remove MAX_PATH_CHARACTERS in Define_icon()
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81bf106865
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923da28d9d
@ -39,6 +39,8 @@
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#include "sdlscreen.h"
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#include "errors.h"
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#include "misc.h"
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#include "gfx2log.h"
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#include "io.h"
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// Update method that does a large number of small rectangles, aiming
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// for a minimum number of total pixels updated.
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@ -731,22 +733,26 @@ void Define_icon(void)
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// General version: Load icon from file
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{
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char icon_path[MAX_PATH_CHARACTERS];
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#if defined(USE_SDL)
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SDL_Surface * icon;
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#endif
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//sprintf(icon_path, "%s%s", Data_directory, "gfx2.gif"); // 32x32
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sprintf(icon_path, "%s%s", Data_directory, "gfx2.png"); // 48x48
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char * icon_path;
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// gfx2.gif : 32x32
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// gfx2.png : 48x48
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icon_path = Filepath_append_to_dir(Data_directory, "gfx2.png");
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icon = IMG_Load(icon_path);
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if (icon != NULL)
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if (icon == NULL)
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GFX2_Log(GFX2_WARNING, "Failed to load icon %s\n", icon_path);
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else
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{
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Uint32 pink;
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pink = SDL_MapRGB(icon->format, 255, 0, 255);
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if (icon->format->BitsPerPixel == 8)
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{
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// NOTE : disable use of color key because of SDL/SDL2
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// get the transparency information from the .gif and .png
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// NOTE : disable use of color key because SDL/SDL2
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// gets the transparency information from the .gif and .png
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// files by itself.
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// 8bit image: use color key
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#if defined(USE_SDL)
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@ -778,6 +784,7 @@ void Define_icon(void)
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SDL_FreeSurface(icon);
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#endif
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}
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free(icon_path);
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}
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}
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