDLK_ESCAPE,
/// so the console ports can get a joybutton equivalent of it.
#define KEY_ESC KEY_ESCAPE
#endif
#endif

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@ -51,6 +51,7 @@
#include "const.h"
#include "errors.h"
#include "global.h"
#include "keycodes.h"
#include "io.h"
#include "loadsave.h"
#include "misc.h"