Skin graphics and font are now recorded & reloaded.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@891 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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49
buttons.c
49
buttons.c
@ -1049,13 +1049,12 @@ void Button_Skins(void)
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short clicked_button;
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short temp;
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char skinsdir[MAX_PATH_CHARACTERS];
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static int selector_position=0;
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T_Config Config_choisie = Config;
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T_Dropdown_button * font_dropdown;
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T_Dropdown_button * cursor_dropdown;
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T_List_button * skin_list;
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T_Scroller_button * file_scroller;
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int selected_font=0;
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int selected_cursor=Config.Cursor;
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char * cursors[] = { "Solid", "Transparent", "Thin" };
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@ -1076,7 +1075,7 @@ void Button_Skins(void)
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Sort_list_of_files(&Skin_files_list);
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Sort_list_of_files(&Font_files_list);
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//selected_font = Find_file_in_fileselector(&Font_files_list, Config_choisie.Font_name);
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selected_font = Find_file_in_fileselector(&Font_files_list, Config.Font_file);
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// --------------------------------------------------------------
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@ -1096,10 +1095,12 @@ void Button_Skins(void)
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skin_list = Window_set_list_button(
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// Fileselector
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Window_set_special_button(8,FILESEL_Y+1,144,80), // 2
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// Scroller du fileselector
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// Scroller for the fileselector
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(file_scroller = Window_set_scroller_button(160,FILESEL_Y+1,82,
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Skin_files_list.Nb_elements,10,selector_position)), // 3
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Skin_files_list.Nb_elements,10,0)), // 3
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Draw_one_skin_name); // 4
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skin_list->Cursor_position = Find_file_in_fileselector(&Skin_files_list, Config.Skin_file);
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// Buttons to choose a font
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font_dropdown = Window_set_dropdown_button(60,19,104,11,0, Get_item_by_index(&Font_files_list,selected_font)->Short_name,1,0,1,RIGHT_SIDE|LEFT_SIDE); // 5
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@ -1110,7 +1111,7 @@ void Button_Skins(void)
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Window_set_normal_button(62,136, 51,14,"Cancel",0,1,SDLK_ESCAPE); // 6
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// Dropdown list to choose cursor type
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cursor_dropdown = Window_set_dropdown_button(60,34,104,11,0,cursors[Config_choisie.Cursor],1,0,1,RIGHT_SIDE|LEFT_SIDE); // 7
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cursor_dropdown = Window_set_dropdown_button(60,34,104,11,0,cursors[selected_cursor],1,0,1,RIGHT_SIDE|LEFT_SIDE); // 7
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for (temp=0; temp<3; temp++)
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Window_dropdown_add_item(cursor_dropdown,temp,cursors[temp]);
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@ -1139,7 +1140,7 @@ void Button_Skins(void)
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break;
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// 5: Cancel
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case 7 : // Cursor
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Config_choisie.Cursor=Window_attribute2;
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selected_cursor = Window_attribute2;
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break;
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}
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@ -1260,6 +1261,9 @@ void Button_Skins(void)
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if(clicked_button == 1)
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{
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T_Gui_skin * gfx;
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byte * new_font;
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// (Re-)load GUI graphics from selected skins
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strcpy(skinsdir, Get_item_by_index(&Skin_files_list, skin_list->List_start+skin_list->Cursor_position)->Full_name);
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gfx=Load_graphics(skinsdir);
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if (gfx == NULL) // Error
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@ -1268,25 +1272,26 @@ void Button_Skins(void)
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}
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else
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{
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byte * new_font;
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free(Gfx);
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Gfx = gfx;
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// Font selection
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new_font = Load_font(Get_item_by_index(&Font_files_list,selected_font)->Full_name);
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if (new_font)
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{
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const char * fname;
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free(Menu_font);
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Menu_font = new_font;
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free (Config_choisie.Font_name);
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fname = Get_item_by_index(&Font_files_list,selected_font)->Full_name;
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Config_choisie.Font_name = strdup(fname);
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}
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strcpy(Config_choisie.SkinFile,skinsdir);
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free(Config.Skin_file);
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Config.Skin_file = strdup(skinsdir);
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}
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// (Re-)load the selected font
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new_font = Load_font(Get_item_by_index(&Font_files_list,selected_font)->Full_name);
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if (new_font)
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{
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const char * fname;
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free(Menu_font);
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Menu_font = new_font;
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fname = Get_item_by_index(&Font_files_list,selected_font)->Full_name;
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free(Config.Font_file);
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Config.Font_file = strdup(fname);
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}
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Config = Config_choisie ;
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// Confirm the change of cursor shape
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Config.Cursor = selected_cursor;
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}
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Close_window();
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@ -318,7 +318,12 @@
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; Name of the skinfile you want to | Nom du fichier skin que vous voulez
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; use. | utiliser.
