Game Boy Color constraints support

This commit is contained in:
Thomas Bernard 2018-11-29 10:07:20 +01:00
parent 14f7eb1ba4
commit 8d7c37cc5f
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GPG Key ID: 0FF11B67A5C0863C
3 changed files with 91 additions and 27 deletions

View File

@ -180,6 +180,7 @@ static int Check_block_constraints(enum IMAGE_MODES mode)
int x, y, x2, y2;
int block_width = 8, block_height = 8, max_colors = 2; // default values
int error_count = 0;
byte errcol = 17;
switch (mode)
{
@ -193,6 +194,10 @@ static int Check_block_constraints(enum IMAGE_MODES mode)
block_width = 4;
max_colors = 3; // 3 + background color
break;
case IMAGE_MODE_GBC:
max_colors = 4;
errcol = 33;
break;
default:
return -1; // unsupported mode
}
@ -210,11 +215,24 @@ static int Check_block_constraints(enum IMAGE_MODES mode)
{
int i;
byte col = Main.backups->Pages->Image[0].Pixels[x+x2 + (y+y2)*Main.image_width];
if (mode == IMAGE_MODE_GBC)
{
if (count == 0)
c[count++] = col;
else if ((col & ~3) != (c[0] & ~3)) // compare palettes
{
if (Main.backups->Pages->Nb_layers < 2)
Add_layer(Main.backups, 1);
Main.backups->Pages->Image[1].Pixels[x+x2 + (y+y2)*Main.image_width] = errcol;
error_count++;
}
continue;
}
if (col > 15) // forbidden color !
{
if (Main.backups->Pages->Nb_layers < 2)
Add_layer(Main.backups, 1);
Main.backups->Pages->Image[1].Pixels[x+x2 + (y+y2)*Main.image_width] = 17;
Main.backups->Pages->Image[1].Pixels[x+x2 + (y+y2)*Main.image_width] = errcol;
error_count++;
continue;
}
@ -239,7 +257,7 @@ static int Check_block_constraints(enum IMAGE_MODES mode)
GFX2_Log(GFX2_INFO, "Check_block_constraints() intensity error at (%d,%d) color=%d (other color=%d)\n", x+x2, y+y2, col, c[0]);
if (Main.backups->Pages->Nb_layers < 2)
Add_layer(Main.backups, 1);
Main.backups->Pages->Image[1].Pixels[x+x2 + (y+y2)*Main.image_width] = 17;
Main.backups->Pages->Image[1].Pixels[x+x2 + (y+y2)*Main.image_width] = errcol;
error_count++;
continue;
}
@ -250,7 +268,7 @@ static int Check_block_constraints(enum IMAGE_MODES mode)
GFX2_Log(GFX2_INFO, "Check_block_constraints() constraint error at (%d,%d)\n", x+x2, y+y2);
if (Main.backups->Pages->Nb_layers < 2)
Add_layer(Main.backups, 1);
Main.backups->Pages->Image[1].Pixels[x+x2 + (y+y2)*Main.image_width] = 17;
Main.backups->Pages->Image[1].Pixels[x+x2 + (y+y2)*Main.image_width] = errcol;
error_count++;
}
else
@ -341,7 +359,7 @@ void Button_Constraint_menu(void)
int grid;
} modes[] = {
{IMAGE_MODE_ZX, "ZX Spectrum", "2 colors per 8x8 block", 1}, // 256x192
//{IMAGE_MODE_GBC, "Game Boy Color"},
{IMAGE_MODE_GBC, "Game Boy Color","4 colors per 8x8 block", 1}, // 160x144 to 256x256
{IMAGE_MODE_THOMSON, "40col (MO/TO)", "2 colors per 8x1 block", 1}, // 320x200
{IMAGE_MODE_EGX, "EGX (CPC)", "Alternate Mode0/Mode1 ", 0}, // 320x200
{IMAGE_MODE_EGX2, "EGX2 (CPC)", "Alternate Mode1/Mode2 ", 0}, // 640x200
@ -394,6 +412,8 @@ void Button_Constraint_menu(void)
}
else if (clicked_button == 3)
{
if (Selected_Constraint_Mode == IMAGE_MODE_GBC)
set_palette = 1; // activate palette back when switching from GBC
Selected_Constraint_Mode = Window_attribute2;
for (i = 0; i < sizeof(modes)/sizeof(modes[0]) ; i++)
if (Selected_Constraint_Mode == modes[i].mode)
@ -401,32 +421,24 @@ void Button_Constraint_menu(void)
set_grid = modes[i].grid;
Hide_cursor();
Print_in_window(10, 21+18, modes[i].summary, MC_Dark, MC_Light);
Print_in_window(10+3, 87+3, set_grid?"X":" ", MC_Black, MC_Light);
Display_cursor();
break;
}
if (Selected_Constraint_Mode == IMAGE_MODE_GBC)
set_palette = 0;
}
else if (clicked_button == 4)
{
// palette
else if (clicked_button == 4) // palette
set_palette = !set_palette;
else if (clicked_button == 5) // picture size
set_pic_size = !set_pic_size;
else if (clicked_button == 6) // enable grid
set_grid = !set_grid;
if (clicked_button > 0) // refresh buttons
{
Hide_cursor();
Print_in_window(10+3, 51+3, set_palette?"X":" ", MC_Black, MC_Light);
Display_cursor();
}
else if (clicked_button == 5)
{
// picture size
set_pic_size = !set_pic_size;
Hide_cursor();
Print_in_window(10+3, 69+3, set_pic_size?"X":" ", MC_Black, MC_Light);
Display_cursor();
}
else if (clicked_button == 6)
{
// enable grid
set_grid = !set_grid;
Hide_cursor();
Print_in_window(10+3, 87+3, set_grid?"X":" ", MC_Black, MC_Light);
Display_cursor();
}
@ -447,6 +459,10 @@ void Button_Constraint_menu(void)
Resize_image(256, 192);
End_of_modification();
break;
case IMAGE_MODE_GBC:
Resize_image(160, 144);
End_of_modification();
break;
case IMAGE_MODE_MODE5:
Resize_image(288, 256);
End_of_modification();
@ -479,6 +495,7 @@ void Button_Constraint_menu(void)
switch (Selected_Constraint_Mode)
{
case IMAGE_MODE_ZX:
case IMAGE_MODE_GBC:
case IMAGE_MODE_C64HIRES:
Snap_width = 8;
Snap_height = 8;
@ -517,6 +534,13 @@ void Button_Constraint_menu(void)
Fore_color = 7;
Back_color = 0;
break;
case IMAGE_MODE_GBC: // 32 colors among 32768
memset(Main.palette + 32, 0, sizeof(T_Components) * (256 - 32));
Main.palette[33].R = 255; // for color clashes
First_color_in_palette = 0;
Fore_color = 3;
Back_color = 0;
break;
case IMAGE_MODE_THOMSON:
{
static const T_MultipleChoice moto_choices[] = {

