factory.c: remove #include <windows.h>
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				@ -62,9 +62,6 @@ char * Bound_script[10];
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#include <limits.h> //for INT_MIN
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#include <string.h> // strncpy()
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#include <stdlib.h> // for atof()
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#if defined(WIN32)
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#include <windows.h>
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#endif
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#if defined(_MSC_VER)
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#define strdup _strdup
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#define putenv _putenv
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@ -2002,30 +1999,16 @@ int L_GetFileName(lua_State* L)
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  else
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  {
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    // convert Filename_unicode to UTF8 (Lua strings are 8bits)
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    size_t unicode_len = Unicode_strlen(Main.backups->Pages->Filename_unicode);
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    int len = WideCharToMultiByte(CP_UTF8, 0, Main.backups->Pages->Filename_unicode, unicode_len, NULL, 0, NULL, NULL);
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    if (len <= 0)
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    size_t len = 0;
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    char * utf8name = Unicode_to_utf8(Main.backups->Pages->Filename_unicode, &len);
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    if (utf8name == NULL)
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    {
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      GFX2_Log(GFX2_WARNING, "WideCharToMultiByte() failed\n");
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      lua_pushstring(L, Main.backups->Pages->Filename);
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    }
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    else
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    {
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      char * utf8name = (char *)GFX2_malloc(len);
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      if (utf8name == NULL)
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        lua_pushstring(L, Main.backups->Pages->Filename);
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      else
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      {
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        if (WideCharToMultiByte(CP_UTF8, 0, Main.backups->Pages->Filename_unicode, unicode_len, utf8name, len, NULL, NULL) > 0)
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          lua_pushlstring(L, utf8name, len);
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        else
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        {
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          DWORD error = GetLastError();
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          GFX2_Log(GFX2_WARNING, "WideCharToMultiByte() failed error=%u\n", error);
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          lua_pushstring(L, Main.backups->Pages->Filename);
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        }
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        free(utf8name);
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      }
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      lua_pushlstring(L, utf8name, len);
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      free(utf8name);
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    }
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  }
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  // still using the "short name" directory path at the moment
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										43
									
								
								src/osdep.c
									
									
									
									
									
								
							
							
						
						
									
										43
									
								
								src/osdep.c
									
									
									
									
									
								
							@ -22,6 +22,11 @@
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    You should have received a copy of the GNU General Public License
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    along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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//////////////////////////////////////////////////////////////////////////////
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///@file osdep.c
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/// OS Dependend code
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//////////////////////////////////////////////////////////////////////////////
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#if defined(USE_SDL) || defined(USE_SDL2)
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#include <SDL.h>
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#elif !defined(WIN32)
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@ -59,7 +64,9 @@
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#endif
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#include "struct.h"
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#include "unicode.h"
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#include "gfx2log.h"
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#include "gfx2mem.h"
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dword GFX2_GetTicks(void)
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{
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@ -253,3 +260,39 @@ unsigned long Memory_free(void)
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#endif
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}
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#endif
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#if defined(WIN32)
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/**
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 * Converts an unicode string to UTF8
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 * @param str the unicode string
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 * @param utf8len pointer to receive the utf8 string length (excluding null terminator)
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 * @return malloc'ed UTF8 string
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 */
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char * Unicode_to_utf8(const word * str, size_t * utf8len)
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{
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  size_t unicode_len = Unicode_strlen(str);
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  int len = WideCharToMultiByte(CP_UTF8, 0, str, unicode_len, NULL, 0, NULL, NULL);
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  if (len <= 0)
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  {
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    GFX2_Log(GFX2_WARNING, "WideCharToMultiByte() failed\n");
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    return NULL;
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  }
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  else
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  {
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    char * utf8 = (char *)GFX2_malloc(len+1);
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    if (utf8 == NULL)
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      return NULL;
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    if (WideCharToMultiByte(CP_UTF8, 0, str, unicode_len, utf8, len, NULL, NULL) <= 0)
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    {
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      DWORD error = GetLastError();
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      GFX2_Log(GFX2_WARNING, "WideCharToMultiByte() failed error=%u\n", error);
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      free(utf8);
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      return NULL;
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    }
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    if (utf8len != NULL)
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      *utf8len = (size_t)len;
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    utf8[len] = '\0';
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    return utf8;
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  }
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}
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#endif
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@ -54,4 +54,8 @@ void Atari_Memory_free(unsigned long *stRam, unsigned long *ttRam);
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unsigned long Memory_free(void);
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#endif
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#if defined(WIN32)
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char * Unicode_to_utf8(const word * str, size_t * utf8len);
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#endif
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#endif
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