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; default 'skin_modern.png'
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Skin_file = skin_modern.png
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; Default : (empty to let the program choose)
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Skin_file =
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; Name of the font file (8x8) you | Nom du fichier police de caractère
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; want to use. | 8x8 utilisée dans les menus.
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; Default : (empty to let the program choose)
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Font_file =
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; end of configuration
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15
main.c
15
main.c
@ -534,7 +534,7 @@ int Init_program(int argc,char * argv[])
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Analyze_command_line(argc,argv);
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// Load sprites, palette etc.
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strcpy(Gui_skin_file,Config.SkinFile);
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strcpy(Gui_skin_file,Config.Skin_file);
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Gfx = Load_graphics(Gui_skin_file);
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if (Gfx == NULL)
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{
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@ -560,13 +560,12 @@ int Init_program(int argc,char * argv[])
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Back_color=MC_Black;
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// Font
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{
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byte *font;
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font = Load_font("font_Classic.png");
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if (font)
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Menu_font=font;
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}
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if (!(Menu_font=Load_font(Config.Font_file)))
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if (!(Menu_font=Load_font("font_Classic.png")))
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{
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printf("Unable to open the default font file: %s\n", "font_Classic.png");
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Error(ERROR_GUI_MISSING);
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}
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memcpy(Main_palette, Gfx->Default_palette, sizeof(T_Palette));
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@ -816,10 +816,15 @@ int Load_INI(T_Config * conf)
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// Optional, name of skin file. (>2.0)
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if(!Load_INI_get_string(file,buffer,"Skin_file",value_label,1))
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strcpy(conf->SkinFile,value_label);
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conf->Skin_file = strdup(value_label);
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else
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strcpy(conf->SkinFile,"skin_modern.png");
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conf->Skin_file = strdup("skin_modern.png");
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// Optional, name of font file. (>2.0)
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if(!Load_INI_get_string(file,buffer,"Font_file",value_label,1))
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conf->Font_file = strdup(value_label);
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else
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conf->Font_file = strdup("font_Classic.png");
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fclose(file);
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@ -639,7 +639,10 @@ int Save_INI(T_Config * conf)
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if ((return_code=Save_INI_set_values (Ancien_fichier,Nouveau_fichier,buffer,"Double_key_speed",1,values,0)))
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goto Erreur_Retour;
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if ((return_code=Save_INI_set_strings (Ancien_fichier,Nouveau_fichier,buffer,"Skin_file",conf->SkinFile)))
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if ((return_code=Save_INI_set_strings (Ancien_fichier,Nouveau_fichier,buffer,"Skin_file",conf->Skin_file)))
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goto Erreur_Retour;
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if ((return_code=Save_INI_set_strings (Ancien_fichier,Nouveau_fichier,buffer,"Font_file",conf->Font_file)))
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goto Erreur_Retour;
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Save_INI_flush(Ancien_fichier,Nouveau_fichier,buffer);
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4
struct.h
4
struct.h
@ -261,8 +261,8 @@ typedef struct
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/// This structure holds all the settings which are saved and loaded as gfx2.ini.
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typedef struct
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{
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char *Font_name; ///< Name of the font used in the menus. Matches file skins/font_*.png (Case-sensitive on some filesystems)
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char SkinFile[64]; ///< String, name of the file where all the graphic data is stored
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char *Font_file; ///< Name of the font used in the menus. Matches file skins/font_*.png (Case-sensitive on some filesystems)
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char *Skin_file; ///< String, name of the file where all the graphic data is stored
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int Show_hidden_files; ///< Boolean, true to show hidden files in fileselectors.
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int Show_hidden_directories; ///< Boolean, true to show hidden directories in fileselectors.
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// int Show_system_directories; ///< (removed when converted from DOS)
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