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@ -3386,6 +3386,31 @@ done:
}
}
/// Paint a pixel with GBC constraints
///
/// Same 4 color palette for all pixels in a 8x8 block.
static void Pixel_in_screen_gbc_with_opt_preview(word x,word y,byte color,int preview)
{
word startx = x & ~7;
word starty = y & ~7;
word x2, y2;
byte palette;
// first set the pixel
Pixel_in_screen_layered_with_opt_preview(x,y,color,preview);
palette = color & ~3;
// force all pixels of the block to the same palette
for (y2 = 0; y2 < 8; y2++)
{
for (x2 = 0; x2 < 8; x2++)
{
byte col = Read_pixel_from_current_layer(startx+x2, starty+y2);
if ((col & ~3) != palette)
Pixel_in_screen_layered_with_opt_preview(startx+x2, starty+y2, palette | (col & 3), preview);
}
}
}
/// Paint a pixel with C64 MultiColor constraints
///
/// Only 4 colors in a 4x8 block, including the background color
@ -3558,7 +3583,6 @@ void Update_pixel_renderer(void)
switch (Main.backups->Pages->Image_mode)
{
case IMAGE_MODE_C64FLI: //TODO
case IMAGE_MODE_GBC: // TODO
case IMAGE_MODE_ANIMATION:
// direct
Pixel_in_current_screen_with_opt_preview = Pixel_in_screen_direct_with_opt_preview;
@ -3575,6 +3599,9 @@ void Update_pixel_renderer(void)
case IMAGE_MODE_THOMSON:
Pixel_in_current_screen_with_opt_preview = Pixel_in_screen_thomson_with_opt_preview;
break;
case IMAGE_MODE_GBC:
Pixel_in_current_screen_with_opt_preview = Pixel_in_screen_gbc_with_opt_preview;
break;
case IMAGE_MODE_C64HIRES:
case IMAGE_MODE_ZX:
Pixel_in_current_screen_with_opt_preview = Pixel_in_screen_zx_with_opt_preview;

View File

@ -2,6 +2,7 @@
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2018 Thomas Bernard
Copyright 2008 Yves Rizoud
Copyright 2009 Franck Charlet
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
@ -1936,10 +1937,22 @@ static const T_Help_table helptable_effects[] =
HELP_TEXT ("")
HELP_TEXT ("")
HELP_BOLD ("Block modes")
HELP_TEXT ("ZX Spectrum, Thomson MOTO, C64 multicolor,")
HELP_TEXT ("C64 HiRes are modes with block constraints.")
HELP_TEXT ("Only a limited different colors (generaly 2)")
HELP_TEXT ("are allowed in a pixel block.")
HELP_TEXT ("ZX Spectrum, Game Boy Color, Thomson MOTO,")
HELP_TEXT ("C64 MultiColor, C64 HiRes are modes with")
HELP_TEXT ("block constraints. Only a limited count of")
HELP_TEXT ("different colors (generaly 2) is allowed in")
HELP_TEXT ("a pixel block.")
HELP_TEXT ("")
HELP_BOLD ("Game Boy Color")
HELP_TEXT ("All pixels within a 8x8 block should be in")
HELP_TEXT ("same 4 colors palette. There are 8 palettes:")
HELP_TEXT ("colors #0-#3, #4-#7, ..., #28-#31.")
HELP_TEXT ("Advice: put common colors at the same")
HELP_TEXT (" position within the palettes. eg if")
HELP_TEXT (" you need a black background, set")
HELP_TEXT (" colors #0, #4, #8, etc. to black.")
HELP_TEXT ("Color #0 of each palette is transparent for")
HELP_TEXT ("Game Boy sprites.")
HELP_TEXT ("")
HELP_TEXT ("")
HELP_BOLD ("Amstrad CPC Mode5")