Fix a drawing bug when selecting/deselecting buttons in the menu.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1181 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
parent
a24557ff98
commit
7d1f8cd8da
50
engine.c
50
engine.c
@ -200,6 +200,8 @@ int Button_under_mouse(void)
|
||||
return -1;
|
||||
}
|
||||
|
||||
#define Pixel_in_skinmenu(x,y,color) Menu_bars[current_menu].skin[(y - y_off)*Menu_bars[current_menu].width + x] = color
|
||||
#define Pixel_in_menu_and_skin(x,y,color) Pixel_in_skinmenu(x,y,color); Pixel_in_menu(x,y,color)
|
||||
|
||||
///Draw the frame for a menu button
|
||||
void Draw_menu_button_frame(byte btn_number,byte pressed)
|
||||
@ -253,75 +255,59 @@ void Draw_menu_button_frame(byte btn_number,byte pressed)
|
||||
break;
|
||||
case BUTTON_SHAPE_RECTANGLE :
|
||||
// On colorie le point haut droit
|
||||
Pixel_in_menu(end_x,start_y,color_diagonal);
|
||||
Gfx->Menu_block[start_y][end_x]=color_diagonal;
|
||||
Pixel_in_menu_and_skin(end_x,start_y,color_diagonal);
|
||||
// On colorie le point bas gauche
|
||||
Pixel_in_menu(start_x,end_y,color_diagonal);
|
||||
Gfx->Menu_block[end_y][start_x]=color_diagonal;
|
||||
Pixel_in_menu_and_skin(start_x,end_y,color_diagonal);
|
||||
// On colorie la partie haute
|
||||
for (x_pos=start_x;x_pos<=end_x-1;x_pos++)
|
||||
{
|
||||
Pixel_in_menu(x_pos,start_y,color_top_left);
|
||||
Gfx->Menu_block[start_y][x_pos]=color_top_left;
|
||||
Pixel_in_menu_and_skin(x_pos,start_y,color_top_left);
|
||||
}
|
||||
for (y_pos=start_y+1;y_pos<=end_y-1;y_pos++)
|
||||
{
|
||||
// On colorie la partie gauche
|
||||
Pixel_in_menu(start_x,y_pos,color_top_left);
|
||||
Gfx->Menu_block[y_pos][start_x]=color_top_left;
|
||||
Pixel_in_menu_and_skin(start_x,y_pos,color_top_left);
|
||||
// On colorie la partie droite
|
||||
Pixel_in_menu(end_x,y_pos,color_bottom_right);
|
||||
Gfx->Menu_block[y_pos][end_x]=color_bottom_right;
|
||||
Pixel_in_menu_and_skin(end_x,y_pos,color_bottom_right);
|
||||
}
|
||||
// On colorie la partie basse
|
||||
for (x_pos=start_x+1;x_pos<=end_x;x_pos++)
|
||||
{
|
||||
Pixel_in_menu(x_pos,end_y,color_bottom_right);
|
||||
Gfx->Menu_block[end_y][x_pos]=color_bottom_right;
|
||||
Pixel_in_menu_and_skin(x_pos,end_y,color_bottom_right);
|
||||
}
|
||||
break;
|
||||
case BUTTON_SHAPE_TRIANGLE_TOP_LEFT:
|
||||
// On colorie le point haut droit
|
||||
Pixel_in_menu(end_x,start_y,color_diagonal);
|
||||
Gfx->Menu_block[start_y][end_x]=color_diagonal;
|
||||
Pixel_in_menu_and_skin(end_x,start_y,color_diagonal);
|
||||
// On colorie le point bas gauche
|
||||
Pixel_in_menu(start_x,end_y,color_diagonal);
|
||||
Gfx->Menu_block[end_y][start_x]=color_diagonal;
|
||||
Pixel_in_menu_and_skin(start_x,end_y,color_diagonal);
|
||||
// On colorie le coin haut gauche
|
||||
for (x_pos=0;x_pos<Buttons_Pool[btn_number].Width;x_pos++)
|
||||
{
|
||||
Pixel_in_menu(start_x+x_pos,start_y,color_top_left);
|
||||
Gfx->Menu_block[start_y][start_x+x_pos]=color_top_left;
|
||||
Pixel_in_menu(start_x,start_y+x_pos,color_top_left);
|
||||
Gfx->Menu_block[start_y+x_pos][start_x]=color_top_left;
|
||||
Pixel_in_menu_and_skin(start_x+x_pos,start_y,color_top_left);
|
||||
Pixel_in_menu_and_skin(start_x,start_y+x_pos,color_top_left);
|
||||
}
|
||||
// On colorie la diagonale
|
||||
for (x_pos=1;x_pos<Buttons_Pool[btn_number].Width;x_pos++)
|
||||
{
|
||||
Pixel_in_menu(start_x+x_pos,end_y-x_pos,color_bottom_right);
|
||||
Gfx->Menu_block[end_y-x_pos][start_x+x_pos]=color_bottom_right;
|
||||
Pixel_in_menu_and_skin(start_x+x_pos,end_y-x_pos,color_bottom_right);
|
||||
}
|
||||
break;
|
||||
case BUTTON_SHAPE_TRIANGLE_BOTTOM_RIGHT:
|
||||
// On colorie le point haut droit
|
||||
Pixel_in_menu(end_x,start_y,color_diagonal);
|
||||
Gfx->Menu_block[start_y][end_x]=color_diagonal;
|
||||
Pixel_in_menu_and_skin(end_x,start_y,color_diagonal);
|
||||
// On colorie le point bas gauche
|
||||
Pixel_in_menu(start_x,end_y,color_diagonal);
|
||||
Gfx->Menu_block[end_y][start_x]=color_diagonal;
|
||||
Pixel_in_menu_and_skin(start_x,end_y,color_diagonal);
|
||||
// On colorie la diagonale
|
||||
for (x_pos=1;x_pos<Buttons_Pool[btn_number].Width;x_pos++)
|
||||
{
|
||||
Pixel_in_menu(start_x+x_pos,end_y-x_pos,color_top_left);
|
||||
Gfx->Menu_block[end_y-x_pos][start_x+x_pos]=color_top_left;
|
||||
Pixel_in_menu_and_skin(start_x+x_pos,end_y-x_pos,color_top_left);
|
||||
}
|
||||
// On colorie le coin bas droite
|
||||
for (x_pos=0;x_pos<Buttons_Pool[btn_number].Width;x_pos++)
|
||||
{
|
||||
Pixel_in_menu(end_x-x_pos,end_y,color_bottom_right);
|
||||
Gfx->Menu_block[end_y][end_x-x_pos]=color_bottom_right;
|
||||
Pixel_in_menu(end_x,end_y-x_pos,color_bottom_right);
|
||||
Gfx->Menu_block[end_y-x_pos][end_x]=color_bottom_right;
|
||||
Pixel_in_menu_and_skin(end_x-x_pos,end_y,color_bottom_right);
|
||||
Pixel_in_menu_and_skin(end_x,end_y-x_pos,color_bottom_right);
|
||||
}
|
||||
}
|
||||
if (Menu_is_visible)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user